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		<title><![CDATA[Latest posts for the thread "Which is better, twin linking or adding extra guns?"]]></title>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Title says it all would it be more effective to twin link a weapon or to simply add another gun?  From a number perspective which is more effective. Would the Vedetta be a more effective unit if it had 6 lascanons or do 3 twin linked lascanons gets more boom. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 19:49:31]]> GMT</pubDate>
				<author><![CDATA[ KayTwo]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ More guns. More shots mean more potential hits, which can mean more wounds or more <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost/increased explosions result. In a game of luck, the more dice you toss the better off you often are.<br /> <br /> The best would be more guns that all have twin linked anyway. Lots of shots that are likely to hit. :p]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 19:53:34]]> GMT</pubDate>
				<author><![CDATA[ Melevolence]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Always more guns.  1 Twinlinked shot will only ever yield 1 hit (unless using Necron telsa), but 2 shots may yield 2 hits, but at the very least have the same chance to hit as the 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shot.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 19:57:36]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Assuming the weapons are identical and the price is the same... 2 guns is always better than 1 twin-linked gun. It's just math.<br /> <br /> The only reason twin-linked is a thing is because it's usually cheaper or more convenient to twin-link a weapon than it is to take a second weapon.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 20:01:35]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Moar dakka, moar guns. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 20:13:48]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ It depends on the cost of twinlinking.<br /> <br /> If a laz cannon costs the same for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or another wep then it's always better to get another wep.<br /> <br /> If it's much cheaper like 30 pts for the laz and +5 pts for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> then <span class="glossaryitem" onmouseover='gp(126);'>TL</span> is a bit more efficent as it boosts the accuracy for 1/6th the cost of a second laz cannon.<br /> <br /> So for example if you had 210pts to buy laz cannons you could have 7 laz cannons or 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Laz cannons which would you prefer?]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 20:23:36]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/703166/8916900.page"><b>Timeshadow wrote:</b></a><br/>It depends on the cost of twinlinking.<br /> <br /> If a laz cannon costs the same for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or another wep then it's always better to get another wep.<br /> <br /> If it's much cheaper like 30 pts for the laz and +5 pts for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> then <span class="glossaryitem" onmouseover='gp(126);'>TL</span> is a bit more efficent as it boosts the accuracy for 1/6th the cost of a second laz cannon.<br /> <br /> So for example if you had 210pts to buy laz cannons you could have 7 laz cannons or 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Laz cannons which would you prefer?</div></blockquote><br /> Actually this is a good point.<br /> <br /> I believe the Tau codex has plenty of examples of 2 of a gun vs 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun.  Usually the single <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun is 5-10pts cheaper than buying 2 separate guns.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 20:36:53]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Another fun thing to add to "depends on the points cost," the value of the difference also depends on the model's <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> For a gun with 1 shot regular:<br /> <br /> For a model with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, one <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun makes 0.75 hits while two of the same gun makes 1.0 hits, a 25% increase in the number of hits.<br /> <br /> For a model with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, one <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun makes 0.889 hits, while two of the same gun makes 1.333 hits, a 33% increase in the number of hits.<br /> <br /> From that, the increase in number of hits goes up as <span class="glossaryitem" onmouseover='gp(14);'>BS</span> does, so it becomes steadily worth more points as a model's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> increases.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2016 23:35:54]]> GMT</pubDate>
				<author><![CDATA[ Red_Ink_Cat]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ The only time you might want a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun over adding more is if there is a restriction on how many can shoot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> flyers can only shoot 4 guns.  So you would probably be better with 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>’d rather then 6 normal.<br /> <br /> For a tank that can only fire one gun at full and snap the rest, I’m sure there is a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> breakpoint as to how 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>’d shot compares to 1 full, 1 snap.]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 00:02:38]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ Best case for a twin-linked weapon (BS3 and no other source of rerolls) it's worth 1.5 guns. Take two guns instead.]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 00:03:53]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/703166/8917325.page"><b>AnomanderRake wrote:</b></a><br/>Best case for a twin-linked weapon (BS3 and no other source of rerolls) it's worth 1.5 guns. Take two guns instead.</div></blockquote><br /> <br /> Like prev mentioned some platforms can only fire 2 weapons( Like <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s) or max 4 (flyers) so having a flyer with 8 guns is obviously not gonna be effective but having the same flyer with 4 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> guns works and is even a good boost. Same thing with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. The only platforms with unlimited weapon fire are fortifications and Super heavy/gargantuan (I think)]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 01:22:02]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/703166/8917321.page"><b>Nevelon wrote:</b></a><br/>The only time you might want a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gun over adding more is if there is a restriction on how many can shoot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> flyers can only shoot 4 guns.  So you would probably be better with 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>’d rather then 6 normal.<br /> <br /> For a tank that can only fire one gun at full and snap the rest, I’m sure there is a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> breakpoint as to how 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>’d shot compares to 1 full, 1 snap.</div></blockquote><br /> <br /> Or if points for 2nd gun is much more than linked. After all linked weapons tend to be cheaper than 2xnon linked weapon]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 09:56:07]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>Which is better, twin linking or adding extra guns?</title>
				<description><![CDATA[ I think it depends on <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, to be perfectly honest.  When you've got <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Orks and you're dealing with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 and 3, I'd say just go for the twin-link, as more dice (using my personal experience as reference) usually only mean many more misses, e.g. I feel more comfortable with Deffkoptas and their <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits than if I had the option to fire two times without <span class="glossaryitem" onmouseover='gp(126);'>TL</span>.  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4+, more guns for sure.  The rerolls really don't improve the probability per shot at that point.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 20:49:48]]> GMT</pubDate>
				<author><![CDATA[ KommissarKiln]]></author>
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