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		<title><![CDATA[Latest posts for the thread "[1850] - Imperial Guard - 12th Cadian Armoured"]]></title>
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				<title>[1850] - Imperial Guard - 12th Cadian Armoured</title>
				<description><![CDATA[ This list is for a casual game against my Brother, who plays a Minotaurs Gladius formation, a Demi-Company + a First Company Strike Force. A lot of melee. He absolutely dominated me last time we played, 10 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s to 3, against a Blood Angels Archangels list<br /> <br /> So, I have decided this week to bring my Tanks. Imperial Guard, 12th Armoured, wooo  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <u><b>Command</b></u><br /> <u>Battle Group Command - 82pts </u><br /> Company Commander - Laspistol, Power Sword<br /> Veteran - Lasgun<br /> Veteran - Laspistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Veteran - Grenade Launcher<br /> Veteran - Sniper Rifle<br /> <br /> <u><b>Core</b></u><br /> <u>Emperor's Fist Armoured Company - 940pts </u><br /> <br /> <b><i>Commander - 400pts</i></b><br /> Command Punisher - Heavy Bolter, 2x Multi-Melta's - Knight Commander Pask<br /> Demolisher - Heavy Bolter<br /> <br /> <b><i>Leman Russ Squadron - 170pts</i></b><br /> Exterminator - 2x Plasma Cannons, Lascannon<br /> <br /> <b><i>Leman Russ Squadron - 165pts</i></b><br /> Vanquisher - 2x Multi-Meltas, Lascannon<br /> <br /> <b><i>Leman Russ Squadron - 165pts</i></b><br /> Executioner - Lascannon<br /> <br /> Enginseer - 40pts<br /> <br /> <u><b>Auxillary</b></u><br /> <u>Emperor's Wrath Artillery Company - 820pts</u><br /> <br /> <b><i>Artillery Battery: Wyvern - 195pts</i></b><br /> 3x Wyvern - 3x Heavy Bolters<br /> <b><br /> <i>Artillery Battery Basilisk - 265pts</i></b><br /> Basilisk - Heavy Stubber, Heavy Bolter<br /> Basilisk - Heavy Flamer, Extra Armour<br /> <br /> <b><i>Company Command Squad - 160pts</i></b><br /> Company Commander - Laspistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Veteran - Vox Caster, Lasgun<br /> Veteran - Meltagun<br /> Veteran - Meltagun<br /> Weapons Team - Autocannon<br /> Transport - Chimera<br /> <br /> <b><i>Deathstrike/Manticore - 160pts</i></b><br /> Deathstrike - Heavy Bolter<br /> <br /> Enginseer - 40pts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 13:59:59]]> GMT</pubDate>
				<author><![CDATA[ TheoreticalFish]]></author>
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				<title>Re:[1850] - Imperial Guard - 12th Cadian Armoured</title>
				<description><![CDATA[ Looks good, but much depends on your opponents list.<br /> <br /> a) Add an Officer of the Fleet to your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to mess with your opponents reserve rolls.<br /> <br /> b) Manticore instead of Deathstrike, unless it is central to your fluff or campaign.<br /> <br /> c) You have tanks to open up Rhinos and artillery/tanks to deal with the Marine passengers that will pour out - but what are your plans against drop pods, outflanking or deep strikes? Since it is a casual game I would recommend adding the Inquisition with old rules - 1 Inquisititor, 3 Plasma servitors and a psyker will  make power armored players cry.<br /> <br /> Or give the Veterans in <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 1 plasma guns. Twinlinked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 rapid fire plasma is FUN.<br /> <br /> d) Isn't 3 Wyverns overkill against non-horde enemies? I think you could reduce them to 2.<br /> <br /> e) Do you have any plans for the Chimera? It is a tax, but could be used as a Hellhound light or by CCS1 as mobile firebase.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 14:51:14]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>Re:[1850] - Imperial Guard - 12th Cadian Armoured</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/711578/9086622.page"><b>superkuf wrote:</b></a><br/>a) Add an Officer of the Fleet to your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to mess with your opponents reserve rolls.</div></blockquote><br /> <br /> He doesn't really use reserves that much, especially with his terminators, he prefers to start with them in Land Raiders<br /> <br /> <blockquote class="uncited"><div>b) Manticore instead of Deathstrike, unless it is central to your fluff or campaign.</div></blockquote><br /> <br /> Definitely going to do that, Deathstrike is more of a Titan/Super-Heavy killer, and he doesn't have anything of the sort<br /> <br /> <blockquote class="uncited"><div>Or give the Veterans in <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 1 plasma guns. Twinlinked <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 rapid fire plasma is FUN.</div></blockquote><br /> <br /> Probably going to go these route, since adding in Psykers and Inquisition would just cause more and more headaches. <br /> <br /> <blockquote class="uncited"><div>d) Isn't 3 Wyverns overkill against non-horde enemies? I think you could reduce them to 2.</div></blockquote><br /> <br /> While I would prefer to keep them, I think I might need to in order to add in the other stuff<br /> <br /> <blockquote class="uncited"><div>e) Do you have any plans for the Chimera? It is a tax, but could be used as a Hellhound light or by CCS1 as mobile firebase.</div></blockquote><br /> <br /> I was thinking Mobile Firebase. Also was going to add the Enginseer to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> so he can also ride in the Chimera.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2016 15:03:44]]> GMT</pubDate>
				<author><![CDATA[ TheoreticalFish]]></author>
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				<title>Re:[1850] - Imperial Guard - 12th Cadian Armoured</title>
				<description><![CDATA[ Why the heavy stubber and extra armor on those basilisks? The stubber will always be snap firing because the cannon is ordnance, and the extra armor just reduces stunned to shaken, meaning your basilisk will be able to move but still snap firing, so it won't get to fire anyways. I would get rid of these to options and use the points to buy Volkov's cane for your Emp's wrath artillery <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, trust me, you want that cane. Plus it's funny when that <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> somehow makes it to meelee and you're beating up <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s with a cane. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2016 17:26:43]]> GMT</pubDate>
				<author><![CDATA[ chrispy1991]]></author>
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