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		<title><![CDATA[Latest posts for the thread "Ordo Xenos Inquisitor - Power Weapon or Venom Talon?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ordo Xenos Inquisitor - Power Weapon or Venom Talon?"]]></description>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Pretty much all in the title here. I've got an Ordo Xenos Inquisitor in Power Armour and want to kit him out for combat, and I only have the points to take one of either a Power Weapon (probably sword for AP3 at Initiative) or a Venom Talon (2+ Poison). I know the best answer is 'it's situational and depends on your opponent' but for a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list which do you think would be most effective?<br /> <br /> Thanks for reading.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 14:04:03]]> GMT</pubDate>
				<author><![CDATA[ Ponkle]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ this will probably also depend on the rest of the unit and what you would like to kill in combat.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 14:24:22]]> GMT</pubDate>
				<author><![CDATA[ terry]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Thanks for the response! I'm planning to put him in a big unit of Tempestus Scions with Flamers, this squad is designed to be my close-combat 'optimised' squad focuses for anti-infantry. I want to use the inquisitor to kill characters and sergeants at I4.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 21:32:38]]> GMT</pubDate>
				<author><![CDATA[ Ponkle]]></author>
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				<title>Re:Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Power Swords are the weakest power weapons.  Have you considered a Power Maul instead?   +2 S and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 at initiative.  Most Hoards are things with a 4+ armor anyways.]]></description>
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				<pubDate><![CDATA[Fri, 2 Dec 2016 21:54:23]]> GMT</pubDate>
				<author><![CDATA[ tag8833]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Xenos can't take power mauls, axes or fists if I remember right.<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you taking RAD grenades?]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2016 00:31:12]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/709870/9054661.page"><b>Audustum wrote:</b></a><br/>Xenos can't take power mauls, axes or fists if I remember right.<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you taking RAD grenades?</div></blockquote><br /> <br /> As written no Inquisitors are allowed power axes, mauls, or fists (or force staves/axes, for that matter).<br /> <br /> I'd say go for rad grenades and a power sword, it'll be more useful as a force multiplier for the squad and it lets you threaten things you would otherwise have a harder time with.]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2016 00:49:45]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Now that I look, i dont even see anywhere the Inquisitors are allowed in the Inquisitorial Armory (but acolytes are). Null rod has a power sword profile, and Witchbane for the price of a (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>) powerfist. <br /> <br /> Thats what i usually go with. Or a Daemon Blade with lucky rolls<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2016 02:42:05]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ I don't really think Xenos <span class="glossaryitem" onmouseover='gp(272);'>Inqs</span> are all that good as direct combat fighters but are better used as a support unit. Throw the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> as a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 Psyker (comes with force sword) and take Rad + Psychotroke grenades to debuff/confuse the gak out of the enemy. <span class="glossaryitem" onmouseover='gp(272);'>Inqs</span> are mere humans and don't really have a ton of attacks so its not like they can become killing machines. If they had Biomancy then you might be cooking with gas but they can't so they tend to be better equipped for non heavy lifting roles.<br /> <br /> A Malleus <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> can take Daemon Blades or Nemesis Daemon Hammer. Daemon Blades are a real gamble but can give some nice bonuses that work both in our out of combat. The Hammer is at S6, AP2 which is nice. Can always take Terminator armor which is fun which comes with a hammer as well.]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2016 16:49:20]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/709870/9054690.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/709870/9054661.page"><b>Audustum wrote:</b></a><br/>Xenos can't take power mauls, axes or fists if I remember right.<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you taking RAD grenades?</div></blockquote><br /> <br /> As written no Inquisitors are allowed power axes, mauls, or fists (or force staves/axes, for that matter).<br /> <br /> I'd say go for rad grenades and a power sword, it'll be more useful as a force multiplier for the squad and it lets you threaten things you would otherwise have a harder time with.</div></blockquote><br /> <br /> My book says Malleus and Hereticus can both take Fists, but Hereticus has Thunder Hammers too and Malleus has Daemon Hammers.]]></description>
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				<pubDate><![CDATA[Sat, 3 Dec 2016 20:56:19]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ What you should do is make him a ML1 Psyker. It costs 30 points, but includes a Force Sword for absolutely free, so if you already plan on getting a Power Sword then it's basically a 15 point Psyker upgrade. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Dec 2016 06:09:22]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>Ordo Xenos Inquisitor - Power Weapon or Venom Talon?</title>
				<description><![CDATA[ Well your inquisitor is 48 points. I'd suggest finding a way to get another 15 points and run solomon lok. Xeno Inquisitor with 2+/5++ and him and his unit when 3" from any objective gain <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Plus a master crafted power sword at I5 with 5 attacks and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5. Plus a servo skull and a S5 bolt pistol for giggles. Plus an attached warband if you ever would like to do so. For a melee xeno inquisitor, he's a steal point wise.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2016 01:06:14]]> GMT</pubDate>
				<author><![CDATA[ Nelson Mechanized]]></author>
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