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To bring these down a bit (but still keep them good), I propose the following changes.
1) When a GC is hit with an attack that causes Instant Death, it takes D3 +1 wounds instead. This will make ID weapons do a bit more work and be more reliable, since the will do a minimum of double wounds.
2) the '6' result on a D-weapon only causes D3 + 2 wounds/hull points that ignore saves. This makes it min3-max5, thereby killing any "normal' vehicle and most MCs, but preventing it for "one-shooting" a Knight or other superheavy.
3) Stomp: tone done the '6' result by making it str10/AP1 no saves of any kind, but ramp up the '2-5' results by making them str6/AP3 ignores cover. That way the '2-5' result is more reliable, yet the "6' result is not so devastating.
thoughts?
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