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				<title>Hypertoxic node build for Hive Tyrant.</title>
				<description><![CDATA[ I am try to get best loadout for flyrant in Hypertoxic node, <br /> <br /> Hive Tyrant<br /> Lash Whip & Bonesword, Scything Talons, The Miasma Cannon, Toxin Sacs, Egrub, Wings<br /> <br /> ( designer note - what do Miasma Cannon look like? Do it replace Scythings Talons?)<br /> <br /> Tactic<br /> First turn -<br /> This flyrant start out as glide and out of line of sight, and then change into swooping mode and fire it miasma cannon to poison ( or <span class="glossaryitem" onmouseover='gp(269);'>ID</span> ) on enemy's priority non-vehicle unit.<br /> <br /> Rest of the games turn.<br /> This flyrant have two template weapon so it can keeping go on swooping mode to shock/poison to vehicles and multiple small unit and take out high toughness unit with poison (and <span class="glossaryitem" onmouseover='gp(269);'>ID</span>)<br /> <br /> Why lash whip and bonesword? <br /> It is for last resort right after enemy force me to grounded. Then in my turn I can assault into enemy and hurt them! Lash Whip to ensure I go first against strong unit like riptide or worse. In other way around, I may have to go in gliding mode to clear out my friendly unit who caught out in tarpit, or do a quick capture the objective for <span class="glossaryitem" onmouseover='gp(140);'>VP</span> and tell enemy melee unit "keep out!" with wave a lash whip and 3 X poison boneswords.<br /> <br /> Self note - <br /> I thinking that lash whip and bonesword was waste because Scythings talons already have poison and <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on 6 act same as bonesword..<br /> Maybe replace it for Twin-linked Devourer with Brainleech Worms, and find point on elsewhere..<br /> <br /> <br /> Any thought?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 19:18:19]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
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				<title>Hypertoxic node build for Hive Tyrant.</title>
				<description><![CDATA[ The miasma cannon does indeed replace a pair of scything talons.  <br /> There's no official model for it, or picture of what it looks like. But starting with a venom cannon and sticking some extra bits on should work.<br /> <br /> There is very little reason to take a lash whip and bonesword.  As you said, the hypertoxic node formation already gives you <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a 6.<br /> Plus the hive tyrant already comes with decently high initiative (certainly far better than that of a riptide...), so the lash whip doesn't help much.<br /> Swap it for devourers. It's hard to go wrong with Devourers on a tyrant. It's just plain better than every other weapon option.<br /> <br /> <br /> On another note, using the miasma cannon combined with hypertoxic node is actually kinda interesting.<br /> The formation is worded so that it grants <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a 6 to both poisoned <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and shooting attacks.  It's still only a single small blast/flamer. But kinda neat.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 21:53:34]]> GMT</pubDate>
				<author><![CDATA[ Arson Fire]]></author>
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				<title>Hypertoxic node build for Hive Tyrant.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694839/8736839.page"><b>Arson Fire wrote:</b></a><br/>The miasma cannon does indeed replace a pair of scything talons.  <br /> There's no official model for it, or picture of what it looks like. But starting with a venom cannon and sticking some extra bits on should work.<br /> <br /> </div></blockquote><br /> <br /> Just double check Tyranids codex, yeah you're right, just found page 93 - I have to replace one of Scythings talons for one of bio-artifact.<br /> And in bio-artifact page, in there did said "___ unlike venom cannon___. " so it had to be venom cannon model I guess.<br /> <br /> <blockquote class="uncited"><div><br /> <br /> There is very little reason to take a lash whip and bonesword.  As you said, the hypertoxic node formation already gives you <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a 6.<br /> Plus the hive tyrant already comes with decently high initiative (certainly far better than that of a riptide...), so the lash whip doesn't help much.<br /> Swap it for devourers. It's hard to go wrong with Devourers on a tyrant. It's just plain better than every other weapon option.<br /> <br /> </div></blockquote><br /> <br /> Okay I agree with that and lose lash whip and bonesword and replace it with brain leech devourer. Keeping it flying about<br /> <br /> <blockquote class="uncited"><div><br /> <br /> On another note, using the miasma cannon combined with hypertoxic node is actually kinda interesting.<br /> The formation is worded so that it grants <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a 6 to both poisoned <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and shooting attacks.  It's still only a single small blast/flamer. But kinda neat.<br /> <br /> </div></blockquote><br /> <br /> Yeah combined Hypertoxic node with miasma cannon is brilliant combined! For range <span class="glossaryitem" onmouseover='gp(269);'>ID</span> weapons and a flamed template with swooping.. It made this flyrant a very danger <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> I think so.<br /> <br /> Since it only can shoot out single wound per model.. Melee is neat way to do it but toxicrene can cover that.<br /> any more poison weapon in Tyrants wargear I might miss out?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2016 00:21:12]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
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				<title>Hypertoxic node build for Hive Tyrant.</title>
				<description><![CDATA[ <br /> Pretty cool combination indeed. As for converting the miasma cannon, there are plenty of pics on the internet of how people have converted them. I converted one and put it on a tervigon to give him a little ranged firepower while camping on an objective and spawning gants.<br /> <br /> I'm getting bored with the 5 flyrant build. The Hypertoxic node might shake things up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 14:39:11]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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