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I guess why are you playing so many scouts? You're fielding 54 models just of scouts, then another 25 regular marines. You want to paint this many models? You have an insane amount of Bolters for someone not playing Imperial Fists. I think you'll suffer against anti-tank, against MEQ, against flyers, anything that's not straight up infantry with a 5+ save or worse. A couple of Whirlwinds or Thunderfire Cannons will make your life very hard. A full Gladius opponent at 1850 will have Obj. Sec. and be much more mobile after T1. You also aren't really using the benefits of the Talon Strike Force (no reserves, few assaulters to make sure of Know When To Fade) or the Pinion Demi-Co to their fullest extent either.
Coolest/best use of the Pinion I think is your Scout Squads leading on Tacticals to enfilade by Outflanking, while your backline Scouts (maybe with Sniper Rifles) give Thunderfires or similar Ignore Cover. You easily have enough models for that strategy already, and you can take 1-5 Scout Squads inside that formation by itself. I would use your Auxiliary to add more oomph to your list, whether that's via a SSKT (one of the best delivery systems for Vanguard Vets in the game), a 1st Co Task Force with Sternguard and pods, anything that's packing more than Bolters. I'm not an RG expert by any means so I'm not sure what the best Talon lists look like, but I can't imagine this number of sheer infantry is recommended.
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