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		<title><![CDATA[Latest posts for the thread "is Kill Team -above- 250 pts viable, or fail"]]></title>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ Has anyone seen reasons why Kill Team should be <i>only</i> 250pts?<br /> <br /> <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>Pls</span></span> n ty!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:39:50]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ Because <span class="glossaryitem" onmouseover='gp(809);'>KT</span> is supposed to be very small. But there's no set number. I've done <span class="glossaryitem" onmouseover='gp(809);'>KT</span> games from 100 to 500 points.<br /> <br /> Generally speaking though, 200-250 points is about the right mark for a tight game.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:42:36]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ My mates and I usually play <span class="glossaryitem" onmouseover='gp(809);'>KT</span> at around the 200-300 point mark. We found that to be just right.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:45:12]]> GMT</pubDate>
				<author><![CDATA[ SixT4Pixels]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ Sounds great!<br /> <br /> When doing 500pts, do you remember there being any particular faults or failings in the game for it?<br /> <br /> Thank you very much for your responses!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm considering smaller scale than standard armys, but still not neccessarily a "small" game, however]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:49:44]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>Re:is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ Using <span class="glossaryitem" onmouseover='gp(188);'>HOR</span> i have played up to 400 points and every game has been fantastic. Honestly i prefer it to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I would like to find a way to expand it to cover a full board.<br /> <br /> Some problems can occur when there are too few models spread over too many units. The wound mechanic in <span class="glossaryitem" onmouseover='gp(188);'>HOR</span> needs revising as it again favors horde armies.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:51:04]]> GMT</pubDate>
				<author><![CDATA[ Sledgehammer]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/697937/8805442.page"><b>MekLeN wrote:</b></a><br/>Sounds great!<br /> <br /> When doing 500pts, do you remember there being any particular faults or failings in the game for it?<br /> <br /> Thank you very much for your responses!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm considering smaller scale than standard armys, but still not neccessarily a "small" game, however</div></blockquote>Yeah, at 500 points, certain codexes are really able to lay down the law with specialist units. At the smaller points, you have to make decisions when choosing your team, you can't just take everything. And you have to balance model cost vs upgrade needs. By 500 points, you just dump everything you need and shoot your opponent off the board by T2 (because there isn't enough space to hide your stuff on T1 if you go second, so you get a significant disadvantage).<br /> <br /> In the end, <span class="glossaryitem" onmouseover='gp(809);'>KT</span> is a game about <a href="https://1d4chan.org/wiki/Your_Dudes" target="_new" rel="nofollow">Your Dudes</a>, and smaller games lend themselves to that better.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:57:20]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ I appreciate the feedback!<br /> <br /> Has <span class="glossaryitem" onmouseover='gp(188);'>HOR</span> proven better than stock <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Kill Team?<br /> I've heard its a bit too heavily home brewed and changes too much... have you found this to be true?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Selym:<br /> Ah ha!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 00:58:08]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>is Kill Team -above- 250 pts viable, or fail</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/697937/8805454.page"><b>MekLeN wrote:</b></a><br/>I appreciate the feedback!<br /> <br /> Has <span class="glossaryitem" onmouseover='gp(188);'>HOR</span> proven better than stock <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Kill Team?<br /> I've heard its a bit too heavily home brewed and changes too much... have you found this to be true?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ah ha!</div></blockquote><br /> I think for the most part it is very well done and allows for a much more tactical experience than can be done in normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Again there are some problems like the wound system making it far too hard to kill models. Sometimes climbing can prove a problem for low initiative models as they just can't ever climb up anything. Overall It is a decent system ,but may need some additional fixes depending on your gaming needs.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2016 01:03:08]]> GMT</pubDate>
				<author><![CDATA[ Sledgehammer]]></author>
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