<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Is deathwatch good codex?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Is deathwatch good codex?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ I was a button away from buying my first time ever digital version ( enhanced )<br /> <br /> I love Tyranids and Blood Angels more than the rest.. ( most of my collection list codex are either out of dated/underdog )<br /> Lucky I have too many unpainted model ( can't stop buying model  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> <br /> I enjoy read book - Deathwatch because of Tyranids and Genestealer Cult heh. But black with sliver arm look boring to me but nobody can stop me paint it in different looks for "cool look" in my taste. Plan to buying overkill box for Christmas ( for me!)<br /> <br /> Now.... Deathwatch Codex.. Since I haven't see battle report or reviews for this codex, is it underdog or not?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835401.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835401.page</link>
				<pubDate><![CDATA[Sat, 13 Aug 2016 20:22:53]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Its too soon to say. <br /> <br /> My first impression is that it does have some nice tricks especially all those rerolls, special ammo and mixed unit tricks ( adding bikes does all sorts of nasty things to your unit). But the back bone of the army is essentially made of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> veteran squads. I had an army once made of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> vets, and it didn't do well at all since you still only have a 3+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> on really expensive models. So who knows. I would not expect it to be game breaking powerfull. But I am still gong to build some of them for my <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> force. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835455.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835455.page</link>
				<pubDate><![CDATA[Sat, 13 Aug 2016 21:05:32]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ I didnt buy new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex because I havent use <span class="glossaryitem" onmouseover='gp(119);'>SM</span> '05 codex.<br /> just <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in 6th ed.<br /> <br /> My friend give me white scar biker squadron ( he quit <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ) and I build them as <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.. havent paint it yet. can be count as <span class="glossaryitem" onmouseover='gp(412);'>DW</span>? hmmmm.... once I buy codex of course! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835501.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835501.page</link>
				<pubDate><![CDATA[Sat, 13 Aug 2016 21:32:39]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is a pretty fun codex. It will likely have significant issues as a standalone army at 1000 points or over, but you can make some pretty kick-ass units with them.<br /> <br /> Best way to go seems to be to create a <span class="glossaryitem" onmouseover='gp(809);'>KT</span> with the kit needed to kill any target you need dead, and then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or <span class="glossaryitem" onmouseover='gp(262);'>DP</span> them in on T1/2 and kill stuff dead, while an allied army brings the front line up to the enemy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835517.page</link>
				<pubDate><![CDATA[Sat, 13 Aug 2016 21:39:47]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ On a gut instinct I'll say below Tau but above everything else. So good. Most codiexes should strive to be at its level. Some brought up to it and some brought down. <br /> <br /> However as good as Tau are they are not the top at all anymore. Space Marines (deathstars are now stronger than anythign Eldar can bring), Eldar, and Chaos Deamons are the top three in that order followed by Necrons and then Tau way below the top four. AdMech has taken some hits with the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> and is near Tau level but I would give the edge to the Tau dex over it these days. <br /> <br /> It remains to be seen if it's as good as the Tau dex. Still possibly being in the top 8 codices is nothing to be ashamed of. Granted at the lower end of that spectrum and there is a wide gab between the top four and the bottom four. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835565.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835565.page</link>
				<pubDate><![CDATA[Sat, 13 Aug 2016 22:02:27]]> GMT</pubDate>
				<author><![CDATA[ Gamgee]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835786.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835786.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 00:29:31]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Certainly a lot better than other subfaction codices like Militarum Tempestus and Grey Knights but they are not fleshed out enough to truly compete with the top tier factions simply by virtue of their limited options at least in terms of playing pure Deathwatch.<br /> <br /> Overall, I would say they are in the upper-middle tier level, where they can easily give a good fight against most codices (especially pre 7.5 codices) but don't completely stomp them.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835820.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835820.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 01:05:20]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ It's average from what I can see. Not amazing but not trash.<br /> <br /> If they can get their alpha strike off(in other words don't fight Tau, ever....ever)they look to be solid enough.<br /> <br /> Did I mention Tau will be a hard counter? Early warning override combined with Riptides and Stormssurge blasts against extra expensive marines. Yeah.<br /> <br /> I'm hoping I'm wrong and there is something I'm missing. The codex seems....neutered. It almost feels like they made changes last minute to tone it down.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835836.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835836.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 01:24:02]]> GMT</pubDate>
				<author><![CDATA[ Bulldogging]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8835786.page"><b>Solidcrash wrote:</b></a><br/>Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.</div></blockquote><br /> Tyranids are at the bottom level with Orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, sorry to say.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835873.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835873.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 02:05:56]]> GMT</pubDate>
				<author><![CDATA[ Verviedi]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c7dfa27a29eaac1bdfed74b763708f1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8835873.page"><b>Verviedi wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/699475/8835786.page"><b>Solidcrash wrote:</b></a><br/>Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.</div></blockquote><br /> Tyranids are at the bottom level with Orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, sorry to say.</div></blockquote><br /> <br /> I don't see tyranids as a bottom codex just a solid mid level. It could be lower top with just a few tweeks but we all know as a "bad guy" race we are never gonna see the love imperials get.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835876.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835876.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 02:11:36]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9c7dfa27a29eaac1bdfed74b763708f1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8835873.page"><b>Verviedi wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/699475/8835786.page"><b>Solidcrash wrote:</b></a><br/>Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.</div></blockquote><br /> Tyranids are at the bottom level with Orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, sorry to say.</div></blockquote><br /> Tyranids are easily much better than both those codices because they can field things like Mawlocs and Flyrants.  Yeah you gotta spam them but it's better than anything that can be spammed with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835977.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8835977.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 05:34:03]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1f19b82a3c75367d0b76c23acf1c3258.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8835836.page"><b>Bulldogging wrote:</b></a><br/> It almost feels like they made changes last minute to tone it down.</div></blockquote><span class="glossaryitem" onmouseover='gp(412);'>DW</span> Frag Cannon.<br /> <br /> But yeah, the codex feels... off somehow...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836050.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836050.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 07:26:04]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8835786.page"><b>Solidcrash wrote:</b></a><br/>Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.</div></blockquote><br /> <br /> <blockquote><div><cite>Slayer-Fan123 wrote:</cite><br /> Tyranids are easily much better than both those codices because they can field things like Mawlocs and Flyrants.  Yeah you gotta spam them but it's better than anything that can be spammed with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.</div></blockquote><br /> You can beat any armies if you use the list right, with right opposition. It's just like a scissor, paper and rock.<br /> <br /> <blockquote><div><cite>Verviedi wrote:</cite><br /> Tyranids are at the bottom level with Orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, sorry to say.</div></blockquote><br /> Yay! It's my main armies.<br /> <br /> <blockquote><div><cite>Timeshadow wrote:</cite><br /> <br /> I don't see tyranids as a bottom codex just a solid mid level. It could be lower top with just a few tweeks but we all know as a "bad guy" race we are never gonna see the love imperials get.</div></blockquote><br /> True. I think the Tyranids is more advance codex just like chess : Pawns and Knights piece which you have to plan ahead and give it the big finish. While Tau, Space Marine and Eldar give me all same tactic... Made battle "repeat histories" and made me able to "expected" oncoming event. Possibly that why it made easy. But not Space Marine because of their power armour!  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836060.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 07:38:46]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ It's definitely a good way of getting cheap Melee sluggers. They seem expensive at first until you start loading them down with the cheap wargear and come up nearly fifty points cheaper than equivalents from other chapters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836088.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 08:06:31]]> GMT</pubDate>
				<author><![CDATA[ Dakka Wolf]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Yeah, I... didn't do that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> My current <span class="glossaryitem" onmouseover='gp(809);'>KT</span> iteration looks like this:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Aquila Kill-Team [415 pts]<br /> <br /> Librarian w/Terminator Armour, ML2, Force Axe [115 pts]<br /> <br /> Veterans [235 pts]<br /> -Watch Sergeant w/Meltagun, Storm Shield<br /> -Veteran w/Deathwatch Frag Cannon<br /> -Veteran w/Heavy Thunder Hammer, Black Shield<br /> -Veteran w/Deathwatch Shotgun<br /> -Veteran w/Deathwatch Shotgun<br /> -Drop Pod<br /> <br /> Terminator w/Assault Cannon, Chainfist [65 pts]
</div>
</div>
</div><br /> <br /> So damn expensive for 7 men and a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836108.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836108.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 08:25:32]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Mine's five guys with Jump packs, four with shields and bolt pistols and one with lightning claws.<br /> 150 points.<br /> <br /> Decking out Wolf Guard the same way puts me into the 200 point bracket.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836150.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836150.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 09:11:02]]> GMT</pubDate>
				<author><![CDATA[ Dakka Wolf]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Does it platform better or is it just space marine with sliver arm?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836291.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836291.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 11:47:46]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8836291.page"><b>Solidcrash wrote:</b></a><br/>Does it platform better or is it just space marine with sliver arm?</div></blockquote>Dunno what you mean by "platform", but the standard Deathwatch marines are Sternguard with extra re-rolls and a host of cool wargear options.<br /> <br /> Worth it if you know what you need out of the unit, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836316.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836316.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 12:08:47]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> Not a criticism, just a funny aside.<br /> <br /> As to how the will play?  They read like a nice pair of scissors in a rock, paper, scissors game.  Curtain builds will get spammed, like max Frag Cannons and Cyclone Thunder-Shield Termies.  The new Flyer is pretty neat, and actually seems to be worth taking.  Looks pretty solid for an expensive-Marine army.<br /> <br /> SJ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836333.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 12:24:34]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ TBF, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> came way before GoT, but the current fluff might have grabbed some stuff from GoT.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836337.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 12:28:42]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aac279274950b54b66327218d6548de0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836316.page"><b>Selym wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/699475/8836291.page"><b>Solidcrash wrote:</b></a><br/>Does it platform better or is it just space marine with sliver arm?</div></blockquote>Dunno what you mean by "platform", but the standard Deathwatch marines are Sternguard with extra re-rolls and a host of cool wargear options.<br /> <br /> Worth it if you know what you need out of the unit, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> You got it right in first place...<br /> Compare deathwatch with sternguard I mean. With add on re-roll and cool wargear which is neat.<br /> <br /> Which is cheaper? Shield of Baal data sheet - Archangels Sanguine Wing formation is most cheaper I think so.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836351.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836351.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 12:48:24]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> Not a criticism, just a funny aside.<br /> <br /> As to how the will play?  They read like a nice pair of scissors in a rock, paper, scissors game.  Curtain builds will get spammed, like max Frag Cannons and Cyclone Thunder-Shield Termies.  The new Flyer is pretty neat, and actually seems to be worth taking.  Looks pretty solid for an expensive-Marine army.<br /> <br /> SJ</div></blockquote><br /> <br /> In fairness, nods to (or incorporation of) other elements of the outside world has been a part of <span class="glossaryitem" onmouseover='gp(50);'>gw</span>'s writing style from the beginning.  Nagash as Sauron, the writing of Joseph Konrad in the Night Lords, Rock City as The Rock, Maggie Thatcher as Ghazkull Thrakka are just a couple of examples off the top of my head, so there is a good chance that you are right.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836382.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836382.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 13:27:45]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4b4bfb48b9ecad64faab6f73736f9495.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836382.page"><b>JamesY wrote:</b></a><br/> Maggie Thatcher as Ghazkull Thrakka are just a couple of examples off the top of my head, so there is a good chance that you are right.</div></blockquote>U wot m8?<br /> <br /> <img src="http://asset-4.soupcdn.com/asset/5292/9829_45fc.jpeg" border="0" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836384.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 13:30:00]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aac279274950b54b66327218d6548de0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836384.page"><b>Selym wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4b4bfb48b9ecad64faab6f73736f9495.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836382.page"><b>JamesY wrote:</b></a><br/> Maggie Thatcher as Ghazkull Thrakka are just a couple of examples off the top of my head, so there is a good chance that you are right.</div></blockquote>U wot m8?<br /> <br /> <img src="http://asset-4.soupcdn.com/asset/5292/9829_45fc.jpeg" border="0" /></div></blockquote><br /> <br /> I don't believe much from Andy in fairness. I'd only accept any truth on that front from Rick himself.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836398.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836398.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 13:35:54]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> </div></blockquote><br /> <br /> Other than similar names (because George R.R. Martin definitely invented the concept of referring to a group who stands guard as "The Watch"), what other parallels are you seeing?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836545.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836545.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 16:03:50]]> GMT</pubDate>
				<author><![CDATA[ EnTyme]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56798ab2b6bd48e5ed24a9c1b02a9961.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836545.page"><b>EnTyme wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> </div></blockquote><br /> <br /> Other than similar names (because George R.R. Martin definitely invented the concept of referring to a group who stands guard as "The Watch"), what other parallels are you seeing?</div></blockquote><br /> Not sure if sarcasm, but:<br /> <br /> <blockquote><div><cite> <a href="https://en.wikipedia.org/wiki/42nd_Regiment_of_Foot" target="_blank" rel="nofollow">https://en.wikipedia.org/wiki/42nd_Regiment_of_Foot</a> wrote:</cite>The 42nd (Royal Highland) Regiment of Foot was a Scottish infantry regiment in the British Army also known as the Black Watch.</div></blockquote>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836570.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836570.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 16:20:26]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aac279274950b54b66327218d6548de0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836570.page"><b>Selym wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56798ab2b6bd48e5ed24a9c1b02a9961.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836545.page"><b>EnTyme wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> </div></blockquote><br /> <br /> Other than similar names (because George R.R. Martin definitely invented the concept of referring to a group who stands guard as "The Watch"), what other parallels are you seeing?</div></blockquote><br /> Not sure if sarcasm, but:<br /> <br /> <blockquote><div><cite> <a href="https://en.wikipedia.org/wiki/42nd_Regiment_of_Foot" target="_blank" rel="nofollow">https://en.wikipedia.org/wiki/42nd_Regiment_of_Foot</a> wrote:</cite>The 42nd (Royal Highland) Regiment of Foot was a Scottish infantry regiment in the British Army also known as the Black Watch.</div></blockquote></div></blockquote><br /> <br /> It was sarcasm.  The primary argument for "<span class="glossaryitem" onmouseover='gp(50);'>GW</span> ripped off GoT" seems to be "Both their names contain the word 'watch' " even though there really aren't many other similarities that I can see.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836660.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836660.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 17:22:11]]> GMT</pubDate>
				<author><![CDATA[ EnTyme]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Yes. It's a good codex. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836746.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836746.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 18:27:46]]> GMT</pubDate>
				<author><![CDATA[ oni]]></author>
			</item>
			<item>
				<title>Re:Is deathwatch good codex?</title>
				<description><![CDATA[ While the individual units are potent, they still end up with a low model count and that carries it's own issues. They are basically ano there rendition of the Grey Knights. Small units that pack a punch.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836767.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836767.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 18:38:42]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Hmm. I really wish I weren't broke right now. I love the idea of a more-elite marine force, but what little I've heard about the book makes me think that they're basically just points-inefficient toolboxes with Preferred Enemy (Force Org Slot).  <br /> <br /> Would these guys work well if I wanted to reflect, for instance, an Alpha Legion strikeforce doing a black ops attack? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836842.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836842.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 19:25:37]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Probably.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836870.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836870.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 19:47:00]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56798ab2b6bd48e5ed24a9c1b02a9961.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836545.page"><b>EnTyme wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> </div></blockquote><br /> <br /> Other than similar names (because George R.R. Martin definitely invented the concept of referring to a group who stands guard as "The Watch"), what other parallels are you seeing?</div></blockquote><br /> The codex fluff details are similar to the GoT Night's Watch, with Watch fortresses, black armor, the process of accepting recruits, the goal of standing vigil against the monsters that threaten the night, etc.  But my point was how similar the new fluff is, not to call out <span class="glossaryitem" onmouseover='gp(50);'>GW</span> on IP theft.  GoT is 20 years old, based on the War of the Roses.  Deathwatch is over 20 years old, based on Roman garrisoning of Hadrian's Wall.<br /> <br /> Guess fun factoids are not a Dakka thing.<br /> <br /> SJ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836888.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8836888.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 19:55:07]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8836060.page"><b>Solidcrash wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/699475/8835786.page"><b>Solidcrash wrote:</b></a><br/>Necron is top 5, cool... I didn't buy that codex!<br /> The rest of my collection is not top ten don't it? Where is my Tyranids at? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I find Tau is easy to beat unless my local play it wrong.. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is hard to to beat around here.</div></blockquote><br /> <br /> <blockquote><div><cite>Slayer-Fan123 wrote:</cite><br /> Tyranids are easily much better than both those codices because they can field things like Mawlocs and Flyrants.  Yeah you gotta spam them but it's better than anything that can be spammed with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.</div></blockquote><br /> You can beat any armies if you use the list right, with right opposition. It's just like a scissor, paper and rock.<br /> <br /> <blockquote><div><cite>Verviedi wrote:</cite><br /> Tyranids are at the bottom level with Orks and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, sorry to say.</div></blockquote><br /> Yay! It's my main armies.<br /> <br /> <blockquote><div><cite>Timeshadow wrote:</cite><br /> <br /> I don't see tyranids as a bottom codex just a solid mid level. It could be lower top with just a few tweeks but we all know as a "bad guy" race we are never gonna see the love imperials get.</div></blockquote><br /> True. I think the Tyranids is more advance codex just like chess : Pawns and Knights piece which you have to plan ahead and give it the big finish. While Tau, Space Marine and Eldar give me all same tactic... Made battle "repeat histories" and made me able to "expected" oncoming event. Possibly that why it made easy. But not Space Marine because of their power armour!  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> </div></blockquote><br /> <br /> When you play nids you're not playing Codex: Tyranid, you're playing Codex: Flyrant which is strong in casual games but just isn't good enough for competitive games anymore, even spamming out only their best units won't get you into the top half of most tournaments unless you're the type of player that tops consistently and aren't playing anyone of remotely similar skill. Also, when you say any army can beat  any other army if you get the right opposition that's not actually saying anything. Yes, if you play 5 flyrants and I play F/TLHF dreadnoughts with scouts for my troops and chaplains as my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> you can definietly win that but if you try to play a unique army list (even a relatively effiecient one) and I play battle company, or 4 wraithknights, or monstermash tau or aspect spam or renegades and heretics, the only way you could hope to win is if your opponent dies of a heart attack turn one. <br /> <br /> The differential in power right now in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is enormous. Even from unit to unit. Our store is doing a 1500 point friendly tournament series and we had to go from ITC comp rules down to single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with a decent size ban list just to make it manageable and we STILL have to monitor everyones list so that someone doesn't sneak some combo in that makes them invincible(we actually had a limit of 8 psychic charges already and STILL had to ban out taking 2 psykers in any list.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837229.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837229.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 22:53:41]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8836842.page"><b>Wyldhunt wrote:</b></a><br/>Hmm. I really wish I weren't broke right now. I love the idea of a more-elite marine force, but what little I've heard about the book makes me think that they're basically just points-inefficient toolboxes with Preferred Enemy (Force Org Slot).  <br /> <br /> Would these guys work well if I wanted to reflect, for instance, an Alpha Legion strikeforce doing a black ops attack? </div></blockquote><br /> <br /> Could work pretty well, actually. Lots of the special rules like Mission Tactics and Relics involve gaining 'knowledge' or 'insights' into certain of your enemy's units and exploiting them (usually rerolls, Night Vision, Instant Death, or some such). Sounds very XX Legion to me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837291.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837291.page</link>
				<pubDate><![CDATA[Sun, 14 Aug 2016 23:26:27]]> GMT</pubDate>
				<author><![CDATA[ SkrawnyNob]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836888.page"><b>jeffersonian000 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/56798ab2b6bd48e5ed24a9c1b02a9961.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836545.page"><b>EnTyme wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836333.page"><b>jeffersonian000 wrote:</b></a><br/>Codex Deathwatch reads like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying to cash in on the Game of Thrones craze.  Just replace "Deathwatch" with "Black Watch", and you'll start noticing all of the references.<br /> <br /> </div></blockquote><br /> <br /> Other than similar names (because George R.R. Martin definitely invented the concept of referring to a group who stands guard as "The Watch"), what other parallels are you seeing?</div></blockquote><br /> The codex fluff details are similar to the GoT Night's Watch, with Watch fortresses, black armor, the process of accepting recruits, the goal of standing vigil against the monsters that threaten the night, etc.  But my point was how similar the new fluff is, not to call out <span class="glossaryitem" onmouseover='gp(50);'>GW</span> on IP theft.  GoT is 20 years old, based on the War of the Roses.  Deathwatch is over 20 years old, based on Roman garrisoning of Hadrian's Wall.<br /> <br /> Guess fun factoids are not a Dakka thing.<br /> <br /> SJ</div></blockquote><br /> That fluff had all been established in Fantasy Flight Game's "Deathwatch" <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> which came out in 2010 though (and possibly prior to that, I'm not sure how much of the <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> fluff was new or taken from previous sources), well before Game of Throne became a popular thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8837337.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 00:08:01]]> GMT</pubDate>
				<author><![CDATA[ GoonBandito]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ GoT is over 20 years old.  The HBO show is not the sum total of GoT.  Also, as I've already pointed out, both the Night's Watch and the Deathwatch are taken from real history, specifically the Roman construction and occupation of Hadrian's Wall.<br /> <br /> The day people start reading is the day circular arguments end.<br /> <br /> SJ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838429.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838429.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 14:39:55]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8838429.page"><b>jeffersonian000 wrote:</b></a><br/>The day people start reading is the day circular arguments end.</div></blockquote><a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/697589.page" target="_new" rel="nofollow">Pot. Kettle.</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838438.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838438.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 14:42:04]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Dont really know yet, but from thumbing through it, i personally drew the following it.<br /> <br /> Its gonna be good in sub 1000 pt games<br /> <br /> Its not going to hold up well is games over 1500 on its own.<br /> <br /> They make great filler units when you cant find anything else to throw into an army<br /> <br /> Its a high tier army to play, (idk if its high tier power, but its high tier strategy and play style.  There is a reason they are still gonna keep putting out dark vengeance in lue of this box. )<br /> <br /> Mind you this is all things i have just spit balled. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838442.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838442.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 14:45:24]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8838429.page"><b>jeffersonian000 wrote:</b></a><br/>GoT is over 20 years old.  The HBO show is not the sum total of GoT.  Also, as I've already pointed out, both the Night's Watch and the Deathwatch are taken from real history, specifically the Roman construction and occupation of Hadrian's Wall.<br /> <br /> The day people start reading is the day circular arguments end.<br /> <br /> SJ</div></blockquote><br /> <br /> The parallel between the Night's Watch and Hadrian's Wall is obvious, but I don't see it with Deathwatch.  They take far more inspiration from the Foreign Legion.  The only real parallels I can see between <span class="glossaryitem" onmouseover='gp(412);'>DW</span> ant the Night's Watch is the name and preferred color (but black is far from a rare color in literature or history).  The Night's Watch is mostly murderers, thieves, and rapists who chose exile over execution.  The Deathwatch is an elite group chosen from an elite group who are shown recordings of Xenos killing their comrades over and over again until they develop a blinding, zealous hatred for anything that is not human.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838511.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 15:34:18]]> GMT</pubDate>
				<author><![CDATA[ EnTyme]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ If we're done with the Game of Thrones <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, and could get back on point, that would be great.<br /> <br /> I have ordered my DeathWatch Codex last night and am impatiently waiting for it to arrive.  I have a sternguard squad that I kitted out as Deathwatch a few years ago that sounds like will be a legal squad as-is.  I also have a DeathWatch Librarian that is ready to lead them in a Drop Pod assault!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838526.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 15:39:44]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7c106aeaee40730db7c1e274538821f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8838526.page"><b>kronk wrote:</b></a><br/>If we're done with the Game of Thrones <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, and could get back on point, that would be great.<br /> <br /> I have ordered my DeathWatch Codex last night and am impatiently waiting for it to arrive.  I have a sternguard squad that I kitted out as stenguard a few years ago that sounds like will be a legal squad as-is.  I also have a DeathWatch Librarian that is ready to lead them in a Drop Pod assault!</div></blockquote><br /> <br /> This!<br /> <br /> Long and short, i think you need to kit them to either be shooty shooty, or stabby stabby, and not try to mix and match because you wont get the best of both worlds. <br /> <br /> As i said, i think they will be great in small batches, but will be very difficult to work with at higher point value matches. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838532.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 15:42:35]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
			</item>
			<item>
				<title>Re:Is deathwatch good codex?</title>
				<description><![CDATA[ <font color='orange'>RULE #2 is STAY ON TOPIC.<br /> <br /> Thanks!</font>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838533.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838533.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 15:45:05]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8838532.page"><b>Backspacehacker wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7c106aeaee40730db7c1e274538821f7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8838526.page"><b>kronk wrote:</b></a><br/>If we're done with the Game of Thrones <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, and could get back on point, that would be great.<br /> <br /> I have ordered my DeathWatch Codex last night and am impatiently waiting for it to arrive.  I have a sternguard squad that I kitted out as stenguard a few years ago that sounds like will be a legal squad as-is.  I also have a DeathWatch Librarian that is ready to lead them in a Drop Pod assault!</div></blockquote><br /> <br /> This!<br /> <br /> Long and short, i think you need to kit them to either be shooty shooty, or stabby stabby, and not try to mix and match because you wont get the best of both worlds. <br /> <br /> As i said, i think they will be great in small batches, but will be very difficult to work with at higher point value matches. </div></blockquote><br /> <br /> My current plan is to kit them out for assault and load them up in Land Raider Crusaders.  Probably won't see that build in many tournaments, but I don't play tournaments, and I think it'll look cool.<br /> <br /> P.S.  Sorry I derailed the thread, but I'm trying to nip the Deathwatch=Night's Watch thing in the bud before it actually becomes a thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838667.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 16:55:31]]> GMT</pubDate>
				<author><![CDATA[ EnTyme]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Crusaders are for Black Templar Terminators!  Stop stealing our things!!!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838814.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838814.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 18:13:48]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8837229.page"><b>ERJAK wrote:</b></a><br/><br /> When you play nids you're not playing Codex: Tyranid, you're playing Codex: Flyrant which is strong in casual games but just isn't good enough for competitive games anymore, even spamming out only their best units won't get you into the top half of most tournaments unless you're the type of player that tops consistently and aren't playing anyone of remotely similar skill. Also, when you say any army can beat  any other army if you get the right opposition that's not actually saying anything. Yes, if you play 5 flyrants and I play F/TLHF dreadnoughts with scouts for my troops and chaplains as my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> you can definietly win that but if you try to play a unique army list (even a relatively effiecient one) and I play battle company, or 4 wraithknights, or monstermash tau or aspect spam or renegades and heretics, the only way you could hope to win is if your opponent dies of a heart attack turn one. <br /> <br /> The differential in power right now in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is enormous. Even from unit to unit. Our store is doing a 1500 point friendly tournament series and we had to go from ITC comp rules down to single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with a decent size ban list just to make it manageable and we STILL have to monitor everyones list so that someone doesn't sneak some combo in that makes them invincible(we actually had a limit of 8 psychic charges already and STILL had to ban out taking 2 psykers in any list.)</div></blockquote><br /> <br /> Hah! I love this... Thank god there are no wraith knight or monster mash tau around here.. Possibly that why I won tournaments twice.. ( one Tyranids and one imperial Knight X 3 with <span class="glossaryitem" onmouseover='gp(25);'>DA</span> bikers allies )<br /> I'll need to go to Warhammer <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and taste the pain. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I just brought Deathwatch codex! Cool, I can buy single model each instead of 5 model or more..<br /> Terminator seem overpower if they all wield assault cannon and cyclone missiles, just seat there...And use up all of it firepower...<br /> Shame terminator cannot take plasma cannon ( maybe that why deathwatch aren't that stupid that take danger weapon with chance of burn your face off!)<br /> <br /> Plus heavy bolter gain heavy flamer... Re-roll for mission tactic sound good on paper! <br /> Vanguard veteran can be single model?! Just buy 10 men and spilt them up... 20 firewarrior shoot at single model and that it... 9 men assault with re-roll... Unless tau can spilt fire... Flyrant with double Twin link brain leech fire at single model or just two model?.....<br /> <br /> As Tyranids I am in trouble!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838850.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8838850.page</link>
				<pubDate><![CDATA[Mon, 15 Aug 2016 18:29:21]]> GMT</pubDate>
				<author><![CDATA[ Solidcrash]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aac279274950b54b66327218d6548de0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8835517.page"><b>Selym wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(412);'>DW</span> is a pretty fun codex. It will likely have significant issues as a standalone army at 1000 points or over, but you can make some pretty kick-ass units with them.<br /> <br /> Best way to go seems to be to create a <span class="glossaryitem" onmouseover='gp(809);'>KT</span> with the kit needed to kill any target you need dead, and then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or <span class="glossaryitem" onmouseover='gp(262);'>DP</span> them in on T1/2 and kill stuff dead, while an allied army brings the front line up to the enemy.</div></blockquote><br /> <br /> I use them as a small support army for my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and Inquisition. I only really bought the inquisitor to lead them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859455.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859455.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 06:19:53]]> GMT</pubDate>
				<author><![CDATA[ NivlacSupreme]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ If you ask me, its not. <br /> A unit, consisting of models each of which specialized in a different way, will not be effective enough.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859674.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859674.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 09:07:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ But you can specialize them all in the same way. All vet squads are basically sternguard devasators.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859694.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8859694.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 09:20:43]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ I did a little test with my self, I used a tactical squad w/a watch captain (bolter and artifice armour) and gave them special ammunition, and the furor formation and mission tactics. Those 10 "vetarans" had a missle launcher amd plasma gun vs two teams of tau fire warriors (10&12) both with two gun drones. The 10 man team had a ds8 <span class="glossaryitem" onmouseover='gp(388);'>sms</span> support turret and the 12 man team had a fireblade.<br /> <br /> ... the marines won, taking only 3 casualties.<br /> <br /> It was a test more for fun that anything,  but yes the codex see.s pretty damn good.<br /> <br />  I've already written a 1997 point list that only has a watch master, a stock dreadnaught,  and a watch company. That's about 40 space marines at ~2000 points. Talk about elite eh<br /> <br />  When I did that little test all I could think was "wow, this is what vanilla space marines should  be capable of" The deathwatch codex to me is what a vanilla space marine codex would be like if it was written to match to disregard the crunch and stay true to the fluff, minus all the fancy upgrades and gadgets ofcourse. <br /> <br /> But yeah. Pretty damn powerful codex from what I can see so far  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860189.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 15:09:56]]> GMT</pubDate>
				<author><![CDATA[ 123ply]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ TBF, fire warriors aren't great, and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> do have a round meant to kill them. 12 fire warriors w/ a fireblade will equal ~4.555 wounds if they get the first shot off, and are within 15". I think you just got very lucky really, unless you drop podded in and got the first shots off.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860199.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860199.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 15:17:18]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ I've played a couple fun games against the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> using Tyranids, and this is what I noticed. The first game (1000 points) my opponent had many upgrades on his units, especially his vanguard veterans, and had no transports or flyer support. I had about 80 models between hormagants, termagants and gargoyles with some warriors and a hive tyrant, and a couple carnifexes. His Marines would remove 3/4 of the models he hit with shooting attacks, but the sheer number of nids was too much. As soon as I entered close combat he lost the game. The 3+ save couldn't stand up to the amount of attacks I had, and he realized very quickly that upgrading them that much was his downfall.<br /> <br /> Skip to the second game (1850 points) and I brought about 110 models, a flyrant, the Swarmlord and two carnifexes with a couple venomthropes and a zoanthrope. He had about 22 Marines, but they hid in two land raiders, and he brought two Corvus blackstars. My hormagants were rendered useless and he focussed down my carnifexes and flyrant so that I couldn't break his armor. His transports made a huge difference and more or less won him the game.<br /> <br /> Moral of the story? Protect those expensive troops until you know that they can handle what's outside of their metal boxes. Then they can have a field day.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860554.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860554.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 18:09:38]]> GMT</pubDate>
				<author><![CDATA[ slith3r3nbank]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ I wonder what they were doing that they could only take out 3-4 units. With all the template weapons, or mass rate of fire available to <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, you'd assume he could handle more than a few gaunts, let alone when you make use of Wall of Death on Shotguns, Frag cannons, etc.<br /> <br /> Must of just been using bolters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8860594.page</link>
				<pubDate><![CDATA[Thu, 25 Aug 2016 18:29:19]]> GMT</pubDate>
				<author><![CDATA[ Cephalobeard]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/699475/8860594.page"><b>Cephalobeard wrote:</b></a><br/>I wonder what they were doing that they could only take out 3-4 units. With all the template weapons, or mass rate of fire available to <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, you'd assume he could handle more than a few gaunts, let alone when you make use of Wall of Death on Shotguns, Frag cannons, etc.<br /> <br /> Must of just been using bolters.</div></blockquote><br /> <br /> Most of his models were kitted out for melee, and he only had 2 frag cannons. Everybody else was using special bolter ammunition, and with a maximum of 20 shots (in rapid fire range) per turn, he had no chance. I'm sure I'll see some better lists from him in the future.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8861766.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8861766.page</link>
				<pubDate><![CDATA[Fri, 26 Aug 2016 05:17:45]]> GMT</pubDate>
				<author><![CDATA[ slith3r3nbank]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ Agreed. The Shotguns are a big deal, even if you only use the damn things for Wall of Death. <br /> <br /> Deathwatch aren't bad, but like Grey Knights, they really want an actual army to support. <br /> <br /> Astra Militarum, for example, or a Gladius strike force from a 'normal' chapter, can provide lots of cheap, stubborn warm bodies who can march onto objectives and die standing whilst the Deathwatch take out the critical target. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862050.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862050.page</link>
				<pubDate><![CDATA[Fri, 26 Aug 2016 09:11:58]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
			</item>
			<item>
				<title>Re:Is deathwatch good codex?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699475/8836767.page"><b>casvalremdeikun wrote:</b></a><br/>While the individual units are potent, they still end up with a low model count and that carries it's own issues. They are basically ano there rendition of the Grey Knights. Small units that pack a punch.</div></blockquote><br /> They also lack a delivery system. Razorbacks are too fragile for a force this elite and landraiders are a huge points sink with odd weapons.<br /> <br /> Deep strike (via detachment bonus) requires you to split your force and the only way to get homers into position is drop pods (because the detachment doesn't let you buy a bike squad). With short range weapons and no assault from deepstrike they really do need the homers. Also, all Ds/pod armies are pretty dull <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Corvus requires you to split your force but is otherwise okay.<br /> <br /> Of course, if the rumours are true about a new edition this year and if that edition allows full reserve again then the codex might start to make a bit more sense.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862066.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862066.page</link>
				<pubDate><![CDATA[Fri, 26 Aug 2016 09:30:32]]> GMT</pubDate>
				<author><![CDATA[ Scott-S6]]></author>
			</item>
			<item>
				<title>Is deathwatch good codex?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are probably the best way to deliver them, quick and fairly accurate for a deep striking force, and can potentially block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> according to the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862090.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/699475/8862090.page</link>
				<pubDate><![CDATA[Fri, 26 Aug 2016 09:57:16]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
			</item>
	</channel>
</rss>