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		<title><![CDATA[Latest posts for the thread "[1850] - Raven Guard - TSF"]]></title>
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				<title>[1850] - Raven Guard - TSF</title>
				<description><![CDATA[ Going back to the Talon Strike Force and my <span class="glossaryitem" onmouseover='gp(757);'>RG</span> standby. Let me know what you think of the list.<br /> <br /> <u>Pinion Demi Company</u><br /> <br /> Shadow Captain Shrike<br /> 185 pts.<br /> <br /> Assault Squad<br /> Marines x9<br /> Flamer x2<br /> Jump Packs<br /> Sergeant<br /> Lightning Claw x2<br /> 210 pts.<br /> <br /> Devastator Squad<br /> Marines x9<br /> Lascannon x4<br /> Sergeant<br /> Storm Bolter<br /> Chainsword<br /> 225 pts.<br /> <br /> Tactical Squad 1<br /> Marines x5<br /> Grav Gun<br /> Sergeant<br /> Combi-Grav<br /> Razorback<br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span><br /> Dozer Blade<br /> Extra Armor<br /> Storm Bolter<br /> 204pts.<br /> <br /> Tactical Squad 2<br /> Marines x5<br /> Plasma Gun<br /> Sergeant<br /> Combi-Plasma<br /> 109 pts.<br /> <br /> Tactical Squad 3<br /> Marines x5<br /> Plasma Gun<br /> Sergeant<br /> Combi-Plasma<br /> 109 pts.<br /> <br /> Scout Bike Squad<br /> Bikers x2<br /> Sergeant<br /> Combi-Grav<br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x9<br /> Sergeant<br /> Bolter<br /> Camo Cloak x10<br /> 130 pts.<br /> <br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x9<br /> Sergeant<br /> Bolter<br /> Camo Cloak x10<br /> 130 pts.<br /> <br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x9<br /> Sergeant<br /> Bolter<br /> Camo Cloak x10<br /> 130 pts.<br /> <br /> <u>10th Co. Task Force</u><br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x8<br /> Heavy Bolter<br /> Sergeant<br /> Bolter<br /> 118 pts.<br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x8<br /> Heavy Bolter<br /> Sergeant<br /> Bolter<br /> 118 pts.<br /> <br /> Scout Squad<br /> Scouts x9<br /> Bolter x8<br /> Heavy Bolter<br /> Sergeant<br /> Bolter<br /> 118 pts.<br /> <br /> Which comes to 1850 points if my math serves me.<br /> <br /> <u>The cunning plan</u><br />      10th Co. infiltrates into covered positions, they get Stealth without Camo Cloaks as long as they don't move (which they won't be doing since they're solely providing fire support) and they get Precision Shots for turn 1 (Heavy Bolters with Precision Shots? Yes Please!). Also Infiltrating will be Shrike with the Assault Squad (updated in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> yes this is allowed). The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad starts on the board with on of the 10 man Bolter Scouts spotting for them and giving Ignores Cover (and some more ablative wounds for those Lascannons). The remaining personnel will start in Outflanking Reserves (which thanks to Talon Strike Force I can roll for on Turn 1). The Scout Bikes will escort the Razorback so they can keep up and provide Ignore cover (which should apply to the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> as well) and the escorted units get Stealth on the turn they come in as long as they're close enough to the Scouts. So that's my cunning plan, only issue is that I'm heavily (totally) reliant on those Devastators for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. <br /> <br /> Comments? Criticisms?]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 00:55:55]]> GMT</pubDate>
				<author><![CDATA[ Aedgar Perri]]></author>
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				<title>[1850] - Raven Guard - TSF</title>
				<description><![CDATA[ I guess why are you playing so many scouts? You're fielding 54 models just of scouts, then another 25 regular marines. You want to paint this many models? You have an insane amount of Bolters for someone not playing Imperial Fists. I think you'll suffer against anti-tank, against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, against flyers, anything that's not straight up infantry with a 5+ save or worse. A couple of Whirlwinds or Thunderfire Cannons will make your life very hard. A full Gladius opponent at 1850 will have Obj. Sec. and be much more mobile after T1. You also aren't really using the benefits of the Talon Strike Force (no reserves, few assaulters to make sure of Know When To Fade) or the Pinion Demi-Co to their fullest extent either.<br /> <br /> Coolest/best use of the Pinion I think is your Scout Squads leading on Tacticals to enfilade by Outflanking, while your backline Scouts (maybe with Sniper Rifles) give Thunderfires or similar Ignore Cover. You easily have enough models for that strategy already, and you can take 1-5 Scout Squads inside that formation by itself. I would use your Auxiliary to add more oomph to your list, whether that's via a SSKT (one of the best delivery systems for Vanguard Vets in the game), a 1st Co Task Force with Sternguard and pods, anything that's packing more than Bolters. I'm not an <span class="glossaryitem" onmouseover='gp(757);'>RG</span> expert by any means so I'm not sure what the best Talon lists look like, but I can't imagine this number of sheer infantry is recommended.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 06:21:46]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Alcyon]]></author>
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				<title>[1850] - Raven Guard - TSF</title>
				<description><![CDATA[ Im a bit confused as with the above post your using a list that takes away the advantages of the raven guard chapter tactics, only one unit will be using the rules fully, take out the 2 smaller <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and you have more assault marines again.<br /> <br /> Try cutting down on the size of scout squads a bit and add in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> as a dedicated transort with multimelta, the blind launcher will help your Assault marines and the multimelta will add a bit to your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (which is non existent) it also gives you a fast unit for capping objectives.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 08:51:25]]> GMT</pubDate>
				<author><![CDATA[ kezwick]]></author>
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				<title>[1850] - Raven Guard - TSF</title>
				<description><![CDATA[ <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/96c25d77e924103a54f12b3a57382371.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704496/8944287.page"><b>kezwick wrote:</b></a><br/>Im a bit confused as with the above post your using a list that takes away the advantages of the raven guard chapter tactics, only one unit will be using the rules fully, take out the 2 smaller <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and you have more assault marines again.</div></blockquote><br /> <br /> You realize that all the units on the board will take advantage of "Strike from the Shadows"? all my units that start on the board will have either a 2+ or 3+ cover save. Also you're required to have 3 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads in a Pinion Demi Co. You can't swap them for Assault Marines.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/80e27f04eba2d9bd0c9a55e6396075db.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704496/8944152.page"><b>Inquisitor Alcyon wrote:</b></a><br/> You also aren't really using the benefits of the Talon Strike Force (no reserves, few assaulters to make sure of Know When To Fade) or the Pinion Demi-Co to their fullest extent either.<br /> <br /> Coolest/best use of the Pinion I think is your Scout Squads leading on Tacticals to enfilade by Outflanking, while your backline Scouts (maybe with Sniper Rifles) give Thunderfires or similar Ignore Cover.</div></blockquote><br /> <br /> Dude, all my tacticals and 3 of my Scouts (Scout bikers and 2 Scout Squads) are outflanking, they take advantage by outflanking and gaining stealth the turn they come in, which is potentially turn 1. Also you can't take Thunderfire in a TSF and sniper scouts suck.]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 22:28:40]]> GMT</pubDate>
				<author><![CDATA[ Aedgar Perri]]></author>
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