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		<title><![CDATA[Latest posts for the thread "Best allies for Crimson Slaughter?"]]></title>
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				<title>Best allies for Crimson Slaughter?</title>
				<description><![CDATA[ Hey Dakka,<br /> <br /> as a 'enthusiastic' Crimson Slaughter player and lover of their Possessed and/or Formations, i can't help me but to think that some allies don't really work as good as<br /> others with this, let's say very special (needs) army. As a very aggressive, assault focused army - at least is that my experience when it comes to the Slaughter - normal <br /> chaos marines don't add much (asides that it is actually quite the same except 'fear' for the entire army and better possessed).<br /> <br /> I tried quite a lot with this army and played them at least twice a week for the last month(s) and feel that the 'core units' for my specific army is now done i.e. the Brethren<br /> of the Dark Covenant-Formation(Dark Apostle, Possessed & 5man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad), Maulerfiend's, a Land Raider as transport for said formation, Spawn & cultists. <br /> Aside of this core i tested only a few additions;<br /> <br /> <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> Gorepack <br /> Chaos Knight of Khorne<br /> Cyclopia Cabal (which is illegal i think? Not quite sure if <span class="glossaryitem" onmouseover='gp(732);'>CS</span> & <span class="glossaryitem" onmouseover='gp(327);'>BL</span> can be in one army)<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>-friends for Daemon-prince/named <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s (namely Khârn & Lucius)<br /> Helbrute Mayhem Pack (before and after the errata)<br /> <br /> Most of them are quite funny, especially the Mayhem pack. Even though Helbrutes are regarded as 'bad', i always had the feeling of them being quite good distractions, although <br /> after the Errata these clumps of meat hit like freight-trains with broken brakes on the charge. The Gorepack is interesting to say at least but i have the feeling that it doesn't actually <br /> add anything interesting to the army aside of the scout move and ablative wounds. Most of the army moves quite fast (1/3 chance the possessed are beasts) over the board, so<br /> the bikes & Flesh Hounds fit really nice into this - but again, nothing to special. <br /> <br /> The Knights is, who would've thought, a major distraction & enormous threat to 'most' opponents - it's fast, so it'll keep up with the rest. It can shoot and do, even on range, reliable<br /> damage, it gets lots of bonus <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks (D3, which is brutal) but personally i actually feel bad to field Super-heavies & Gargantuan (same goes with flyers). I don't want to be<br /> 'That guy' if you know what i mean. All of my games are friendly, casual games - there are a handful of tournament players in my local meta; i don't want to play against their Wraithknights, <br /> Gladius Strike forces & Necron shenanigans all the time - i'm glad they also have other stuff to play with. I doubt that <span class="glossaryitem" onmouseover='gp(732);'>CS</span> is up to the task to kill either of those (although, my possessed<br /> already ravaged some wraithknights in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>).<br /> <br /> The Cabal, i'm not comfortable with them. I don't know how to utilize them correctly. Buff my units? Shriek around like a madman? Summoning is easier with a Possessed-Sorcerer <br /> because of the Daemon <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, Divination is also possible with <span class="glossaryitem" onmouseover='gp(732);'>CS</span> so it probably ends with Telepathy. On bikes they're surely fast enough & have jink, but aside from that. I'm probably<br /> playing them, and bikes in general, really wrong. Same is true for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>-friends; named <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s were almost always a major disappointment, only a Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> proved to be a valuable asset.<br /> <br /> So, that's pretty much it what i've tested. I was thinking about Chaos Daemons though. They're, first and foremost, fluffy as can be. They could buff up a large proportion of my army with<br /> their Artifacts. Giving a <span class="glossaryitem" onmouseover='gp(732);'>CS</span>-Possessed unit, especially from the formation mentioned above, an even better Invulnerable safe. There's already a 1 in 3 chance of them becoming 3++ with<br /> rending, adding a Grimoire of True Names would make them nigh unkillable (3+/4++ (with a chance of 2++) and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>). Also, they could be taken as allies - so less 'useless' models and<br /> they have lot's of awesome, large but not to large (i'm looking at you, Knight & Kytan) <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. Taking something that's beefy but also a psyker for Cursed earth and summoning maybe.<br /> <br /> The Kytan is the other thing - but it falls into the same niche as the Knight. So, probably a pass - But i will get one no matter what. The Model is just sick.<br /> <br /> I've got no idea how to play Renegades & Heretics - fluffwise this is probably the way to go. Crimson Slaughter attracts myriads of mortal followers so a Renegade group is not to bad.<br /> It probably adds range en masse, which isn't bad at all - maybe 'some' Demolisher Leman Russ', or some evil Medusa Artillery? Weaken the enemy before the Unholy Hammer hits.<br /> <br /> Maybe you guys have some ideas, what about Orcs as allies or.. Necr.. No, no. No Soda Can soldiers.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Aug 2016 10:31:59]]> GMT</pubDate>
				<author><![CDATA[ EverlastingNewb]]></author>
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				<title>Best allies for Crimson Slaughter?</title>
				<description><![CDATA[ Ive allied Orks  before to loot some Lootaz, but mostly I just take two <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Detachments to open up more Fast and Heavies for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 25 Aug 2016 12:38:41]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Best allies for Crimson Slaughter?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/220a31e1b9f5d8a21a32fcd782a8a58e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700533/8859916.page"><b>Nightlord1987 wrote:</b></a><br/>Ive allied Orks  before to loot some Lootaz, but mostly I just take two <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Detachments to open up more Fast and Heavies for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Fast's are kinda 'meh' aside of Heldrakes and countless spawns in my opinion. A second <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> also means either more cultists or Chaos marines,<br /> both are choices i happily forgo. Giving this squad a bare-bones Lord for cult marines is surely a way but in all honesty; i don't like Cult marines because<br /> they're.. &lt;something insulting of your choice&gt; <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 00:35:41]]> GMT</pubDate>
				<author><![CDATA[ EverlastingNewb]]></author>
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				<title>Best allies for Crimson Slaughter?</title>
				<description><![CDATA[ Nurgle bikers are t6 so not very easy to kill for a lot of units.<br /> <br /> I always allied daemons to my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> force until I just started playing daemons alone.<br /> <br /> The cabal is totally legal because it is a formation. It's a detachment in itself. Cabal can be good rolling biomancy and telepathy. Also it is quite nice to take control of a real shooty unit your enemy has and use it to kill his other units. ]]></description>
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				<pubDate><![CDATA[Fri, 26 Aug 2016 12:59:11]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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