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		<title><![CDATA[Latest posts for the thread "[2000] - Ultramarine - CAD TAC"]]></title>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ Ultramarines 2000 points<br /> <br /> <blockquote class="uncited"><div>Combined Arms Detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> -<br /> Captain with artificer armour, power fist, Shield Eternal - 185<br /> ML2 Librarian in Terminator Armour with storm shield and force axe - 125<br /> <br /> Troops -<br /> Tactical Squad with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/flamer and Rhino - 195<br /> Tactical Squad with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/flamer and Rhino - 195<br /> Tactical Squad with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span>/combi-melta and Drop Pod with Locator Beacon - 215 <br /> <br /> Elites -<br /> Honour Guard with 5 men, Chapter Banner, 5x Relic Blades and Drop Pod - 245<br /> Sternguard Veterans - 110<br /> <br /> Fast Attack -<br /> Assault Squad with jump packs, 2x flamers and power sword and melta bombs - 200<br /> Drop Pod with Locator Beacon - 45<br /> Stormtalon Gunship with skyhammer missiles - 115<br /> <br /> Heavy Support -<br /> Centurion Devastator Squad with grav-cannons and omniscope - 250<br /> Vindicator - 120</div></blockquote><br /> <br /> The Vindicator is bubblewrapped by the two Rhinos as it advances on objectives - Tactical Squads will probably be combat squadded.<br /> The Devastator Centurions will be in the Drop Pod, and come in first with the melta Tacs. The Librarian, Captain and Honour Guard come in, hopefully with some defensive Biomancy powers. Stormtalon takes out targets of opportunity.<br /> <br /> So, thoughts? It's not meant to be ultra-competitive, just vaguely <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>, based around a Demi-Company.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 14:08:21]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ Why the locator beacons?  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> pods are accurate enough without them.  The assault marines should probably just advance behind the tanks.  Drop them and save the points.<br /> <br /> Is someone riding with the Cents?  The captain could tank for them, or the librarian could try to get some defensive buffs.  Of course, the Lib would need to ditch his <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to fit.<br /> <br /> I might drop a pair of relic blades from the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> for some axes.  AP2 is nice to have.<br /> <br /> Is that just a naked 5 man stick of sternguard on foot?  I honestly don’t see them doing much.  Boost their numbers, give them a transport, something.  Or drop them and use to points to add more <span class="glossaryitem" onmouseover='gp(337);'>HG</span>, upgrade the captain to a <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, add combis to sarges.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 14:25:59]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/695070/8742454.page"><b>Nevelon wrote:</b></a><br/>Why the locator beacons?  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> pods are accurate enough without them.  The assault marines should probably just advance behind the tanks.  Drop them and save the points.</div></blockquote><br /> The Locator is pretty much for the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> Drop Pod, to ensure it gets in the right place, but I can drop them.<br /> <br /> <blockquote class="uncited"><div>Is someone riding with the Cents?  The captain could tank for them, or the librarian could try to get some defensive buffs.  Of course, the Lib would need to ditch his <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to fit.</div></blockquote><br /> The Centurions have no attached character, and I never really took to using the Captain to tank, and my Libby is modeller in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>. If I had a <span class="glossaryitem" onmouseover='gp(333);'>PA</span> version, I'd do that.<br /> <br /> <blockquote class="uncited"><div>I might drop a pair of relic blades from the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> for some axes.  AP2 is nice to have.</div></blockquote><br /> That's exactly how they're modelled, so I'll drop the pair.<br /> <br /> <blockquote class="uncited"><div>Is that just a naked 5 man stick of sternguard on foot?  I honestly don’t see them doing much.  Boost their numbers, give them a transport, something.  Or drop them and use to points to add more <span class="glossaryitem" onmouseover='gp(337);'>HG</span>, upgrade the captain to a <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, add combis to sarges.</div></blockquote><br /> The Sternguard are pretty much there to cap objectives, and make up the last 110 points.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 15:07:32]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ If the sternguard’s job is filling points and caping objectives, you might want to replace them with an ObSec unit.  110 should be a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> full of scouts with a few toys.<br /> <br /> Ditching the vets would also mean you didn’t have any pure footslogging units.  Everyone would be embarked, with the exception of the assault marines (who have the speed to keep up with the tanks).  It’s a fluffy, theme thing.  You’d have a fast moving armored group, who called in some drop pod support once they made contact with the enemy.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 15:40:00]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ Well, by dropping the vets, two relic blades and locator beacons, I get 150 points to spend - anything begging to be bought?]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 22:30:02]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ A second storm talon<br /> <br /> Edit: if you can find the points take a <span class="glossaryitem" onmouseover='gp(456);'>LS</span> too, and run the three of them in a Raptor Wing]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 12:13:22]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ If you shave 150 points off that list, you get a solid, well rounded 1,850 one.<br /> <br /> What to add depends a lot on what you are in the mood for.  You got your bases covered already.  Might be time to knock the dust off some fun unit you enjoy, but don’t get on the table very often.<br /> <br /> My first thought was a pair of TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeders, but I realized your <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots were full.<br /> <br /> Drop pod dread?  Predator tank?  The pred fits the theme of the list and adds some long range fire, which you are a little light on.<br /> <br /> Seing that you are running a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you could use a unit that doesn’t fit well into formations normally, like the <span class="glossaryitem" onmouseover='gp(83);'>LotD</span>.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 12:31:29]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Ultramarine - CAD TAC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/695070/8747395.page"><b>Nevelon wrote:</b></a><br/>If you shave 150 points off that list, you get a solid, well rounded 1,850 one.<br /> <br /> What to add depends a lot on what you are in the mood for.  You got your bases covered already.  Might be time to knock the dust off some fun unit you enjoy, but don’t get on the table very often.<br /> <br /> My first thought was a pair of TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeders, but I realized your <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots were full.<br /> <br /> Drop pod dread?  Predator tank?  The pred fits the theme of the list and adds some long range fire, which you are a little light on.<br /> <br /> Seing that you are running a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, you could use a unit that doesn’t fit well into formations normally, like the <span class="glossaryitem" onmouseover='gp(83);'>LotD</span>.</div></blockquote><br /> Well, I can either take a barebones Sternguard Squad with a Rhino of their own, plus a melta bomb, or I could try and get in my las-Predator. Aside from that, most of my other options would be too expensive points wise (the next cheapest either being a Whirlwind, or a squad of Terminators).<br /> <br /> Still Rhino Sternguard can now happen - I'm looking into that.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 19:30:18]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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