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		<title><![CDATA[Latest posts for the thread "Small changes to Iron Hands Fist of Medusa Strikeforce"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Small changes to Iron Hands Fist of Medusa Strikeforce"]]></description>
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				<title>Small changes to Iron Hands Fist of Medusa Strikeforce</title>
				<description><![CDATA[ I am proposing a small changes to the Iron Hands Fist of Medusa Strikeforce to be a little more in line with what they are supposed to be.<br /> <br /> First change would be to allow an Iron Hands player to take a Techmarine in place of a Chaplain or Captain/Chapter Master in the various available formations so long as it meets all wargear requirements (like a formation requiring a Captain on a bike would require the Techmarine to have a bike as well).  Yes this would still allow the taking of Command Squads.<br /> <br /> The second big change would be to allow the replacement of assault marines with an Ironclad Dreadnought within formations.  I chose assault marines because they are one of the units that feel the least Iron Hands like and Ironclads fill a similar role and are more chapter appropriate.<br /> <br /> The third change would be to add an upgrade to the Techmarine similar to the Captain/Chapter Master thing.  Was thinking something along these lines.<br /> <br /> Upgrade a Tech Marine to an Iron Father for 40 points.<br /> <br /> Iron Father<br />      WS5 BS5 S4 T4 W3 I4 A2 Ld10 Sv2+     Unit Type:Infantry (Character)<br />      Wargear: Artificer Armour, Bolt pistol, Power Axe, Frag Grenades, Krak Grenades, Servo-arm<br />      Special Rules: <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Chapter Tactics, Zealot, Blessing of the Omnissiah, Bolster Defences, Independent Character<br />            Same upgrade choices as a Techmarine plus the following:  <br />                exchange artificer armor, bolt pistol, frag grenades, and krak grenades for Terminator Armor and a Storm Bolter for 10 points.<br />                may exchange the power axe for an Axe of Mechanicus (S+2   Ap2  Melee, Specialist, Invulnerable Save 4+ or +1 to existing whichever is better (3+ max)) for 25 points.<br />                may take a cyber familiar (6+ invulnerable or +1 to existing (3+ max)) for 15 points<br />                same terminator armor options as a Chaplain + the Techmarine/Iron Father list (as appropriate for Terminator Armor).<br />                servitors may be upgraded with bikes at a cost of 7 points/servitor must upgrade all of them.<br /> <br /> Finally an Iron Hands player can no longer take Chaplains.  Instead you take a Techmarine which MUST HAVE the Iron Father upgrade.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/695967/8762029.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2016 20:50:33]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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				<title>Small changes to Iron Hands Fist of Medusa Strikeforce</title>
				<description><![CDATA[ I like most of this, except the servitors on bikes. I don't know why but it just seems wrong. Lobotomites shouldn't be bikers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/695967/8762684.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/695967/8762684.page</link>
				<pubDate><![CDATA[Fri, 8 Jul 2016 03:41:45]]> GMT</pubDate>
				<author><![CDATA[ dsmith10]]></author>
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				<title>Small changes to Iron Hands Fist of Medusa Strikeforce</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/695967/8762684.page"><b>dsmith10 wrote:</b></a><br/>I like most of this, except the servitors on bikes. I don't know why but it just seems wrong. Lobotomites shouldn't be bikers.</div></blockquote><br /> <br /> It is mostly for conversion purposes and for making servitors viable for a biker techmarine/Iron Father.  As they are you would never take servitors when mounted on a bike because they can't keep up.  Conversion wise I have some servitors I would like to turn into some half-cyber humanoid half monocycle or some variant of and I can't stand the idea of models I can't use in game.    Half man half vehicle type stuff is very mechanicus and fitting for Techmarines/Iron Fathers and Iron Hands in general.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/695967/8762727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/695967/8762727.page</link>
				<pubDate><![CDATA[Fri, 8 Jul 2016 04:12:39]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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