GamerGuy wrote:hey; thanks for the pointers!
few quiries, if you're open to discuss...
1st Bare Marines were 6 to max out the transport capacity, thy only need to sit on objectives, I'm not counting on them killing anything? throwing a lascannon in would be appealing, but there's no firing points on a razor? and if they're on foot due to transport destruction or necessity to capture objectives: surely a weapon that can be fired on the move would be better?
2nd /\
3rd Devastators seem best with grav cannons in a pod? if buying new units I can be specific on how I loadout...
4th I was only having to gunline due to having to run calgar in place of Khan. khan makes those razors hella mobile? for future low point games (750?) would you recommend swapping Khan out for a cheaper
hq like Chronus, and spending the bonus points upgrading the tactical squads?
Let me explain it a little bit
first of all I am not a very experienced player from tournament point of view, so have it in mind while reading my reply
in my advice I was concentrated on your original idea of army list, and models you already have and minimizing additional money investment, so you have to buy
dev box and a tech marine and a list was lore friendly) so it was a gunline army
1st and 2nd: Bare marines, take your dices and check for your self who will win a fight 5
tac with plasma vs 6
tac bolters only,they cost nearly the same and bolters can't kill a rhino in one lucky shot, plasma - can because of S7 and AP2
why las cannon? because of razorbacks, they have no firing points, and if you drive more than 6" razor has to fire snapshots, with 48" range of lascannon you can sit on objective and pop up enemy vehicles or
MC while your razors kill infantry\bikes\lots of things
for the price of las cannon you can switch to melta\combi melta for both
tac squads, but in this case it will be better to take a rhino or drop pod (much better
imho)
3rd use magnets! it is not that difficult) or buy
tac squad and two
dev boxes and you have guys with all sorts of heavy guns
Devs with grav guns are god in pods, especially if you give them relentless and rerolls to hit, but in regular
CAD I will take centurions over them, because of semi-relentless, 2+ save, splitfire, ignoring night fight and additional bolter shots from armpit mounted bolters)
4th so you already had a game you were preparing for? tell us how it was going, what armies were opposing you, what targets were difficult for you?
Khan is a good
HQ, using him to make mediocre razors a little bit better? he is pricey for a 750 pts army, he actually shines in gladius when you take tons of rhinos with grav cannons and some meltaguns support
as a general advice on how to change you army to be more solid I prefer this:
- get rid of razors make a rhinos from them, razors die too easy to invest points in them
- load out your tacs as following: melta\combi-melta or plasma\combi plasma or solo grav cannon
- get yourself a drop-pod, it is always useful, since 5th edition, put a melta squad in it
- (not sure about this) change las cannons on Storm Talon for skyhammer misseles, three 60" S7 ap4 shots is a good thing and is ceaper than las
- get your self a rapid response squad, bike squad with double grav or scouts with
LS storm or regular
LS with bolters or multimeltas ( i personaly use both bikers and scouts with shotguns in
LS storm with
HF)
- if you take biker librarian ( a good generic
HQ btw) you can take bikers as troops so they get obsec
-
TFC is a masterpiece
imho, nothing to add here
- when making a list think what you can do with it and can it deal with common types of targets?
LR (AV13 -14 should be dealt with melta or (less effective) las cannons)
light transports like rhino (S6 or S7 in numbers)
Light infantry ( bolters(sic!) and
TFC, flamers)
elite infantry (2+ 3+ saves - gav + plasma for them)
and what you can do to counter same tools from opponent
hope this will help you