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		<title><![CDATA[Latest posts for the thread "[750] - Space Marines - Choose Chapter"]]></title>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ Hey Dakka, <br /> Drafted up a small 750point space marine list I'm going to be playing with in a doubles tourney soon: opponents generated on the day so everyone has to be as <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> as possible.<br /> No hyper competitive lists that I know of, but a few players I know will be looking to lay down some hurt.<br /> Games will be objective based, so please bear in mind when offering criticism; I'm aware list doesn't exactly lay down the most unwitherable firepower.<br /> <br /> areas for help are which chapter tactics? if special weapons should be used?, and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot?<br /> <br /> the core of the force is 3 Razorbacks with assault cannons, thunderfire cannon, 2 unupgraded 6 man tactical squads, and a stormtalon gunship with the twin-linked lascannon.<br /> they're painted ultramarines (2nd company)(surprise), though I can use whichever chapter tactics I want.<br /> <br /> the contenders are:<br /> <br /> Ultramarines, either using Sicarius to eat challenges and help the Stormtalon come in with reserves fethery, maybe infiltrate up a tactical squad?<br /> <br /> White Scars, using Kor'sarro Khan to confer 'Scouts' to white scars in razorbacks, thus conferring infiltrate, and critically: outflank, to the majority of the force? also eating other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s alive.<br /> <br /> Iron hands: using vanilla captain with sword/burning blade as a beatstick: but giving <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to my moderate contingent of infantry, and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> to 4 vehicles and a character?<br /> <br /> Thoughts Dakka?<br /> you guys always seem to come through for me, as ever all comments and criticisms appreciated!<br /> (Yes, one razorback will be containing JUST the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, Riding solo for some space marine Heroics) (nothing at all to do with the lack of points for an entourage)<br /> <br /> Leaning towards the Scars personally, if only for the mass outflank gimic deployment, starting with only a thunderfire tucked away, before 3 tanks and a flier join the battle from the edges...<br /> <br /> Cheers in advance people;<br /> GamerGuy]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 21:53:52]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ was it the list format guys?<br /> (apologies, was under considerable time restraint)<br /> <br /> (Core<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Troops:<br /> Tactical Squad<br /> additional marine<br /> Razorback<br /> Twin-linked Assault Cannon<br /> <br /> Tactical Squad<br /> additional marine<br /> Razorback<br /> Twin-linked Assault Cannon<br /> <br /> Fast Attack:<br /> Razorback<br /> Twin-linked Assault Cannon<br /> <br /> Stormtalon Gunship<br /> Twin-linked Lascannon<br /> <br /> Heavy Support:<br /> Thunderfire Cannon<br /> <br /> ------------------------------------<br /> have removed ultramarines and sicarius from the runnings;<br /> do we think Khan is worth the 125pts price tag for outflank deployment? or should I take 125pts worth of captain and Iron Hands to make infantry a little tougher and confer <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> to my vehicles?<br /> <br /> Cheers, <br /> GamerGuy<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Update:<br /> Just received a text message, points are being upped to 1k by popular demand... I don't have the minis (new army) unless I run Calgar... thoughts? play gunline tactics; then use calgar as assault deterrant? maybe run an aegis defence line to protect razors, play for the ranged firefight? got double access to one doctrine + one of the other two if I run calgar, so fire should be efficient, and calgar should eat anything alive that gets too close in 1000pts?<br /> <br /> Can you see this being remotely viable? or should I just drop out?<br /> GamerGuy<br />  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 11:47:19]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ 1st  bare marines without upgrades are a waste,<br /> You should add something to them<br /> 2nd if you count on razors i would advice to add following:<br /> Make tacsquads 5 man with lascannon<br /> Add a devastator squad with 4 missile launchers and herubim<br /> As <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> add a tech marine with servo harness or a comersion beamer (on bike is better)<br /> With this you will have a gunn line with both anti horde and ani elite/vehicles<br /> With two tech marines you can gave two ruins in your deployment confer a 3+ cover save<br /> Tech marines can repair razors<br /> Thunderfire cannon is a god-like by itself<br /> Tactics can be <span class="glossaryitem" onmouseover='gp(445);'>IH</span> for better repairs and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> or ultramarines for rerols]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2016 05:24:24]]> GMT</pubDate>
				<author><![CDATA[ Xiber]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ hey; thanks for the pointers!<br /> <br /> few quiries, if you're open to discuss...<br /> <br /> 1st Bare Marines were 6 to max out the transport capacity, thy only need to sit on objectives, I'm not counting on them killing anything? throwing a lascannon in would be appealing, but there's no firing points on a razor? and if they're on foot due to transport destruction or necessity to capture objectives: surely a weapon that can be fired on the move would be better?<br /> <br /> 2nd /\<br /> <br /> 3rd Devastators seem best with grav cannons in a pod? if buying new units I can be specific on how I loadout... <br /> <br /> 4th I was only having to gunline due to having to run calgar in place of Khan. khan makes those razors hella mobile?  for future low point games (750?) would you recommend swapping Khan out for a cheaper <span class="glossaryitem" onmouseover='gp(56);'>hq</span> like Chronus, and spending the bonus points upgrading the tactical squads?]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2016 09:12:01]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ If you are just taking naked marines as a tax, they will never do anything but die.  Give them some tools, and you will be surprised by what they can accomplish.  If you just want 5 naked guys with bolters, take scouts.  They at least get a lot of special rules to help out.<br /> <br /> If you are taking TLAsC razors, you want to move them up aggressively.  I’d put a 5 man squad with a melta/c-melta sarge in there.  <br /> <br /> Don’t bother with an empty razor.  You are not getting them for free, and they are pretty fragile for their points.  I’d rather take a TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeder for the points, or scrape a few more up and get a real tank.  The speeder might be more fragile on paper, but can jink, fire better on the move, and hang back at a safe distance.  So probably has a better chance of survival.<br /> <br /> I prefer the skyhammers on my talon, by can see a desire of the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>.<br /> <br /> Adding <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> is not a bad call.  Podding grav is good, better with formations or a CTDA captain.  Another option would be to stick 2 grav cannons in a rhino and move them up with the tacs, shooting out the top hatch.  Or just go with a classic camping build of 4xLC in some ruins.<br /> <br /> You have a lot of ways you can go with your list.  It’s hard to give specific advice.  Different chapters play differently, and the style strikes people in various ways.  What sounds fun to you?<br /> <br /> One thing you might want to do is give formations a good look, especially if you want to get competitive.  It would require a complete re-work of your list though.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2016 13:37:47]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f155bf20ad1de58f916d28be3904c7cc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707866/9013836.page"><b>GamerGuy wrote:</b></a><br/>hey; thanks for the pointers!<br /> <br /> few quiries, if you're open to discuss...<br /> <br /> 1st Bare Marines were 6 to max out the transport capacity, thy only need to sit on objectives, I'm not counting on them killing anything? throwing a lascannon in would be appealing, but there's no firing points on a razor? and if they're on foot due to transport destruction or necessity to capture objectives: surely a weapon that can be fired on the move would be better?<br /> <br /> 2nd /\<br /> <br /> 3rd Devastators seem best with grav cannons in a pod? if buying new units I can be specific on how I loadout... <br /> <br /> 4th I was only having to gunline due to having to run calgar in place of Khan. khan makes those razors hella mobile?  for future low point games (750?) would you recommend swapping Khan out for a cheaper <span class="glossaryitem" onmouseover='gp(56);'>hq</span> like Chronus, and spending the bonus points upgrading the tactical squads?</div></blockquote><br /> <br /> Let me explain it a little bit<br /> first of all I am not a very experienced player from tournament point of view, so have it in mind while reading my reply<br /> <br /> in my advice I was concentrated on your original idea of army list, and models you already have and minimizing additional money investment, so you have to buy <span class="glossaryitem" onmouseover='gp(29);'>dev</span> box and a tech marine and a list was lore friendly) so it was a gunline army<br /> <br /> 1st and 2nd: Bare marines, take your dices and check for your self who will win a fight 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> with plasma vs 6 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> bolters only,they cost nearly the same and bolters can't kill a rhino in one lucky shot, plasma - can because of S7 and AP2<br /> why las cannon? because of razorbacks, they have no firing points, and if you drive more than 6" razor has to fire snapshots, with 48" range of lascannon you can sit on objective and pop up enemy vehicles or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> while your razors kill infantry\bikes\lots of things<br /> for the price of las cannon you can switch to melta\combi melta for both <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, but in this case it will be better to take a rhino or drop pod (much better <span class="glossaryitem" onmouseover='gp(71);'>imho</span>)<br /> <br /> 3rd use magnets! it is not that difficult) or buy <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and two <span class="glossaryitem" onmouseover='gp(29);'>dev</span> boxes and you have guys with all sorts of heavy guns<br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with grav guns are god in pods, especially if you give them relentless and rerolls to hit, but in regular <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> I will take centurions over them, because of semi-relentless, 2+ save, splitfire, ignoring night fight and additional bolter shots from armpit mounted bolters)<br /> <br /> 4th so you already had a game you were preparing for? tell us how it was going, what armies were opposing you, what targets were difficult for you?<br /> Khan is a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, using him to make mediocre razors a little bit better? he is pricey for a 750 pts army, he actually shines in gladius when you take tons of rhinos with grav cannons  and some meltaguns support<br /> <br /> as a general advice on how to change you army to be more solid I prefer this:<br /> - get rid of razors make a rhinos from them, razors die too easy to invest points in them<br /> - load out your tacs as following: melta\combi-melta or plasma\combi plasma or solo grav cannon<br /> - get yourself a drop-pod, it is always useful, since 5th edition, put a melta squad in it<br /> - (not sure about this) change las cannons on Storm Talon for skyhammer misseles, three 60" S7 ap4 shots is a good thing and is ceaper than las<br /> - get your self a rapid response squad, bike squad with double grav or scouts with <span class="glossaryitem" onmouseover='gp(456);'>LS</span> storm or regular <span class="glossaryitem" onmouseover='gp(456);'>LS</span> with bolters or multimeltas ( i personaly use both bikers and scouts with shotguns in <span class="glossaryitem" onmouseover='gp(456);'>LS</span> storm with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> - if you take biker librarian ( a good generic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) you can take bikers as troops so they get obsec<br /> - <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is a masterpiece <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, nothing to add here<br /> - when making a list think what you can do with it and can it deal with common types of targets?<br />  <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (AV13 -14  should be dealt with melta or (less effective) las cannons)  <br /> light transports like rhino (S6 or S7 in numbers)<br /> Light infantry ( bolters(sic!) and <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, flamers)<br /> elite infantry (2+ 3+ saves - gav + plasma for  them)<br /> and what you can do to counter same tools from opponent<br /> <br /> hope this will help you ]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2016 18:09:04]]> GMT</pubDate>
				<author><![CDATA[ Xiber]]></author>
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				<title>[750] - Space Marines - Choose Chapter</title>
				<description><![CDATA[ wow sorry guys response is late, been a hectic few days!<br /> <br /> thanks for the feedback, I've altered the list as follows:<br /> <br /> Added another small Tactical Squad<br /> <br /> Tactical Squads now have matching Combis and special weapons, to make the list as <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> as possible, there's one flamer, one plasma and one melta. <br /> <br /> Yup, Khan was an attempt to take the mediocre Razors and make a slightly more genuine threat, while also bringing a character, which I was hoping would be dangerous at these points. he's been dropped sadly due to a lost ebay auction :( <br /> <br /> you've all been a great help, will keep the community posted as the army evolves and gets somemore action on the tabletop!<br /> <br /> Cheers, <br /> GamerGuy<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Update;<br /> Just acquired a 30th anniversary 'Imperial Marine' from a friend<br /> <br /> -which Tactical Squad should I stick him in?<br /> Combi-Plasma & Plasmagun<br /> Combi-Melta & Meltagun<br /> Combi-Flamer & Flamer<br /> <br /> Disintegrator weaponry seems to synergise best with Plasma loadout?<br /> <br /> Cheers,<br /> GamerGuy]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 13:50:43]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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