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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ Hi i am going to an ITC tournament early next year and want to bring my <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> army,<br /> alas i have found out <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> isn't quite competitive enough, and though i am in it for the games i would hate to get tabled 5 games in a row, <br /> therefor i have made these 2 lists.<br /> I will break down the thought behind them beneath the list  <br /> hoping to get some feedback from all you<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> List 1<br /> <br /> 2 X Chaos Lord [Axe of Khorne, Chaos Bike, Lightning Claw, Melta Bombs, Power Armour, Sigil of Corruption]<br /> <br /> <br /> Chaos Cultists [7x Cultists]<br /> ••••Cultist Champion [Autopistol, Take a shotgun]<br /> Chaos Cultists [7x Cultists, 7x Replace Autopistol with Autogun]<br /> ••••Cultist Champion [Autopistol]<br /> <br /> Maulerfiend [2x Lasher Tendrils]<br /> Soul Grinder [Phlegm Bombardment]<br /> <br /> Gorepack<br /> ••••Chaos Bikers [Biker Champion, 4x Bikers, Icon of Wrath, 2x Meltagun]<br /> ••••Chaos Bikers [Biker Champion, 4x Bikers, Icon of Wrath, 2x Meltagun]<br /> ••••Flesh Hounds [5x Flesh Hounds]<br /> ••••Flesh Hounds [5x Flesh Hounds]<br /> <br /> Cyclopia Cabal<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> <br /> So the idea is<br /> Join Chaos lord and 2 sorcerers to a bike squad X 2<br /> these will be my mini deathstars, i am a little in doubt in regards to the Psychic powers but i am guessing Telepathy and Biomancy on each squad.<br /> So the tactic would be to use the hounds to grab obj. in middle play field, Cultist in home, i would use mauler and soulgrinder as defence while my 2 bike squads go in the offence...<br /> <br /> Is this way off ??<br /> <br /> List 2<br /> <br /> Chaos Lord [Axe of Khorne, Chaos Bike, Lightning Claw, Melta Bombs, Power Armour]<br /> <br /> Chaos Cultists [7x Cultists]<br /> ••••Cultist Champion [Autopistol, Take a shotgun]<br /> Chaos Cultists [7x Cultists]<br /> ••••Cultist Champion [Autopistol, Take a shotgun]<br /> <br /> Soul Grinder [Phlegm Bombardment]<br /> Kytan Daemon Engine<br /> <br /> Gorepack<br /> ••••Chaos Bikers [3x Bikers, 2x Meltagun]<br /> ••••••••Biker Champion [Bolt Pistol, Close Combat Weapon]<br /> ••••Chaos Bikers [3x Bikers, 2x Meltagun]<br /> ••••••••Biker Champion [Bolt Pistol, Close Combat Weapon]<br /> ••••Flesh Hounds [13x Flesh Hounds]<br /> <br /> Cyclopia Cabal<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> ••••Sorcerer [2x Additional Mastery Level, Bike, Force Sword, Power Armour, Spell familiar, Veterans of the Long War]<br /> <br /> So the idea in this list is to put the whole cabal plus the lord in the flesh hound unit, this will be my deathstar thing, the powers for the psychers will be from telepathy + biomancy + Heretech<br /> the deathstar will roam around wreaking havock, while the Kytan wil hold midfield with bikes and cultists and soulgrinder will hold homefield.<br /> <br /> so what do you guys say ?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 15:52:42]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ I like both, to be honest im not sure gore pack is really worth the price because it gives easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and the units arent that resistant. Here is my list, which really looks like your. However, I find summoning a better way to avoid giving away <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and to control objectifs. Just like your, sorcerers and lord join flesh hounds or they can also split late game. Fateweaver chills in the air, summon and cast strenght D shot. Herald cast grimoire on flesh hounds, which gives them 3++ saves... With cursed earth or santuary you can easily keep them 2++ with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> 4+ / eternel warrior ( thanks to endurance ). Moreover, you can also cast invisibility on them or on herald s squad just to protect the grimoire. Nurglings come from <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and claim obj. It really worked well in tournament. Good luck man <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Tournament 1849<br /> <br /> <br /> <br />  <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> 522<br /> <br /> Lord junggernault Blood forged armor Sigil of corruption Axe of khorne Power fist 240<br /> <br /> Cultists x8 58<br /> <br /> Flesh hounds x14 224<br /> <br /> <br /> <br /> <br /> <br /> Cyclopia Cabal 580<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Jet pack Power Axe 130<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> <br /> <br /> <br /> Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> 747<br /> <br /> Fateweaver 300<br /> <br /> Herald Tzeentch <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Grimoire disc 150<br /> <br /> Pink horrors x11 99<br /> <br /> Pink horrors x12 108<br /> <br /> Nurglings x3 45<br /> <br /> Nurglings x3 45<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:01:43]]> GMT</pubDate>
				<author><![CDATA[ alex0911]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ nice list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> my only problem is, i have no bloodcrusher, no horrors no nurglings no fateweaver and no herald <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> well i like the gorepack cause it gives the bikes move through cover which tends to help me on the board <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> i am currently on my 16th set off dice cause i throw away when they fail me for the 3rd time in a row <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> i dont mind letting my dogs do a little dying for tying up, super shooters until some off my hardhitters get across the board, i need the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> for ekstra attacks or summoning.<br /> <br /> what powers psychic powers would you bring in the 2 lists i put up ?]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:10:35]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704448/8942772.page"><b>p_hansen81 wrote:</b></a><br/>nice list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> my only problem is, i have no bloodcrusher, no horrors no nurglings no fateweaver and no herald <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> well i like the gorepack cause it gives the bikes move through cover which tends to help me on the board <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> i am currently on my 16th set off dice cause i throw away when they fail me for the 3rd time in a row <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> i dont mind letting my dogs do a little dying for tying up, super shooters until some off my hardhitters get across the board, i need the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> for ekstra attacks or summoning.<br /> <br /> what powers psychic powers would you bring in the 2 lists i put up ?</div></blockquote><br /> <br /> Telepathy and biomancy are a most, however you should consider fulmination. The number 5 allows you to move the unit 18'' and number 6 allows you to switch pysker s squad with another unit, which can be REALLY good when you want to charge something too far or leave a loooooonnnng fight <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:17:48]]> GMT</pubDate>
				<author><![CDATA[ alex0911]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ yeah only problem is ITC nerfed soulswitch :(<br /> they made it no charge after soulswitch, but could still use it in a bind, soulswitch with kytan <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:33:25]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ yeah i know but wasnt sure if you play itc or not haha Then go with telepathy / biomancy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 16:45:30]]> GMT</pubDate>
				<author><![CDATA[ alex0911]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ was playing with the thought on list 2 to use heretech on one sorcerer to boost kytan,  <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 super heavy could be fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> if they field super heavy, use 1 of their weapons<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 17:27:49]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704448/8942750.page"><b>alex0911 wrote:</b></a><br/>Cyclopia Cabal 580<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Jet pack Power Axe 130<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> <br /> Sorcier <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Vet Juggernaut Power Axe 150<br /> </div></blockquote><br /> <br /> Did you mean Chaos Bike, not Juggernaut?]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 17:31:20]]> GMT</pubDate>
				<author><![CDATA[ Dark_Apostle_Spartachris]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ think he meant bike... it fits the points<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 17:34:50]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ yeah my bad <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 18:08:16]]> GMT</pubDate>
				<author><![CDATA[ alex0911]]></author>
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				<title>Re:[1850] - KDK + CSM</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704448/8942750.page"><b>alex0911 wrote:</b></a><br/><br /> <br /> <br /> <br /> <br /> <br /> <br /> Lord junggernault Blood forged armor Sigil of corruption Axe of khorne Power fist <br /> <br /> <br /> </div></blockquote><br /> <br /> I suggest switching axe of khorne for lightning claws for three reasons.<br /> <br /> 1. It's cheaper <br /> 2. Anything you'd need the <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 against you are probably using <span class="glossaryitem" onmouseover='gp(105);'>pf</span> anyway.<br /> 3. Shred is super useful<br /> <br /> I might be wrong but I'm putting a near exact list together and was wondering the thinking on your weapons.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 11:08:16]]> GMT</pubDate>
				<author><![CDATA[ Ecdain]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ Okay just to get the feedback for my list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> If you want to comment on Alex army list, you can find it in another post, but in this thread can you please comment on my army list ?]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 11:24:29]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704448/8944448.page"><b>p_hansen81 wrote:</b></a><br/>Okay just to get the feedback for my list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> If you want to comment on Alex army list, you can find it in another post, but in this thread can you please comment on my army list ?</div></blockquote><br /> <br /> My comment applies to you as well but involves you switching axe of khorne to <span class="glossaryitem" onmouseover='gp(105);'>pf</span>. Was a general lord load out comment that applies to both of you, his text was just cleaner to quote. Thanks for getting a little butt hurt though xD, just makes me want to not comment again.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 15:17:20]]> GMT</pubDate>
				<author><![CDATA[ Ecdain]]></author>
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				<title>[1850] - KDK + CSM</title>
				<description><![CDATA[ well wasn't really butt hurt, just think its easier for both him and me if comments are in the post one posted <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> but no worries. mine was also a general comment, if you look beyond your own post you can see you are not the only one commenting on a alexes list.<br /> Well as i see it the one thing the army misses, are offensive AP2 mostly for centurions, defensive AP2 there is in abundance from mauler and Soulgrinder and Kytan   ]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 15:51:46]]> GMT</pubDate>
				<author><![CDATA[ p_hansen81]]></author>
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