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		<title><![CDATA[Latest posts for the thread "Tau Drone Controllers and Counterfire Defense System"]]></title>
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				<title>Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ So I like to run my tau commander with a unit of drones and was wondering if I give my commander a counterfire defense system letting him over watch at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 and he has a drone controller letting his drones use his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> do they benefit from the boosted <span class="glossaryitem" onmouseover='gp(14);'>BS</span> in the assault phase? <br /> <br /> I'm pretty sure they do looking at <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> but I'm not sure if I am missing something else that stops this from being possible.]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 14:54:07]]> GMT</pubDate>
				<author><![CDATA[ vulk4n]]></author>
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				<title>Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ Counter fire does not change the bearers <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesn't change when snap firing.  Snapfiring has you shoot at a specific <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; and counter fire raises that for the 1 model that has it.<br /> <br /> Drones in a unit that has a BS5 model in it(with a controller) still have a BS5 when they fire their snapshots at BS1.<br /> <br /> In short, no it does not work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/701325/8878137.page</guid>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 16:29:52]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701325/8878137.page"><b>Kommissar Kel wrote:</b></a><br/>Counter fire does not change the bearers <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesn't change when snap firing.  Snapfiring has you shoot at a specific <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; and counter fire raises that for the 1 model that has it.<br /> <br /> Drones in a unit that has a BS5 model in it(with a controller) still have a BS5 when they fire their snapshots at BS1.<br /> <br /> In short, no it does not work.</div></blockquote><br /> <br /> Counterfire actually says "A model with counterfire defense network fires Overwatch at Ballistic Skill 2, rather than 1"]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 17:32:41]]> GMT</pubDate>
				<author><![CDATA[ vulk4n]]></author>
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				<title>Re:Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ Personally I do think they should work together but it seems the entire internet will disagree.  The argument against it is that Counterfire doesn't boost ballistic skill it gives the model holding it the ability to fire snap shots at bs2 instead of bs1]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/701325/8878318.page</link>
				<pubDate><![CDATA[Fri, 2 Sep 2016 18:06:50]]> GMT</pubDate>
				<author><![CDATA[ Hades]]></author>
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				<title>Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/701325/8878251.page"><b>vulk4n wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701325/8878137.page"><b>Kommissar Kel wrote:</b></a><br/>Counter fire does not change the bearers <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesn't change when snap firing.  Snapfiring has you shoot at a specific <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; and counter fire raises that for the 1 model that has it.<br /> <br /> Drones in a unit that has a BS5 model in it(with a controller) still have a BS5 when they fire their snapshots at BS1.<br /> <br /> In short, no it does not work.</div></blockquote><br /> <br /> Counterfire actually says "A model with counterfire defense network fires Overwatch at Ballistic Skill 2, rather than 1"</div></blockquote><br /> <br /> Yes, that is what I said; the model fires at bs2, not the model has bs2. The model's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> never changes for snapfire or counterfire, snapfire has you fire at BS1; and counterfire allows the model with the system to fire overwatch(which is a snapfire) at BS2.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/701325/8878504.page</link>
				<pubDate><![CDATA[Fri, 2 Sep 2016 19:27:52]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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			<item>
				<title>Tau Drone Controllers and Counterfire Defense System</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701325/8878504.page"><b>Kommissar Kel wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/701325/8878251.page"><b>vulk4n wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/701325/8878137.page"><b>Kommissar Kel wrote:</b></a><br/>Counter fire does not change the bearers <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesn't change when snap firing.  Snapfiring has you shoot at a specific <span class="glossaryitem" onmouseover='gp(14);'>BS</span>; and counter fire raises that for the 1 model that has it.<br /> <br /> Drones in a unit that has a BS5 model in it(with a controller) still have a BS5 when they fire their snapshots at BS1.<br /> <br /> In short, no it does not work.</div></blockquote><br /> <br /> Counterfire actually says "A model with counterfire defense network fires Overwatch at Ballistic Skill 2, rather than 1"</div></blockquote><br /> <br /> Yes, that is what I said; the model fires at bs2, not the model has bs2. The model's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> never changes for snapfire or counterfire, snapfire has you fire at BS1; and counterfire allows the model with the system to fire overwatch(which is a snapfire) at BS2.</div></blockquote><br /> <br /> Ahhh I see I was missing the distinction that you were pointing out between him getting to fire at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 versus him actually being <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2. Thanks a lot for clearing that up!]]></description>
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				<pubDate><![CDATA[Fri, 2 Sep 2016 19:38:29]]> GMT</pubDate>
				<author><![CDATA[ vulk4n]]></author>
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