| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/12/02 14:04:03
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Student Curious About Xenos
My Alchemy Lab
|
Pretty much all in the title here. I've got an Ordo Xenos Inquisitor in Power Armour and want to kit him out for combat, and I only have the points to take one of either a Power Weapon (probably sword for AP3 at Initiative) or a Venom Talon (2+ Poison). I know the best answer is 'it's situational and depends on your opponent' but for a TAC list which do you think would be most effective?
Thanks for reading.
|
Space Marines - 1500 points
Inquisition - 250 points |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/02 14:24:22
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Dakka Veteran
|
this will probably also depend on the rest of the unit and what you would like to kill in combat.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/02 21:32:38
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Student Curious About Xenos
My Alchemy Lab
|
Thanks for the response! I'm planning to put him in a big unit of Tempestus Scions with Flamers, this squad is designed to be my close-combat 'optimised' squad focuses for anti-infantry. I want to use the inquisitor to kill characters and sergeants at I4.
|
Space Marines - 1500 points
Inquisition - 250 points |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/02 21:54:23
Subject: Re:Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Longtime Dakkanaut
|
Power Swords are the weakest power weapons. Have you considered a Power Maul instead? +2 S and AP:4 at initiative. Most Hoards are things with a 4+ armor anyways.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/03 00:31:12
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Damsel of the Lady
|
Xenos can't take power mauls, axes or fists if I remember right.
OP, are you taking RAD grenades?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/03 00:49:45
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Gore-Soaked Lunatic Witchhunter
|
Audustum wrote:Xenos can't take power mauls, axes or fists if I remember right.
OP, are you taking RAD grenades?
As written no Inquisitors are allowed power axes, mauls, or fists (or force staves/axes, for that matter).
I'd say go for rad grenades and a power sword, it'll be more useful as a force multiplier for the squad and it lets you threaten things you would otherwise have a harder time with.
|
|
This message was edited 1 time. Last update was at 2016/12/03 00:50:01
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/03 02:42:05
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Oozing Plague Marine Terminator
|
Now that I look, i dont even see anywhere the Inquisitors are allowed in the Inquisitorial Armory (but acolytes are). Null rod has a power sword profile, and Witchbane for the price of a (SM) powerfist.
Thats what i usually go with. Or a Daemon Blade with lucky rolls
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/03 16:49:20
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Krazed Killa Kan
|
I don't really think Xenos Inqs are all that good as direct combat fighters but are better used as a support unit. Throw the Inq as a lvl 1 Psyker (comes with force sword) and take Rad + Psychotroke grenades to debuff/confuse the gak out of the enemy. Inqs are mere humans and don't really have a ton of attacks so its not like they can become killing machines. If they had Biomancy then you might be cooking with gas but they can't so they tend to be better equipped for non heavy lifting roles.
A Malleus Inq can take Daemon Blades or Nemesis Daemon Hammer. Daemon Blades are a real gamble but can give some nice bonuses that work both in our out of combat. The Hammer is at S6, AP2 which is nice. Can always take Terminator armor which is fun which comes with a hammer as well.
|
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/03 20:56:19
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Damsel of the Lady
|
AnomanderRake wrote:Audustum wrote:Xenos can't take power mauls, axes or fists if I remember right.
OP, are you taking RAD grenades?
As written no Inquisitors are allowed power axes, mauls, or fists (or force staves/axes, for that matter).
I'd say go for rad grenades and a power sword, it'll be more useful as a force multiplier for the squad and it lets you threaten things you would otherwise have a harder time with.
My book says Malleus and Hereticus can both take Fists, but Hereticus has Thunder Hammers too and Malleus has Daemon Hammers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/04 06:09:22
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Ragin' Ork Dreadnought
|
What you should do is make him a ML1 Psyker. It costs 30 points, but includes a Force Sword for absolutely free, so if you already plan on getting a Power Sword then it's basically a 15 point Psyker upgrade.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/12/07 01:06:14
Subject: Ordo Xenos Inquisitor - Power Weapon or Venom Talon?
|
 |
Been Around the Block
NY
|
Well your inquisitor is 48 points. I'd suggest finding a way to get another 15 points and run solomon lok. Xeno Inquisitor with 2+/5++ and him and his unit when 3" from any objective gain FnP. Plus a master crafted power sword at I5 with 5 attacks and WS 5. Plus a servo skull and a S5 bolt pistol for giggles. Plus an attached warband if you ever would like to do so. For a melee xeno inquisitor, he's a steal point wise.
|
Only the heaviest of metals. |
|
|
 |
 |
|
|