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		<title><![CDATA[Latest posts for the thread "[1850] - Far Sight Enclaves - Tourney List"]]></title>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Have a small tourney this weekend in Columbus Ohio. Wanted to see what people thought of my list. <br /> <br /> <br /> 1850 Far sight Enclaves<br /> <br /> Dawn Blade Detachment<br /> <br /> Retaliation Cadre<br /> <br /> Commander with all the goodies<br /> Command n Control, Multi Spectrum, Pin Chip, Iridium Armor, Drone Controller <br /> w/ 2 Mark light Drones<br /> <br /> 5 Crisis Suits<br />     3 w\  2 x Plasma Guns<br />     2 w\  2 x Fusion blasters and Target Locks<br />     2 Mark Light Drones<br /> <br /> 2 Crisis Suits<br />     Both 2x Air bursting Fragmentation Projector 1 x Target Lock 2 x Advanced Targeting <br /> <br /> 2 Crisis Suits<br />     Both 2x Fusion Blasters and 1x Target Lock<br /> <br /> 1 Broadside <br />     Early warning Override and High Yield Missiles<br /> <br /> 1 Riptide<br />     Early Warning Override and Interceptor. Twin linked Fusion Blaster and Ion Accelerator <br /> <br /> Auxiliary<br /> <br /> Piranha Wing<br /> <br /> 1 Piranha w/ 1 Fusion Blaster 2x Seeker Missile<br />       2 Gun Drones<br /> 1 Piranha w/ 1 Fusion Blaster 2x Seeker Missile<br />       2 Gun Drones<br /> 1 Piranha w/ 1 Fusion Blaster 2x Seeker Missile<br />       2 Gun Drones<br /> 1 Piranha w/ 1 Fusion Blaster 2x Seeker Missile<br />       2 Gun Drones<br /> <br /> Riptide Wing<br /> <br /> 1 Riptide<br />     Early Warning Override 1x Twin linked Fusion Blaster 1x Ion Accelerator <br /> 1 Riptide<br />     Early Warning Override 1x Twin linked Fusion Blaster 1x Ion Accelerator <br /> 1 Riptide<br />     Early Warning Override 1x Twin linked Fusion Blaster 1x Ion Accelerator <br /> <br /> So what should I be worried about? I start with Piranha's and Riptides on the board. Drop my drones off and try and kill armor with the piranha's Fusion and Seeker missiles. Turn two after I get a lay of the land I use the dawn blade to pick the unit that must die.  Retaliation comes in from deep strike reserves (do not have to roll) and drop my tide and broadside on objectives and my Suit star down where I can Twin Link hits, reroll wounds on the the unit I have declared, ignores cover and Monster or Tank hunter .... My commander with Armor soaks up wounds initially. I move my Riptides up first turn so that I can NOT move second turn and Ripple fire and Hail-fire that turn.. giving me double Ion shots and 4 twin linked fusion shots each!<br /> <br /> Tourney has ITC rules so no craptastic Piranha powers!! I usually drop the drones off to block anything coming at me too fast or to make more room to keep away deep strikers.<br /> <br /> Thank you for any suggestions!]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 16:25:24]]> GMT</pubDate>
				<author><![CDATA[ Cult of My Boy Blue]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Needs more lazooooors. Erhm... marker lights. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 16:48:24]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Re:[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Why? And how do I add them in?]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 16:54:19]]> GMT</pubDate>
				<author><![CDATA[ Cult of My Boy Blue]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Farsight Enclave forces can only take special issue wargear from the Farsight Enclaves list. This means you cannot take the Command and Control Node, the Multi-Spectrum Sensor Suite, Iridium Armor, or the Puretide Engram Neurochip. <br /> <br /> See page 196 of Warzone Damocles: Mont'ka.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:00:28]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Re:[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ ACTUALLY with the rerelease of Farsight Enclaves book.. they added all the Codex Tau equipment in as well. Even updated on Army builder!]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:11:51]]> GMT</pubDate>
				<author><![CDATA[ Cult of My Boy Blue]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Really? I must have missed that, what great news! Time to re-do all of my FSE lists, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Your list looks solid. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:17:08]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ drop the air burst crisis suits, split the fusion suits into two solo units.<br /> <br /> add more members  to the broadsides, deepstriking relentless broadsides are the best part of retaliation cadre]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:31:51]]> GMT</pubDate>
				<author><![CDATA[ Sheit27]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ FSE has the drone net it is really good way to marker light ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:12:00]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Do broadsides have relentless?<br /> <br />  I am using the Air bursting suits to kill troops. Large Pie Plates ... 4 of them... and all 5-6 rolls to wounds go to wherever I want... lots of hits<br /> <br /> This offsets Horde armies some.<br /> <br /> I tried the Pathfinder\Broadside Cadre. It works, just have to make sure you have a use for all those Marklights.....<br /> <br /> And why do I need more Mark Lights? My blob of suits is rerolling everything.... most things are twin linked.... important things I am identifying and killing with my large suit star.....<br /> <br /> To use the drone formation I have to give up something.....<br /> <br /> Thank you for the feedback!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:42:26]]> GMT</pubDate>
				<author><![CDATA[ Cult of My Boy Blue]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/217b91f07d3a726ab83962eac8cbef4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684177/8530506.page"><b>Cult of My Boy Blue wrote:</b></a><br/>Do broadsides have relentless?</div></blockquote><br /> <br /> All models in the Retaliation Cadre do. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:45:37]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e213747bfeb93fce39c3177d61954d4a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684177/8530510.page"><b>Gorgosaurusrex wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/217b91f07d3a726ab83962eac8cbef4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684177/8530506.page"><b>Cult of My Boy Blue wrote:</b></a><br/>Do broadsides have relentless?</div></blockquote><br /> <br /> All models in the Retaliation Cadre do. </div></blockquote><br /> <br /> Missed that! Thank you..... sigh... how do I add more broadsides..... ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:48:41]]> GMT</pubDate>
				<author><![CDATA[ Cult of My Boy Blue]]></author>
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				<title>[1850] - Far Sight Enclaves - Tourney List</title>
				<description><![CDATA[ Ok first... put <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on your riptide wing.. fusion is nearly useless in that formation since you can't move that turn; Ripple fire <span class="glossaryitem" onmouseover='gp(388);'>sms</span> to get 48 shots during your double shooting turn.<br /> <br /> Secondly, If you are running a star.. commit to it more <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> 2x1 solo dual fusion<br /> 1x7 Crisis<br />  - 4 dual plasma<br />  - 3 dual fusion, <span class="glossaryitem" onmouseover='gp(126);'>TLs</span><br /> <br /> having markerlights in that star is worthless.. as what the unit is shooting at.. the plasma suits would hopefully have destroyed.. so I would drop all those or replace with shield/gun drones instead.<br /> <br /> ^ that said.. you really need markerlights for your riptide wing.. but your so tight on points running the star and the formations.. unsure how to solve that.<br /> <br /> Third... I personally would save the points and not run fusion blasters on the pirahna.. you want them sticking to safety, launching missiles and drones turn 1.. then disappearing then repeat turn 3... now depending on mission this is where you start moving them around to objectives or bouncing out until turn 5 again..   That is how i have played and seen them played effectively.<br /> <br /> Fourth... and this i need to double check the rules.. but i thought precision shots.. was you allocate the "hits" to a model not "wounds" ... so that makes them useless with blasts.<br /> <br /> Fifth...My core Retaliation i stick a commander with 3 deepstriking misslesides with plasma.   You have more range so you can deploy more conservatively and with tank/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter you can still wreck the field with missiles.<br /> <br /> <br /> Anyway.. hope that gives you something to think about.<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 19:46:28]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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