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Made in us
Regular Dakkanaut




Has anyone seen reasons why Kill Team should be only 250pts?

Pls n ty!

This message was edited 1 time. Last update was at 2016/07/30 00:40:14


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Because KT is supposed to be very small. But there's no set number. I've done KT games from 100 to 500 points.

Generally speaking though, 200-250 points is about the right mark for a tight game.

This message was edited 1 time. Last update was at 2016/07/30 00:42:47


 
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

My mates and I usually play KT at around the 200-300 point mark. We found that to be just right.

hi 
   
Made in us
Regular Dakkanaut




Sounds great!

When doing 500pts, do you remember there being any particular faults or failings in the game for it?

Thank you very much for your responses!


Automatically Appended Next Post:
I'm considering smaller scale than standard armys, but still not neccessarily a "small" game, however

This message was edited 1 time. Last update was at 2016/07/30 00:50:47


 
   
Made in us
Powerful Pegasus Knight





Using HOR i have played up to 400 points and every game has been fantastic. Honestly i prefer it to 40k. I would like to find a way to expand it to cover a full board.

Some problems can occur when there are too few models spread over too many units. The wound mechanic in HOR needs revising as it again favors horde armies.

This message was edited 1 time. Last update was at 2016/07/30 00:52:36


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

MekLeN wrote:
Sounds great!

When doing 500pts, do you remember there being any particular faults or failings in the game for it?

Thank you very much for your responses!


Automatically Appended Next Post:
I'm considering smaller scale than standard armys, but still not neccessarily a "small" game, however
Yeah, at 500 points, certain codexes are really able to lay down the law with specialist units. At the smaller points, you have to make decisions when choosing your team, you can't just take everything. And you have to balance model cost vs upgrade needs. By 500 points, you just dump everything you need and shoot your opponent off the board by T2 (because there isn't enough space to hide your stuff on T1 if you go second, so you get a significant disadvantage).

In the end, KT is a game about Your Dudes, and smaller games lend themselves to that better.
   
Made in us
Regular Dakkanaut




I appreciate the feedback!

Has HOR proven better than stock GW Kill Team?
I've heard its a bit too heavily home brewed and changes too much... have you found this to be true?


Automatically Appended Next Post:
Selym:
Ah ha!

This message was edited 2 times. Last update was at 2016/07/30 00:59:21


 
   
Made in us
Powerful Pegasus Knight





MekLeN wrote:
I appreciate the feedback!

Has HOR proven better than stock GW Kill Team?
I've heard its a bit too heavily home brewed and changes too much... have you found this to be true?


Automatically Appended Next Post:
Ah ha!

I think for the most part it is very well done and allows for a much more tactical experience than can be done in normal 40k. Again there are some problems like the wound system making it far too hard to kill models. Sometimes climbing can prove a problem for low initiative models as they just can't ever climb up anything. Overall It is a decent system ,but may need some additional fixes depending on your gaming needs.

This message was edited 1 time. Last update was at 2016/07/30 01:03:32


 
   
 
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