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		<title><![CDATA[Latest posts for the thread "[1850] - Deathwatch with Imperial Knights allies"]]></title>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ I'm still trying to get a handle on how best to use Deathwatch, so here goes my first list. Seems like <span class="glossaryitem" onmouseover='gp(412);'>DW</span> works best with allies. I'm going the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> route.<br /> <br /> I welcome any comments or advice on how to improve the list!<br /> <br /> Here we go:<br /> <br /> <b> DEATHWATCH / IMPERIAL KNIGHTS ARMY 			[1850]<br /> <br /> <br /> DEATHWATCH <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> 				       [1435] </b><br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br /> LIBRARIAN 							[70]	<br /> <br /> -TROOP-							[220]<br /> VETERANS X5 <br /> FRAG CANNON X3 <br /> DROP POD <br /> <br /> -TROOP-							[220]<br /> VETERANS X5 <br /> FRAG CANNON X3 <br /> DROP POD <br /> <br /> -TROOP-							[220]<br /> VETERANS X5 <br /> FRAG CANNON X3 <br /> DROP POD <br /> <br /> -TROOP-							[220]<br /> VETERANS X5 <br /> FRAG CANNON X3 <br /> DROP POD <br /> <br /> -TROOP-							[145]<br /> VETERANS X5 <br /> DEATHWATCH SHOTGUN X 5 <br /> DROP POD <br /> <br /> -TROOP-							[145]<br /> VETERANS X5 <br /> DEATHWATCH SHOTGUN X 5 <br /> DROP POD 	<br /> <br /> -ELITE-								[65]<br /> TERMINATORS X1 <br /> CYCLONE MISSILE LAUNCHER X1 <br /> <br /> -ELITE-								[65]<br /> TERMINATORS X1 <br /> CYCLONE MISSILE LAUNCHER X1 <br /> <br /> -ELITE-								[65]<br /> TERMINATORS X1 <br /> CYCLONE MISSILE LAUNCHER X1 <br /> <br /> <br /> <b>OATHSWORN DETACHMENT	         [415] </b><br /> <br /> KNIGHT WARDEN 				         [415]<br /> STORMSPEAR ROCKET POD <br /> <br /> <br /> Well that's it. What do you think Dakka? Is it even remotely competitive or just a glass cannon that will be swept from the table?<br /> <br /> Any way to improve it?<br /> <br /> Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Dec 2016 15:40:35]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ BUMP<br /> <br /> No thoughts or suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2016 15:39:12]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ Are you using the Terminators as Objective grabbers?<br /> <br /> I would actually take a few 10 man squads and then Combat Squad them when they hit the ground. You will get more value from  your pods that ways and also make use of the Combat Squad and the Drop Pod Assault Rules.<br /> <br /> Some empty Pods are good for getting more full Pods down turn 1 as well.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 01:14:31]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ad8263c7b730c099c679b2b86b64fdd2.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712087/9100046.page"><b>Sinji wrote:</b></a><br/>Are you using the Terminators as Objective grabbers?<br /> <br /> I would actually take a few 10 man squads and then Combat Squad them when they hit the ground. You will get more value from  your pods that ways and also make use of the Combat Squad and the Drop Pod Assault Rules.<br /> <br /> Some empty Pods are good for getting more full Pods down turn 1 as well.</div></blockquote><br /> <br /> <br /> Yeah, the terminators are basically just there for a little fire support and as objective grabbers.<br /> <br /> As for your suggestion about using empty pods and then combat squad the other units, I like it. Thanks for the suggestion! ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 15:00:52]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ For your units listed as "5 shotguns" you do realize that each veteran gets his bolter AND a shotgun right?<br /> <br /> You trade the Bolter in for the Shotgun (check the book its legit...) and THEN trade the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon you come stalk with for a bolter. Basically you end up with both a bolter and a shotgun. You don't need the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon since it does nothing and you have no pistol. This gives each vet effectively 7 types of ammo <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 17:07:15]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/caf0f429aa5d889f6def35c82b47f4d5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712087/9100864.page"><b>Icelord wrote:</b></a><br/>For your units listed as "5 shotguns" you do realize that each veteran gets his bolter AND a shotgun right?<br /> <br /> You trade the Bolter in for the Shotgun (check the book its legit...) and THEN trade the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon you come stalk with for a bolter. Basically you end up with both a bolter and a shotgun. You don't need the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon since it does nothing and you have no pistol. This gives each vet effectively 7 types of ammo <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> I saw that, but they are modeled just w/ shotguns, but I guess I could scrounge up some bolters to add to them to the models. <br /> <br /> What's the best way to model that?<br /> <br /> And thanks for the advice!]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 19:17:43]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ I just mix some with bolters and some withshot guns. You don't model bolt pistols on every marine who has them so personally I don't think It should matter. I just tell my opponent that shotgun/bolter guys have both. Never had an issue at a tournament with it. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 19:28:51]]> GMT</pubDate>
				<author><![CDATA[ Icelord]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/caf0f429aa5d889f6def35c82b47f4d5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712087/9101074.page"><b>Icelord wrote:</b></a><br/>I just mix some with bolters and some withshot guns. You don't model bolt pistols on every marine who has them so personally I don't think It should matter. I just tell my opponent that shotgun/bolter guys have both. Never had an issue at a tournament with it. </div></blockquote><br /> <br /> <br /> Thanks for the advice. <br /> <br /> Sounds good!]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 22:20:20]]> GMT</pubDate>
				<author><![CDATA[ LemanRuse]]></author>
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				<title>[1850] - Deathwatch with Imperial Knights allies</title>
				<description><![CDATA[ It is actually quite easy to chop a close combat weapon off and attach a Bolter. The arm is actually the perfect shape.<br /> <br /> The Bolter arms are already modeled 1 handed so that works out as well.]]></description>
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				<pubDate><![CDATA[Thu, 29 Dec 2016 08:57:21]]> GMT</pubDate>
				<author><![CDATA[ Sinji]]></author>
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