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		<title><![CDATA[Latest posts for the thread "[1850] - Salamanders - Competitve, All Comers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Salamanders - Competitve, All Comers"]]></description>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ <b><span style="font-size: 24px; line-height: normal;">INTRO</span></b><br /> <br /> <br /> Hi all,<br /> <br /> <b>I'm working on a competitive <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Salamander Gladius Strike Force</b>, after finding a paint scheme I'm in love with I want this list to be competitive for 1,500-1,850 Point tournaments depending on how it scales...while also being easy to expand to 2,000-3,000 points or higher as I get into more models. I also own 15 Sternguard whom did not make this list, but who can be rotated in if points go higher than 1850. Most of the models are from Betrayal at Calth, so this army can also serve as cross compatible with starting a 30K force, though I'm not really thinking too hard about that yet. Thanks for taking the time to read this.<br /> <br /> <br /> <b><span style="font-size: 24px; line-height: normal;">CONCERNS/QUESTIONS:</span></b><br /> <br /> <br /> <b>My biggest concerns are as follows:</b><br /> <br /> <br /> 01. I'm not sure if I should field a Captain or a Chaplain to ensure I can legally field a Gladius Strike Force. The goal was to field free transports. I'm just not certain which would be best for this list out of the two <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s.<br /> <br /> 02. I'm not sure if an Apothecary is worth it for the Command Squad, or if another Meltagun would be best.<br /> <br /> 03. I've chosen Twin-Linked Heavy Bolters for the Razorbacks, as they have decent range, and are free. I know these aren't optimal, but will this provide enough Dakka in the long run? Should I think about Heavy Flamers instead?<br /> <br /> 04. I have 35 Points left to spend, but I'm as yet undecided on how to spend them.<br /> <br /> <br /> <span style="font-size: 24px; line-height: normal;"><b>SALAMANDERS BATTLE COMPANY (1,815 OUT OF 1,850 SPENT)</b></span><br /> <br /> <br /> <span style="font-size: 24px; line-height: normal;"><b>BATTLE COMPANY <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (280 POINTS)</b></span><br /> <br /> <br /> <b>WARLORD (190POINTS):</b> Vulkan He'stan<br /> <b>2nd DEMI COMPANY <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (90 POINTS):</b> Chaplain (?)<br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>COMMAND/FAST ATTACK/HEAVY WEAPONS/TACTICALS (TWO CORE: 1,105 POINTS)</b></span><br /> <br /> <br /> <b>COMMAND SQUAD (145 POINTS)</b><br /> <br /> <b>APOTHECARY:</b> With Master Crafted Bolt Pistol (Due to Chapter Tactics), and Narthecium<br /> <b>VETERANS:</b> x04 with Master Crafted Bolt Pistols (Due to Chapter Tactics), and Master Crafted Meltaguns (Due to Vulkan)<br /> <b>DEDICATED TRANSPORT:</b> Drop Pod (*Free)<br /> <br /> <br /> <b>ASSAULT SQUADS x02 (90 POINTS EACH, 180 POINTS FOR BOTH)</b><br /> <br /> <b>TROOPS:</b> x02 Assault Marines with Bolt Pistols, and Chain Swords<br /> <b>SPECIAL WEAPONS:</b> x02 Assault Marines with Chain Swords, and Flamers<br /> <b>VETERAN SERGEANT:</b> With Master Crafted Bolt Pistols (Due to Chapter Tactics), Chain Swords, and Flamers<br /> <b>DEDICATED TRANSPORT:</b> Drop Pod (*Free)<br /> <br /> <br /> <b>DEVISTATOR SQUADS x02 (120 POINTS EACH, 240 POINTS FOR BOTH)</b><br /> <br /> <b>HEAVY WEAPONS:</b> x04 Devistator Marines with Bolt Pistols and Master Crafted Multi-Meltas (Due to Vulkan)<br /> <b>SERGEANT:</b> Master Crafted Bolt Pistol (Due to Chapter Tactics), and Master Crafted Combi-Melta (Due to Vulkan)<br /> <b>DEDICATED TRANSPORT: </b>Drop Pod (*Free)<br /> <br /> <br /> <b>TACTICAL SQUADS x06 (90 POINTS EACH, 540 POINTS FOR ALL SIX)</b><br /> <br /> <b>TROOPS:</b> x03 Tactical Marines with Boltguns, and Bolt Pistols<br /> <b>SPECIAL WEAPON:</b> x01 Tactical Marine with Bolt Pistol, and Flamer<br /> <b>SERGEANT:</b> Master Crafted Bolt Pistol (Due to Chapter Tactics), and Master Crafted Combi-Melta (Due to Vulkan)<br /> <b>DEDICATED TRANSPORT:</b> Razorback with Dozer Blade, and Twin-Linked Heavy Bolter<br /> <br /> <br /> <span style="font-size: 24px; line-height: normal;"><b>SALAMANDER STORM WING</b></span><br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>AIR TRANSPORT/ANTI AIR/FLYERS (AUXILIARY: 430 POINTS TOTAL)</b></span><br /> <br /> <br /> <b>STORMRAVEN GUNSHIP (200 POINTS):</b> With Twin-Linked Assault Cannons, and Twin-Linked Multi-Melta.<br /> <br /> <br /> <b>STORMTALON GUNSHIPS x02 (115 POINTS EACH, 230 POINTS FOR BOTH):</b> With x02 Skyhammer Missle Launchers, and Twin-Linked Assault Cannon]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 05:20:47]]> GMT</pubDate>
				<author><![CDATA[ Herecomesyourman]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ literally unreadable.  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 05:35:11]]> GMT</pubDate>
				<author><![CDATA[ -v10mega]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/64b5a9a425b633b3536379dff6f84617.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687706/8592590.page"><b>-v10mega wrote:</b></a><br/>literally unreadable.  </div></blockquote><br /> <br /> <br /> Edited/Simplified, this better?]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 05:45:53]]> GMT</pubDate>
				<author><![CDATA[ Herecomesyourman]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ Generally-speaking, take Boyz over Toyz. A Chaplain will usually work out cheaper than a kitted-out Captain, and will give any assault unit a bit of extra punch. That said, if you have no assault units whatsoever, a Captain is likely to be a better tank character.<br /> <br /> Edit: actually, in a full Battle company, I think you have to take one of each.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 06:47:27]]> GMT</pubDate>
				<author><![CDATA[ Spineyguy]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bfffb9c6cfde74ce6ab8a3601abbc2c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687706/8592636.page"><b>Spineyguy wrote:</b></a><br/>Generally-speaking, take Boyz over Toyz. A Chaplain will usually work out cheaper than a kitted-out Captain, and will give any assault unit a bit of extra punch. That said, if you have no assault units whatsoever, a Captain is likely to be a better tank character.<br /> <br /> Edit: actually, in a full Battle company, I think you have to take one of each.</div></blockquote><br /> <br /> You might! But Vulkan can take the place of a Captain/Chaplain for one of the Demi Companies...so he becomes defacto warlord due to that and his bonuses for the majority of troops in the force. I'm not sure if you have to take a chaplain if you take him though, or if you can choose either. Guess I'll try to look that up. One thing I keep toying with are power weapons for the Assault Marine SGT's to give them a bit more close combat oomph.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 07:12:12]]> GMT</pubDate>
				<author><![CDATA[ Herecomesyourman]]></author>
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				<title>Re:[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ One <span class="glossaryitem" onmouseover='gp(56);'>hq</span> has to be a captain the other has to be a chaplain. So Vulcan and a chappie works.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 08:33:17]]> GMT</pubDate>
				<author><![CDATA[ IngenuityGap]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ I must say, I'm a big fan of the Salamanders characters from the Badab War books. Have a look at Brayarth Ashmantle and Pellas Mir'san.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 10:35:08]]> GMT</pubDate>
				<author><![CDATA[ Spineyguy]]></author>
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				<title>[1850] - Salamanders - Competitve, All Comers</title>
				<description><![CDATA[ Not sure how useful placing <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Dec Squads in a Drop Pod will be. And starting them on the table with such a limited range. Seems like Las Cannons or Grav Guns would be better suited.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 10:57:54]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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