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		<title><![CDATA[Latest posts for the thread "Balancing Stomp, D-weapons & Gargantuan Creatures"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Balancing Stomp, D-weapons & Gargantuan Creatures"]]></description>
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				<title>Balancing Stomp, D-weapons &amp; Gargantuan Creatures</title>
				<description><![CDATA[ To bring these down a bit (but still keep them good), I propose the following changes.<br /> <br /> 1) When a <span class="glossaryitem" onmouseover='gp(583);'>GC</span> is hit with an attack that causes Instant Death, it takes D3 <b>+1</b> wounds instead.  This will make <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons do a bit more work and be more reliable, since the will do a minimum of double wounds.<br /> <br /> 2) the '6' result on a D-weapon only causes <b>D3 + 2</b> wounds/hull points that ignore saves.  This makes it min3-max5, thereby killing any "normal' vehicle and most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but preventing it for "one-shooting" a Knight or other superheavy.<br /> <br /> 3) Stomp: tone done the '6' result by making it str10/AP1 no saves of any kind, but ramp up the '2-5' results by making them str6/AP3 ignores cover. That way the '2-5' result is more reliable, yet the "6' result is not so devastating.<br /> <br /> thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658535.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658535.page</link>
				<pubDate><![CDATA[Mon, 16 May 2016 13:26:12]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Balancing Stomp, D-weapons &amp; Gargantuan Creatures</title>
				<description><![CDATA[ Make <span class="glossaryitem" onmouseover='gp(583);'>GCs</span> not immune to poison. They all have double saves anyway. <br /> <br /> Make S8/9/10 cause multiple wounds to make them worth taking again. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658545.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658545.page</link>
				<pubDate><![CDATA[Mon, 16 May 2016 13:35:13]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Balancing Stomp, D-weapons &amp; Gargantuan Creatures</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/691042/8658545.page"><b>Martel732 wrote:</b></a><br/>Make <span class="glossaryitem" onmouseover='gp(583);'>GCs</span> not immune to poison. They all have double saves anyway. </div></blockquote><br /> I kinda like that <span class="glossaryitem" onmouseover='gp(583);'>GC</span>'s are a bit more resilient to Poison since their body mass is much bigger and it should take more Poison to affect them.<br /> That being said, making it a flat "6" to wound is a bit harsh.  Maybe it should be -1 to the 'to wound', making Poison (4+), into Poison (5+) for example.<br /> <br /> --]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658587.page</link>
				<pubDate><![CDATA[Mon, 16 May 2016 14:00:17]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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			<item>
				<title>Balancing Stomp, D-weapons &amp; Gargantuan Creatures</title>
				<description><![CDATA[ I don't like anything about GMCs, but your suggestion is more reasonable than flat "6". ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/691042/8658603.page</link>
				<pubDate><![CDATA[Mon, 16 May 2016 14:09:05]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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