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		<title><![CDATA[Latest posts for the thread "[1000] - Renegade and Heretics - 1st gunline army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Renegade and Heretics - 1st gunline army"]]></description>
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				<title>[1000] - Renegade and Heretics - 1st gunline army</title>
				<description><![CDATA[ I have used R&H before as artillery support for my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or Daemons but this is my first attempt at a full R&H list. The tactic is to line up the infantry from the unending host in front of the artillery for a 3+ cover save and have them walk back onto the board when they are destroyed.<br /> <br /> <b>Vraks Renegade Unending Host</b><br /> <br /> Renegade Command Squad<br /> -Master of the Horde<br /> -Covenant of Nurgle<br /> <br /> Renegade Infantry Platoon                <br /> <br /> Renegade Infantry Platoon<br /> <br /> <br /> 20xPlague Zombies<br /> <br /> 19xPlague Zombies<br />                 <br /> 3xRenegade Strike Battery<br />                 <br /> <b><br /> The Purge</b><br /> <br /> <br /> Renegade Command Squad<br />                 <br /> Renegade Disciple Squad                <br /> <br /> Renegade Disciple Squad<br />                 <br /> 3xRenegade Rapier Laser Destroyer Battery<br /> -Militia Training<br /> - +1 crew                <br /> <br /> 3xRenegade Rapier Laser Destroyer Battery<br /> -Militia Training<br /> - +1 crew      <br />                 <br /> <br /> 3xRenegade Rapier Laser Destroyer Battery<br /> -Militia Training<br /> - +1 crew      <br />                 <br /> <br /> 3xRenegade Rapier Laser Destroyer Battery<br /> -Militia Training<br /> - +1 crew      <br /> <br /> <br /> I have a few questions about this list and gunline tactics in general:<br /> <br /> 1. I took Wyverns for cheap anti-infantry, but should I take something else?<br /> 2. Are 12 rapier laser destroyers too many? With the renegades low ballistic skill I thought that I should take as many as possible.<br /> 3. Should I be aiming to set up shop and not move for the entire game, or is it fine to reposition?<br /> 4. What should I add in at higher point levels? <br /> <br /> I am not really that confident with this list, as I am more of a running around <span class="glossaryitem" onmouseover='gp(19);'>CC</span> kind of player, but I am required to build a fluffy renegade army for a campaign we are running and I want to get a feel for the shooty army.]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 15:29:40]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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				<title>[1000] - Renegade and Heretics - 1st gunline army</title>
				<description><![CDATA[ The basic shopping list of good stuff from R+H (in my opinion)<br /> <br /> Wyverns<br /> Griffons<br /> Quad mortars<br /> Eathshakers/medusa platforms<br /> Rapiers<br /> Plague zombies<br /> Spawn<br /> Infantry platoons <br /> Hydras (unless you just fancy ignoring all air)<br /> <br /> Seems like you're pretty well on track. Then you've either got the choice of master of horde or ordnance tyrant, both of which have their pros.<br /> <br /> You havent actually shown us what you're taking in terms of the infantry platoons.<br /> <br /> 1 wyverns are great. Griffons and quad mortars are also good.<br /> 2 I'd consider some earthshakers + medusas in combination with them. The RLDs are good though.<br /> 3 You'd need to move to get to backfield objectives? The UH should help with that though<br /> 4 some of the above <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 21:59:36]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1000] - Renegade and Heretics - 1st gunline army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707930/9013058.page"><b>DoomMouse wrote:</b></a><br/>The basic shopping list of good stuff from R+H (in my opinion)<br /> <br /> Wyverns<br /> Griffons<br /> Quad mortars<br /> Eathshakers/medusa platforms<br /> Rapiers<br /> Plague zombies<br /> Spawn<br /> Infantry platoons <br /> Hydras (unless you just fancy ignoring all air)<br /> <br /> Seems like you're pretty well on track. Then you've either got the choice of master of horde or ordnance tyrant, both of which have their pros.<br /> <br /> You havent actually shown us what you're taking in terms of the infantry platoons.<br /> <br /> 1 wyverns are great. Griffons and quad mortars are also good.<br /> 2 I'd consider some earthshakers + medusas in combination with them. The RLDs are good though.<br /> 3 You'd need to move to get to backfield objectives? The UH should help with that though<br /> 4 some of the above <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> I took master of the horde for the regenerating infantry on a 2+, I decided against Ordnance tyrant because this army doesn't really require the need to shoot into combat.<br /> <br /> The infantry platoons are just bear bones 3 infantry squads to fill the troops requirement.<br /> <br /> So should I swap out some of the RLD's or the Wyverns for some other artillery? I am not really that familiar with them to decide on a good balance of single shot vs blast and anti-infantry vs anti-tank.]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 22:08:29]]> GMT</pubDate>
				<author><![CDATA[ mrhappyface]]></author>
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