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		<title><![CDATA[Latest posts for the thread "Invisibility fixed by working both ways?"]]></title>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Do you guys think invisibility could be fixed if we said any unit with invisibility also can only snap fire and hit on sixes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?  This at least makes it have a down side and people would have to think about using the power for anything more than some level of protection on getting where they need to go.<br /> <br /> Just a brain fart that hit me after a few beers  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 01:37:58]]> GMT</pubDate>
				<author><![CDATA[ Fishboy]]></author>
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				<title>Re:Invisibility fixed by working both ways?</title>
				<description><![CDATA[ The easy way to fix Invisibility is to let Blasts and Templates hit the unit. Blasts Scatter the full distance and Templates dont care, cuz a cloud of fire pointed at the approximate location of the squad is gonna work.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 01:41:21]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ What if you made it so the invisible* unit couldn't attack?]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 01:43:32]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Lower its <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and I'd be cool with it. Would be more interesting as something you put on an objective camper or as a way to cross open spaces with high priority units.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 01:51:17]]> GMT</pubDate>
				<author><![CDATA[ Eldarain]]></author>
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				<title>Re:Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Just let me drop templates and blasts on it. <br /> <br /> Full scatter like I'm firing barrage out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.   But seriously, just let me drop the hammer and wallop invisibles with Blasts and Templates. ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 01:25:37]]> GMT</pubDate>
				<author><![CDATA[ Engine of War]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Or make it so attacking ends the spell. ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 13:45:17]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/689737/8637100.page"><b>Martel732 wrote:</b></a><br/>Or make it so attacking ends the spell. </div></blockquote><br /> ^^^This, so much this!]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 14:18:32]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Actually yeah, that seems like a well rounded idea which could also be "fluffy". It's still useful to have, but not broken.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 14:24:00]]> GMT</pubDate>
				<author><![CDATA[ WarbossDakka]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637163.page"><b>Galef wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/689737/8637100.page"><b>Martel732 wrote:</b></a><br/>Or make it so attacking ends the spell. </div></blockquote><br /> ^^^This, so much this!</div></blockquote><br /> <br /> I already said that...]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 15:37:53]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f09c69a7421f23f5167d75028e675040.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637333.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637163.page"><b>Galef wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/689737/8637100.page"><b>Martel732 wrote:</b></a><br/>Or make it so attacking ends the spell. </div></blockquote><br /> ^^^This, so much this!</div></blockquote><br /> <br /> I already said that...</div></blockquote><br /> <br /> Ima go ahead and cast greater invisibility thanks? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> (3.5 joke)<br /> <br /> but yeah would be nice if it did end once you attacked or charged. it makes it more specific for assault units to get into position to do things or positioning troops for better shots. instead of the auto i win spell. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 15:40:21]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ Better if the spell ends when you charge or fire. ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2016 10:18:34]]> GMT</pubDate>
				<author><![CDATA[ The Deer Hunter]]></author>
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				<title>Invisibility fixed by working both ways?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/548dcdb56088a29956d742b6ffe10b9c.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637337.page"><b>Desubot wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f09c69a7421f23f5167d75028e675040.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637333.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689737/8637163.page"><b>Galef wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/689737/8637100.page"><b>Martel732 wrote:</b></a><br/>Or make it so attacking ends the spell. </div></blockquote><br /> ^^^This, so much this!</div></blockquote><br /> <br /> I already said that...</div></blockquote><br /> <br /> Ima go ahead and cast greater invisibility thanks? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> (3.5 joke)<br /> <br /> but yeah would be nice if it did end once you attacked or charged. it makes it more specific for assault units to get into position to do things or positioning troops for better shots. instead of the auto i win spell. <br /> <br /> </div></blockquote><br /> <br /> Greater invis should be 7 or 8 warp charges. ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2016 14:29:53]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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