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		<title><![CDATA[Latest posts for the thread "Guard best anti armor/MC options?"]]></title>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ In general, are melta vets in chimeras/valkyries my best anti armor (and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killers, although I understand plasma would be better here)?  I'm mainly talking knights (and WKs).<br /> <br /> Are tanks even a remotely viable option anymore?  The vanquisher just seems so lackluster.  Sure, crazy range, solid damage, but a single shot with a 50% chance of hitting?  Decently like to pen a knight, but then you need to worry about the shields, and the fact that you're only doing a single hull point a turn.  Will a vanquisher ever pay for itself against any of the new big scaries?  Sure, it might be decent against stuff that won't do a ton of shooting back (land raiders, other guard tanks, tiny stuff that a standard leman russ will be able to take out on their own).<br /> <br /> I just can't get behind a tank that's only doing a hull point against a knight once every 3 or 4 turns, when a veteran squad will 3  meltas will be able to do "essentially" at least one guaranteed hull point a turn.<br /> <br /> Short of a shadowsword what else can guard really do?]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 06:33:57]]> GMT</pubDate>
				<author><![CDATA[ kingbobbito]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ Vanquishers, in my opinion, are only going to be reliable if there's a tank commander in it, or having one alongside Pask who gives preferred enemy. I don't have my references to hand, but I'm pretty sure there's a perk in one of the Mont'Ka formations that gives tanks within 12 inches of a Tank Commander BS4... Not 100% sure on that one but I'm sure someone could check it out. <br /> <br /> Shadowswords are our only D-weapon without allying in other factions to my knowledge, unless there's something else available through Forgeworld that I haven't come across yet?]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 07:40:15]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ Ally in some <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> then you can have two BS4 vanquishers with instant death small blast.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 08:20:33]]> GMT</pubDate>
				<author><![CDATA[ Intercessor]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eafbd490a5c1c080ea8940d6c67f8505.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683563/8519047.page"><b>Intercessor wrote:</b></a><br/>Ally in some <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> then you can have two BS4 vanquishers with instant death small blast.</div></blockquote>Where can you find the rules for <span class="glossaryitem" onmouseover='gp(646);'>ABG</span>?  Imperial Armor 1?]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 08:30:00]]> GMT</pubDate>
				<author><![CDATA[ kingbobbito]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ What you want is the Command Tank from the Armoured Battlegroup list available in <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> 2nd ed. <br /> It has BS4 a Coaxial H. Stubber that if it hits makes the main gun twin linked and can purchase Beashunter shell that are str8 ap2 instant death.  The range means you can park it in one corner of the board and can reach anywhere. I have tried it against non <span class="glossaryitem" onmouseover='gp(162);'>inv</span> Wraithknghits and it has a good amount of scare factor. Ditto for riptides.<br /> Now for imperial knights i have never faced them so can't help you there. Worth noting that Melta Vets can be upgraded with  Meltabombs and if they can pull of a charge they will do some damage before the stomps kill them off.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also you can get 3 Vanquishers, two from the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> section and one from the Elites (Commisar tank). The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> ones have Tank orders of which you will only use the one that forces the opponent to reroll successful  coversaves and the Commissar Tank gives Imperial Guard infantry in 6" Ld10.<br />  But they are oh so expensive in points.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 08:31:08]]> GMT</pubDate>
				<author><![CDATA[ konst80hummel]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ I used 2 melta vet squads with chimera and demolitions, 2 suicide melta stormies, 1 vendetta and pask vanquisher team to kill a knight in 3 turns. Would've been 2 turns but had poor rolling. Just make sure you surround that gakk and feed him crap so he doesn't charge pask.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 08:38:29]]> GMT</pubDate>
				<author><![CDATA[ portugus]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ Paskisher with a Tri-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Executioner is great for killing WKs, or with an Exterminator with Las/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> for Knights. Unfortunately the squadron will cost over 400 points and be limited by the Punisher Cannon's range.<br /> <br /> I use Beast Hunter Vanquishers all the time and they definitely do a lot of work, but they cost 205 each so take that as you will. They're fantastic for killing Riptides, however, as they can one-shot them with the Instant Death.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 14:46:16]]> GMT</pubDate>
				<author><![CDATA[ GreenShoes]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ The best tactics against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, GMC, SHW that i've found is swarming them with conscripts or platoon. As for vehicles, they've never been an issue since guards have a reasonable amount of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2016 05:35:15]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Re:Guard best anti armor/MC options?</title>
				<description><![CDATA[ An alternative to putting vets in a chimera is to abuse the unlimited detachments and take multiple cadian battlegroup <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s. For 165 points you get a 5 man BS4 squad with 4 meltaguns. Inside the Chimera they can only fire 2 yes, but if their metal box breaks, or you disembark them in the movement phase next to their intended target, they can dump 4 BS4 meltaguns and order themselves to be <span class="glossaryitem" onmouseover='gp(534);'>TW</span>/MH and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/Ignores cover using LD9 and <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> (dropping the lowest) for the order. Not a bad package for killing <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and Vehicles if you ask me. <br /> <br /> You can equip different weapons to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to suit your needs as well, though prices may vary (plasma, melta, flamers, etc..), and even fit them in Vendettas because their squad size is so small. One of the army lists I came up with involves using the Aerial Company formation to field 3 vendettas and put one of these <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s inside each one, then use the Aerial Company's formation rules to have all the vendettas come in at once and grav chute the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s without deviation right next to their intended target. It's very niche though, and something I'd only use against an army that I think is going to spam <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s or Vehicles as it takes up a ton of points. The result though is enough accurate, high <span class="glossaryitem" onmouseover='gp(123);'>str</span>, low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> firepower to reliably kill almost any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or destroy almost any vehicle with just one of these squads.<br /> <br /> Otherwise the Vanquishers with beasthunter rounds sound pretty sexy to me. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2016 13:36:11]]> GMT</pubDate>
				<author><![CDATA[ chrispy1991]]></author>
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				<title>Re:Guard best anti armor/MC options?</title>
				<description><![CDATA[ An often overlooked Tank Variant the Annihilator I have found excels at this, especially if kitted out with both a hull and turret <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Lascannon. You can also not go wrong with the Exterminator, x4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Autocannon shots especially combined with Heavy Bolter Sponsons I have found take care of Tyranid Monstrous Creatures quite nicely. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Mar 2016 12:21:47]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ In a lot of my lists I'll ally in <span class="glossaryitem" onmouseover='gp(119);'>SM</span> drop pods with melta. Guard has workable anti-tank options but nothing that can reliably kill on turn 1. That with 2 squads of melta vets is enough to take care of most tanks I face. Our group doesn't usually use super heavies. Vendettas went up in cost but 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons is great anti-air and is enough to deal with anything short of a land raider.<br /> <br /> I usually run mech lists but if I am going infantry heavy, a autocannon heavy weapon team with the tank hunter order  has worked excellent. They can sit on the back on an objective and are cheap enough to bring 2-3. 6 shots means 3 will hit and tank hunter means I can get 2-3 damaging shots.<br />  ]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2016 13:21:08]]> GMT</pubDate>
				<author><![CDATA[ Dalek Sec]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ Infantry blob with Misfortune (giving rending <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> correctly) from an Inquisitor/Psyker is always funny against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. You can spam AP2 wounds with lasguns if you are decently lucky. <br /> <br /> Suicide Scions squads with meltas anyone? ]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2016 13:30:17]]> GMT</pubDate>
				<author><![CDATA[ RazgrizOne]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ Punisher Pask? -will reliably rend <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and Armour alike to death?]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 11:39:50]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>Guard best anti armor/MC options?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f155bf20ad1de58f916d28be3904c7cc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683563/8531857.page"><b>GamerGuy wrote:</b></a><br/>Punisher Pask? -will reliably rend <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and Armour alike to death?</div></blockquote><br /> <br /> Wraith Knights will hit pask punisher with destroyer weapons before he reliably shoots at them. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 21:01:42]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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