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		<title><![CDATA[Latest posts for the thread "dark eldar assistance"]]></title>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ greetings. looking for blood angels tactics which are effective against dark eldar. thanks in advance.]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 02:49:53]]> GMT</pubDate>
				<author><![CDATA[ thoughttrauma]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ Does the Dark Eldar in question have a specific build, or are there multiple <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players with different builds?<br /> <br /> Generally <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have trouble with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> spam.  They do have plenty of ways to deal with strong <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, but if you can spam some Rhinos or Drop Pods (it's really sad that BAs can't get Gladuis) that you should be able to kill their anti-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> units pretty quick without losing too many of your vehicle.<br /> <br /> Usually <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have some Venom spam, so you need ways to get close. Dark Eldar DO NOT LIKE to be Alpha Struck.  If you can manage 5-6 Drop Pods with lots of Dakka inside (and Heavy Flamers) than you should be gold.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> also have trouble against Flyers, especially since both of their Flyers are more adept are killing ground targets. So Storm Ravens are never a bad idea vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span>]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 12:53:06]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ As a dark eldar (cabal) player multi drop pods with flamers are a right pain. In general for me anything with a flamer becomes target number 1 as the no escape rule really really hurts, even hand flamers can do a lot of damage to the warriors. <br /> <br /> And as said we do not like being alpha striked and our anti tank isnt all that, multipul rhinos with flamers in them are nasty as outside of haywire scourges it will take more than one squad to kill a rhino (at least it dose with me) combine rhinos with podded flamers/other to kill our few heavy vehicals (av11 is heavy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and every thing else dies to basic bolters. Just be sure to remove cover as that is what most <span class="glossaryitem" onmouseover='gp(27);'>de</span> depend on to survive.]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 15:33:35]]> GMT</pubDate>
				<author><![CDATA[ Skullhammer]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700863/8868464.page"><b>Skullhammer wrote:</b></a><br/>As a dark eldar (cabal) player multi drop pods with flamers are a right pain. In general for me anything with a flamer becomes target number 1 as the no escape rule really really hurts, even hand flamers can do a lot of damage to the warriors. <br /> <br /> And as said we do not like being alpha striked and our anti tank isnt all that, multipul rhinos with flamers in them are nasty as outside of haywire scourges it will take more than one squad to kill a rhino (at least it dose with me) combine rhinos with podded flamers/other to kill our few heavy vehicals (av11 is heavy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and every thing else dies to basic bolters. Just be sure to remove cover as that is what most <span class="glossaryitem" onmouseover='gp(27);'>de</span> depend on to survive.</div></blockquote><br /> <br /> Exactly. Outside of Haywire blaster Scourges (which will be obliterated by Drop-pod heavy flamers), there are no <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units that can kill reliably a Rhino in 1 go.  A unit of Trueborn with Blasters or even a Dark Lance Ravager can do it, but not on average and they cost WAAAAY more than the Rhino.  With all the Poison shooting, Marines go down quickly to rate-or-fire, but only if the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> play can shoot at them.<br /> <br /> So by putting every unit you have in transports (Rhinos & Drop Pods specifically) you can effectively ignore half of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players shooting, while making the other half points inefficient for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player since he'll have to dedicate multiple units to open up those Rhinos.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 15:48:59]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ If the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are null deploying, you can potentially find your Alpha Strike being wasted. Just a note of precaution. <br /> <br /> If it's just <span class="glossaryitem" onmouseover='gp(27);'>DE</span> without allies, then vehicle spam is definitely the way to go.  They just don't have the anti-armor output.]]></description>
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				<pubDate><![CDATA[Mon, 29 Aug 2016 21:19:43]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ Are they using Covens units?<br /> If so, a grotesquerie can rip through rhinos pretty fast. same with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and CTC]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2016 00:29:52]]> GMT</pubDate>
				<author><![CDATA[ StevetheDestroyeOfWorlds]]></author>
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				<title>Re:dark eldar assistance</title>
				<description><![CDATA[ thanks to all! it is greatly appreciated.  ]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2016 01:27:12]]> GMT</pubDate>
				<author><![CDATA[ thoughttrauma]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/700863/8869655.page"><b>StevetheDestroyeOfWorlds wrote:</b></a><br/>Are they using Covens units?<br /> If so, a grotesquerie can rip through rhinos pretty fast. same with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and CTC</div></blockquote><br /> <br /> True, but Space Marines can field more tanks than any of the formations can handle.]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2016 01:49:18]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>dark eldar assistance</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/700863/8869753.page"><b>Jimsolo wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/700863/8869655.page"><b>StevetheDestroyeOfWorlds wrote:</b></a><br/>Are they using Covens units?<br /> If so, a grotesquerie can rip through rhinos pretty fast. same with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and CTC</div></blockquote><br /> <br /> True, but Space Marines can field more tanks than any of the formations can handle.</div></blockquote><br /> The formation by themselves yes, but a couple scourge squads, or lance ravagers, or blasterborn squads along with one of those will let you rip through quite a few razorbacks/rhino's pretty quickly.<br /> Still a poor matchup for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but is winnable.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Aug 2016 04:34:05]]> GMT</pubDate>
				<author><![CDATA[ StevetheDestroyeOfWorlds]]></author>
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