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		<title><![CDATA[Latest posts for the thread "[1850] - Space Wolves - Murderpack + Imperial Knight"]]></title>
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				<title>[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ Have not posted a list in a while. Been trying to come up with something that included a Knight..here is what I got. It lacks Objective Secured but I honestly just like to run at things and get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Check it out!<br /> <br /> <b>++ Space Wolves: Codex (2014) (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> Company of the Great Wolf Detachment) (1010pts) ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (185pts) +</b><br /> <br /> <b>Wolf Guard Battle Leader (185pts)</b> [Digital Weapons, Relic: Krakenbone Sword, Thunderwolf, Warlord]<br /> <b>Runic Armour</b> [Bolt Pistol, Frag & Krak Grenades, Storm Shield]<br /> <br /> <b>+ Elites (180pts) +</b><br /> <br /> <b>Murderfang, the Curseborn (170pts)</b> [Searchlight]<br /> <b>Drop Pod</b> [Storm Bolter]<br /> <b>Relic: Murderclaw</b> [In-built Heavy Flamer]<br /> <b>Relic: Murderclaw</b> [In-built Storm Bolter]<br /> <br /> <b>Servitor</b> [Carapace Armour, Servo-arm]<br /> <br /> <b>+ Fast Attack (300pts) +</b><br /> <br /> <b>Thunderwolf Cavalry</b> [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]<br /> <b>Thunderwolf Cavalry</b> [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]<br /> <b>Thunderwolf Cavalry</b> [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]<br /> <b>Thunderwolf Cavalry Pack Leader</b> [Frag & Krak Grenades, Power Armour, Storm Shield, Thunderwolf Mount, Wolf Claw]<br /> <br /> <b>+ Heavy Support (345pts) +</b><br /> <br /> <b>Long Fangs (190pts)</b><br /> <b>Long Fang Ancient</b> [Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour]<br /> <b>5x Long Fang w/ Lascannon</b> [5x Chainsword, 5x Frag & Krak Grenades, 5x Lascannon, 5x Power Armour]<br /> <br /> <b>Long Fangs (155pts)</b><br /> <b>Long Fang Ancient</b> [Bolt Pistol, Chainsword, Frag & Krak Grenades, Power Armour]<br /> <b>4x Long Fang w/ Lascannon</b> [4x Chainsword, 4x Frag & Krak Grenades, 4x Lascannon, 4x Power Armour]<br /> <br /> <b>++ Space Wolves: Codex (2014) (Formation Detachment) (464pts) ++</b><br /> <br /> <b>+ Formation (464pts) +</b><br /> <br /> <b>Wulfen Murderpack (464pts)</b><br /> <br /> <b>Wulfen</b> [Thunder Hammer/Storm Shield]<br /> <b>Wulfen</b> [Thunder Hammer/Storm Shield]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <br /> <b>Wulfen</b> [Thunder Hammer/Storm Shield]<br /> <b>Wulfen</b> [Thunder Hammer/Storm Shield]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <b>Wulfen</b> [Dual Frost Claws, Stormfrag Auto-Launcher]<br /> <br /> <b>++ Imperial Knights: Codex (2015) (IK Oathsworn Detachment) (375pts) ++</b><br /> <br /> <b>+ Lord of War (375pts) +</b><br /> <br /> <b>Knight Paladin (375pts)</b> [Heavy Stubber, Rapid-Fire Battle Cannon w/ Heavy Stubber, Reaper Chainsword]]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 12:33:15]]> GMT</pubDate>
				<author><![CDATA[ WulfenClaw]]></author>
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				<title>Re:[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ With the Wulfen I would suggest using the great axe.  It's cheaper than the frost claws and unwieldy but with its rules you still fight at normal initiative on the charge.  It also gives a better strength bonus.  On the initial charge between the Thunder Hammers and axes most units will melt away anyway so not really much need to worry about initiative steps.<br /> <br /> My question is why servitors?  I've noticed a lot of lists with single Servitor units in the elite slot.  Yes, they're cheap which will free up points for other things but are they really that worth it]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 13:31:27]]> GMT</pubDate>
				<author><![CDATA[ Saito]]></author>
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				<title>Re:[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/698263/8811645.page"><b>Saito wrote:</b></a><br/>With the Wulfen I would suggest using the great axe.  It's cheaper than the frost claws and unwieldy but with its rules you still fight at normal initiative on the charge.  It also gives a better strength bonus.  On the initial charge between the Thunder Hammers and axes most units will melt away anyway so not really much need to worry about initiative steps.<br /> <br /> My question is why servitors?  I've noticed a lot of lists with single Servitor units in the elite slot.  Yes, they're cheap which will free up points for other things but are they really that worth it</div></blockquote><br /> <br /> They aren't worth it at all, it's just the "tax" for using the Formation, Company of the Great Wolf. It requires 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Elites. Most people just fill the elite slot with them to free up points.<br /> <br /> I use to run the Wulfen with the Axe for the St8 at Int5 on the charge but didn't like my entire Pack hitting at Int 1 in the second round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Although it rarely does go to a second round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with these guys. I might switch it back! Worst case scenario is that they die before Int 1 and get to attack anyway.]]></description>
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				<pubDate><![CDATA[Tue, 2 Aug 2016 14:23:09]]> GMT</pubDate>
				<author><![CDATA[ WulfenClaw]]></author>
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				<title>Re:[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b721177f5701366fc80e5d9a660e852.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/698263/8811723.page"><b>WulfenClaw wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/698263/8811645.page"><b>Saito wrote:</b></a><br/>With the Wulfen I would suggest using the great axe.  It's cheaper than the frost claws and unwieldy but with its rules you still fight at normal initiative on the charge.  It also gives a better strength bonus.  On the initial charge between the Thunder Hammers and axes most units will melt away anyway so not really much need to worry about initiative steps.<br /> <br /> My question is why servitors?  I've noticed a lot of lists with single Servitor units in the elite slot.  Yes, they're cheap which will free up points for other things but are they really that worth it</div></blockquote><br /> <br /> They aren't worth it at all, it's just the "tax" for using the Formation, Company of the Great Wolf. It requires 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Elites. Most people just fill the elite slot with them to free up points.<br /> <br /> I use to run the Wulfen with the Axe for the St8 at Int5 on the charge but didn't like my entire Pack hitting at Int 1 in the second round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Although it rarely does go to a second round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with these guys. I might switch it back! Worst case scenario is that they die before Int 1 and get to attack anyway.</div></blockquote><br /> <br /> I see, so you simply pay the tax and it frees up better options.  Especially since <span class="glossaryitem" onmouseover='gp(124);'>SW</span> doesn't have many options for Elites anyway.<br /> <br /> And yes in my experience so far with Wulfen most enemy troops don't last beyond the charge.  The ones that do are usually the ones with multiple wounds or great dice rolls <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 04:14:07]]> GMT</pubDate>
				<author><![CDATA[ Saito]]></author>
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				<title>[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ I usethem like a grenade, if after I i5 they die, cool! I actually want that, as theyll be facing serious threats!]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 08:12:44]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>[1850] - Space Wolves - Murderpack + Imperial Knight</title>
				<description><![CDATA[ i'd drop the knight, take the space wolf version of the conclave instead (or a regular one, just keeping options open for your fluffyness). you have no delivery system for the wulfen, so you need to keep them alive, the geomorph power or invis really helps there (potentially gamewinning off the bat). Plus that space wolf conclave power is too cool! <br /> <br /> Keep the claws, they look better <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Aug 2016 08:44:37]]> GMT</pubDate>
				<author><![CDATA[ Trazer985]]></author>
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