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		<title><![CDATA[Latest posts for the thread "DE and Harlequins, make them work"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "DE and Harlequins, make them work"]]></description>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ I'm thinking of picking up the new <span class="glossaryitem" onmouseover='gp(412);'>DW</span> box for the <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, but it of course comes with the eldar. The only alliance of BB I have with them is <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, so I'm determined to make them work.<br /> <br /> My usual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list is 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span> formations, Archons are usually Webway, blaster, and agoniser/husk blade if I don't take webway or blaster. Bikes have cluster caltrops and blaster, kabalites have a dark lance and blaster, their raider has splinter racks and a dark lance as well as enhanced sails.<br /> <br /> There is a third raider with 9 wyches and a succubus, my first plan was to shelf the wyches in place for the troupers. They're expensive, but I think they could do lots of damage jinking their way to the enemy. I don't really know what I'd do with the bikes or starweaver though.<br /> <br /> Suggestions? Thanks for the help in advance. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2016 22:13:41]]> GMT</pubDate>
				<author><![CDATA[ ShieldBrother]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ You can make a freakshow list, which is pretty strong. Lots of <span class="glossaryitem" onmouseover='gp(82);'>LD</span> stuff between the two.<br /> <br /> A really good formation is the Hero's Path, which is a Death Jester, a Solitaire, and a Shadowseer, all have to run solo, and they get stealth and shrouded. It gives you the ability to mess with the enemies, as Death is Not Enough stacked with any <span class="glossaryitem" onmouseover='gp(82);'>LD</span> modifiers (Armor of Misery, Mask of Secrets, the Covens thing) lets you reposition enemy units, and the solitaire can out assault most units.]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2016 22:24:51]]> GMT</pubDate>
				<author><![CDATA[ StevetheDestroyeOfWorlds]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ The issue with that that is that it doesn't use any of the deathwatch box models. <br /> <br /> Tuning a troupe in a raider is a far more effective assault unit that wyches, so you're on the money with that idea. I haven't gotten the deathwatch set myself, but does the starweaver come with the option to be assembled as a voidweaver?? If so, you can run all the models as a jest formation, and embark the 10 man troupe on a raider. <br /> <br /> The skyweavers jetbikes are also a devastating assault unit against heavy infintary, I would recommend upping their unit size to 3, or 5 and give them zephyr glaives. <br /> <br /> That should be the most effective use of the harlequin models you get out of that set. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Aug 2016 23:20:42]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ I would pair a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Start Collecting! formation (beefed up of course, upgrading the kabalites to trueborn with blasters, upping the reavers to 6 with 2 clusters, giving everyone venoms and putting the Harlequins in the raider with the Archon to tank with a Shadowfield) with a Cegorach's Jest formation, if I were starting a list up. Then I would add a Hero's path to beef the points up even further and get a bit more board control in there.]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 11:22:36]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ Harlies in a Raider is a strategy with a very limited shelf life; the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> make it illegal.]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 12:27:08]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699479/8838221.page"><b>Jimsolo wrote:</b></a><br/>Harlies in a Raider is a strategy with a very limited shelf life; the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> make it illegal.</div></blockquote><br /> Clarification: the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> make starting in the Raider illegal (so no <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> dropping in the Raider), but the Harlies are still allowed to deploy NEXT to a Radier and embark into it on turn 1.]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 13:11:36]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/699479/8838221.page"><b>Jimsolo wrote:</b></a><br/>Harlies in a Raider is a strategy with a very limited shelf life; the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> make it illegal.</div></blockquote> <br /> <br /> I find that my troupes are on average safer when they start out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> next to the raider than they are starting in the raider. I even sometimes get people overextending just to try and get some 2++ rolls out of my archon. The only situation where I begrudgingly reserve the troupe is if the opponent has something like a thunderfire or wyvern and I don't get turn 1 and I don't get Hero's Call warlord trait (which I always roll for). ]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 13:16:53]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>DE and Harlequins, make them work</title>
				<description><![CDATA[ Starting outside a vehicle and then embarking seems... problematic and inadvisable.]]></description>
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				<pubDate><![CDATA[Mon, 15 Aug 2016 16:49:44]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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