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		<title><![CDATA[Latest posts for the thread "Build-your-own Land Raider"]]></title>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ I thought I'd take a crack at the custom Land Raider problem and see if I can't deal with the annoying problem of varying transport capacity, and possibly add a few extra options along the way.<br /> <br /> UPDATE: As requested the hull grav-cannon and the Neutron Beam Laser have been added.<br /> <br /> Land Raider (160pts)<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14-14-14, <span class="glossaryitem" onmouseover='gp(661);'>HP</span> 4<br /> Unit: 1 Land Raider.<br /> Type: Vehicle (Tank, Transport).<br /> Wargear: Searchlight, Smoke Launchers.<br /> Special Rules: Assault Vehicle, Power of the Machine Spirit*<br /> Transport: ** capacity. No fire points, side and front ramp access.<br /> <br /> *<span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> for Chaos Land Raiders isn't a typo; lore descriptions of the Dark Mechanicum/forbidden AI tech make it seem more like a Chaos rule than an Imperial rule in the first place and their Land Raiders started out with it anyway (see: 30k rules).<br /> <br /> **When purchasing a Land Raider designate it as one of the following:<br /> Transport: Capacity 16 models. A Transport Land Raider must purchase one sponson weapon system and one hull weapon system.<br /> Medium: Capacity 12 models. A Medium Land Raider must purchase one sponson and one hull weapon system.<br /> Heavy: Capacity 6 models. A Heavy Land Raider must purchase one sponson and one hull weapon system. A Heavy Land Raider may purchase a second sponson weapon (which must be available to Transport-weight variants) or a defensive upgrade.<br /> <br /> Hull Weapon Systems:<br /> Twin-Linked Heavy Bolter or Twin-Linked Heavy Flamer: +20pts<br /> Twin-Linked Incinerator (<span class="glossaryitem" onmouseover='gp(305);'>GK</span> only): +30pts<br /> Twin-Linked Assault Cannon: +40pts.<br /> Augury Scanner or Twin-Linked Psycannon (<span class="glossaryitem" onmouseover='gp(305);'>GK</span> or Inquisition only): +50pts.<br /> The following systems are available to Medium or Heavy Land Raiders:<br /> Twin-Linked Multi-Melta: +30pts<br /> Flamestorm Cannon or Grav-Cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span>: +40pts<br /> The following systems are only available to Heavy Land Raiders:<br /> Twin-Linked Lascannon: +40pts.<br /> Helios Launcher* or Plasma Destroyer: +60pts.<br /> Magna-Melta or Avenger Mega-Bolter: +70pts.<br /> Demolisher Cannon, Thunderfire Cannon, Neutron Beam Laser: +80pts. A Land Raider with a Neutron Beam Laser becomes a Relic of the Armoury.<br /> *Treat the Helios Launcher as a two-shot Whirlwind Launcher that may choose to fire Castellan, Vengeance, or Hyperios rounds.<br /> <br /> Sponson Weapons:<br /> Two Twin-Linked Heavy Bolters, Two Twin-Linked Heavy Flamers, Two Hurricane Bolters: +30pts.<br /> Two Lascannons: +40pts.<br /> Two Twin-Linked Psycannons (Grey Knights or Inquisition only): +50pts<br /> The following systems are only available to Medium or Heavy Land Raiders:<br /> Twin-Linked Multi-Melta, Flamestorm Cannon: +50pts.<br /> Quad Heavy Bolter, Twin-Linked Lascannon, Laser Destroyer, Twin-Linked Plasma Cannon: +60pts.<br /> <br /> Defensive Upgrades:<br /> A Heavy Land Raider may purchase one of the following:<br /> Siege Shield: +20pts. A Land Raider with a Siege Shield doesn't have a forward access point.<br /> Ferromagnetic Invulnerability: +50pts. A Land Raider with Ferromagnetic Invulnerability becomes a Relic of the Armoury*.<br /> <br /> *Updated Relic of the Armoury: You may include one model with this rule in your Primary Detachment, you may not include any models with this rule in any secondary detachments. If your Warlord is a Keeper of the Armoury (varies by Codex; Techmarines, the Master of the Forge, Interrogator-Chaplains, and Warpsmiths all qualify. Let me know if I'm missing someone.) his detachment may include any number of models with this rule.<br /> <br /> Land Raiders of any type may purchase the following upgrades:<br /> Dirge Caster, Warpflame Gargoyles: +5pts (Chaos only)<br /> Dozer Blade, Extra Armour: +10pts<br /> Up to 2 Hunter-Killer Missiles: +10pts each (Imperium only)<br /> Frag Assault Launchers: +10pts (Transport or Medium-weight only)<br /> One pintle-mounted weapon:<br /> Storm Bolter (Imperium) or Twin-Linked Bolter (Chaos): +5pts<br /> Combi-Weapon: +7pts<br /> Heavy Bolter or Heavy Flamer: +10pts<br /> Havoc Launcher: +12pts (Chaos only)<br /> Multi-Melta: +15pts<br /> <br /> Availability:<br /> A Land Raider constructed using these rules may be taken as a Heavy Support choice or in a formation in place of any other sort of Land Raider by the following armies: Chaos Space Marines, Space Marines, Blood Angels, Dark Angels, Space Wolves, Tyrant's Legion. A Land Raider constructed as a Medium or Transport-weight vehicle may be taken in place of any other Land Raider in a Deathwatch, Grey Knights, or Inquisition army.<br /> <br /> Some old favourites, using this system:<br /> Land Raider Phobos (classic): Medium-weight, twin-linked heavy bolter hull, twin-linked lascannon sponsons. 240pts.<br /> Land Raider Crusader: Transport-weight, hurricane bolter sponsons, twin-linked assault cannon hull, frag assault launchers. 240pts.<br /> Land Raider Redeemer: Medium-weight, flamestorm cannon sponsons, twin-linked assault cannon hull, frag assault launchers. 260pts.<br /> Land Raider Terminus Ultra: Heavy-weight, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon and single lascannon sponsons, twin-linked lascannon hull. 300pts.<br /> <br /> And some entertaining new variations:<br /> Land Raider Avenger: Heavy-weight, Avenger mega-bolter hull, quad-heavy bolter sponsons, twin heavy bolter sponsons. 320pts for an avalanche of lead (18 twin-linked heavy bolter shots, and seven S7/AP3 shots from the main gun).<br /> Land Raider Vengeance: Heavy-weight, Plasma Destroyer hull, twin-linked plasma cannon sponsons. 280pts. Plasma-explosion-wave of doom.<br /> Land Raider Schizophrenia: Light-weight, heavy flamer hull, single lascannon sponsons, pintle multi-melta, frag assault launchers. 255pts. Is it a tank destroyer? An assault transport? An infantry-suppression tank? Who knows?]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 18:32:40]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Exalted for Land Raider Schizophrenia. <br /> <br /> It feels like you could cut the medium version and just distribute the upgrades between transport and heavy, but that might mess up some of the classic variants. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 20:38:18]]> GMT</pubDate>
				<author><![CDATA[ gnome_idea_what]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ I like it! <br /> <br /> Not sure how this would affect points but I always felt <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> should have the invincible behemoth rule. While not true super heavies (and thus not all their rules) they shouldn't be one hit killed outside of D weapons either. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 20:59:24]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ I like it. <br /> <br /> Avenger mega bolter land raider sounds funny. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 21:02:35]]> GMT</pubDate>
				<author><![CDATA[ jhe90]]></author>
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				<title>Re:Build-your-own Land Raider</title>
				<description><![CDATA[ What, no Grav Cannon with Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span> option like the Land Raider Excelsior?]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 05:51:11]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Can someone in layman tell me the difference between the Transport/medium/heavy hulls ?<br /> <br /> I see the extra sponson  for the heavy and the different capacity's but i don't understand the deahwatch/grey knigth bit between the med and the transport bit ( sorry own zero <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> books ) ]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 06:17:13]]> GMT</pubDate>
				<author><![CDATA[ kambien]]></author>
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				<title>Re:Build-your-own Land Raider</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705829/8971286.page"><b>casvalremdeikun wrote:</b></a><br/>What, no Grav Cannon with Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span> option like the Land Raider Excelsior?</div></blockquote><br /> <br /> I don't particularly like grav-cannons on principle, but I'll add it if you really want.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/705829/8971316.page"><b>kambien wrote:</b></a><br/>Can someone in layman tell me the difference between the Transport/medium/heavy hulls ?<br /> <br /> I see the extra sponson  for the heavy and the different capacity's but i don't understand the deahwatch/grey knigth bit between the med and the transport bit ( sorry own zero <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> books ) </div></blockquote><br /> <br /> It's a convenient shorthand for the bigger gun/smaller transport capacity relationship in existing Land Raiders (most of the ones that exist today carry 10-12, the ones with really big guns (Ares, Helios, Achilles) carry 6, the Crusader carries 16 and has much lighter guns). I defined classes of Land Raider for ease of use, other build-your-own Land Raider rulesets I've seen give a starting capacity of 16 or 20 and make every gun option subtract from it.<br /> <br /> The Deathwatch/<span class="glossaryitem" onmouseover='gp(305);'>GK</span>/Inquisition restriction to transport/medium only is supposed to be a nod to their motor pool's focus on transports and their lack of dedicated battle tanks/artillery vehicles.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 11:19:31]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Sounds pretty good.  The Grav-cannon does really need to be there as it's the only current Land Raider variant your list can't make.<br /> <br /> On a side note, I'd probably restrict what sponson/hull weapons the transport version has further.  Probably just Heavy Flamers, Heavy bolter, Hurricane Bolters and Assault cannons on the hull.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 18:07:16]]> GMT</pubDate>
				<author><![CDATA[ ScarVet101]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ I dunno, still seems too much like the Ork "Lifta-Droppa" these grav guns.<br /> Interesting concept anyway.<br /> Glad the invincible armored box got some love. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 18:11:04]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/705829/8972262.page"><b>ScarVet101 wrote:</b></a><br/>Sounds pretty good.  The Grav-cannon does really need to be there as it's the only current Land Raider variant your list can't make.<br /> <br /> On a side note, I'd probably restrict what sponson/hull weapons the transport version has further.  Probably just Heavy Flamers, Heavy bolter, Hurricane Bolters and Assault cannons on the hull.</div></blockquote>I agree with this on the restrictions.  I really like these rules and maybe I can convince some people to let me play-test them. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2016 15:36:59]]> GMT</pubDate>
				<author><![CDATA[ Battlesong]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Need "Artillery version" option.<br /> <br /> Laser Destroyer Cannon replaces troop transport capacity.  Has two twin-linked lascannon sponsons.<br /> <br /> Basically, a super-heavy Vindicator, using laser weaponry instead of ballistic weaponry.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2016 06:46:20]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69e29545b305611dbbc9289610606b88.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705829/8978424.page"><b>Stormonu wrote:</b></a><br/>Need "Artillery version" option.<br /> <br /> Laser Destroyer Cannon replaces troop transport capacity.  Has two twin-linked lascannon sponsons.<br /> <br /> Basically, a super-heavy Vindicator, using laser weaponry instead of ballistic weaponry.</div></blockquote><br /> <br /> I was looking at the Neutron Laser on the tank-destroyer Sicaran/Vindicator as a possibility, the point that gave me pause was making a fourth version with no transport capacity for it. Attaching it to the artillery hull and making it a Relic of the Armoury to reduce spammability could work, between the cost, the feedback rule, and the limitations on use.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 13:48:29]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ I think <span class="glossaryitem" onmouseover='gp(87);'>LR</span> need to be moved up the scale of the game dramatically.<br /> <br /> Made into a hybrid super heavy tank and transport. Remove 1 shot potential - Increase firepower - Also an invo save.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 14:02:12]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ You missed out Daemonic Possession and Destroyer from the Upgrades <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Doesn't the five lascannons one have some sort of overload rule where lots of 1's to hit make it backfire? ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2016 01:20:25]]> GMT</pubDate>
				<author><![CDATA[ lindsay40k]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Talking about superheavies, there's always the Typhon Siege Tank. It's technically built on a Spartan chassis, but it's really just a Land Raider.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2016 02:13:36]]> GMT</pubDate>
				<author><![CDATA[ Frozen Ocean]]></author>
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				<title>Build-your-own Land Raider</title>
				<description><![CDATA[ Cavalier<br /> Hull Twin linked Avenger Mega bolter<br /> Sponson Hurricane Heavy bolter<br /> Pintle Heavy Storm bolter<br /> Class Heavy<br /> <br /> Ominous<br /> Hull Twin linked Deathwind launcher (barrage)<br /> Sponson1 Twin linked dual Cyclone launcher (Frag/Krak/Flakk)<br /> Sponson2 Twin linked dual Cyclone launcher (Frag/Krak/Flakk)<br /> Class Heavy]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2016 23:46:48]]> GMT</pubDate>
				<author><![CDATA[ Bishop F Gantry]]></author>
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