<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1499] - Chaos space marines"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1499] - Chaos space marines"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1499] - Chaos space marines</title>
				<description><![CDATA[ Hey, I've played eldar for awhile now and I am looking to try something new. I have looked around at the different armies, and so far I really like the look of the chaos armies. But, before I get anything I wanted to see what you guys think about these lists. This is my first time making a chaos list, so please forgive any stupid mistakes <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> . But, any advice is very much wanted. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> these lists are made of models that I could easily get ahold of in these groups, being 15 it can be hard to get models sometimes.<br /> Thanks so much! - Josh<br /> <br /> list #1      1499 points<br /> Favored of Chaos formation<br /> Deamon Prince<br /> daemon of khorne<br /> black mace<br /> gift of mutation<br /> aura of dark glory<br /> combat familiar<br /> spell familiar<br /> mastery level 3<br /> wings<br /> power armor<br /> 325 points<br /> <br /> 3x  1 champion<br />       4 possessed<br /> 2 gifts of mutation<br /> mark of khorne<br /> Icon of wrath<br /> veterans of the long war<br /> 190 points each (570 total)<br /> <br /> Primary Detachment<br /> kharn the betrayer<br /> 160 points<br /> <br /> 2x  1 champion<br />       6 berzerkers <br /> chainaxe<br /> 2 plasma pistols<br /> powerfist<br /> mutation<br /> melta bombs<br /> icon of wrath<br /> veterans of the long war<br /> 177 points each (354 points total)<br /> <br /> <br /> I've considered switching the primary detachment for 10 marines with a rhino<br /> --------------------------------------------------------------------------<br /> <br /> Unbound list 1407 points<br /> ahriman<br /> 230 points<br /> <br /> Deamon Prince<br /> daemon of tzeetch<br /> black mace<br /> gift of mutation<br /> aura of dark glory<br /> combat familiar<br /> spell familiar<br /> mastery level 3<br /> wings<br /> power armor<br /> 325 points<br /> <br /> 19 cultists<br /> mark of tzeetch<br /> 105 points<br /> <br /> 1 champion<br /> 5 chosen<br /> mark of tzeetch<br /> icon of flame<br /> veterans of the long war<br /> 4 w/ combi-meltas<br /> 1 w/ missile launcher<br /> champion w/ mutation and melta bombs<br /> 317 points<br /> <br /> forgefiend <br /> 2 hades autocannons<br /> 1 ectoplasma cannon<br /> 200 points]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9099338.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9099338.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2016 10:59:08]]> GMT</pubDate>
				<author><![CDATA[ tassadarr]]></author>
			</item>
			<item>
				<title>[1499] - Chaos space marines</title>
				<description><![CDATA[ On <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, you can't make Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> a Psyker. I suggest changing to Nurgle for better jink save, and dropping aura - all Daemons already have 5+ invul so you don't need that.<br /> <br /> These possessed wont get anywhere on foot, I'd run them as Death Guard detachment in Rhinos.<br /> <br /> Then you need anti-tank, like forgefiend/maulerfiend/warpsmith formation where fiends get <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> bonus.<br /> <br /> Hope it's helpful]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9099551.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9099551.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2016 16:12:08]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
			</item>
			<item>
				<title>Re:[1499] - Chaos space marines</title>
				<description><![CDATA[ Welcome to the “good” side of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.   <br /> <br /> List #1<br /> As mentioned, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of Khorne can’t be a psyker. Remove spell familiar, and mastery level 3).  Also, combat familiar isn’t very useful.  If it’s available (definitely in <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>, but can’t remember for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex), consider taking collar of Khorne, so they you can counter enemy psykers.<br /> <br /> Possessed squads have to 5 or more (a squad of 4 is not legal).  They need a way to get into combat without getting blown off the board (probably rhinos). While fluffy, possessed are over-costed.  The Favored of Chaos helps, but only if your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn’t get shot off the board.<br /> <br /> Your berserkers squads appears to be squads of 3, which is not legal (no smaller than 5). Chain axes are AP4, so are only useful against armies where armor values of 4 are common (worthless against marines and sisters, for instance). Powerfists on a single would champion may not be a good idea as they will probably be killed before they get a chance to swing (and they have to challenge)<br /> <br /> Definitely consider running this as World Eaters army, so you would get <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> and fearless for free.<br /> <br /> List #2 <br /> Cultists are great, because they are cheap.  Adding a 6+ invul save via Mark of Tzeentch seems very expensive vs. what you get.  Probably better to use those points to just add more cultists.<br /> <br /> Consider that nearly 1/2 of your points are in 2 models. It’s very possible that both get blown away on turn one, especially if you’re fighting something with flyers and/or skyfire.<br /> <br /> Definitely consider running this as Thousand Sons army, so you would get <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> and possibly other free benefits (don’t recall as I don’t run them).<br /> <br /> Final thoughts:<br /> Typically, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are not fearless and MUST initiate and accept challenges.  Loading up single wound non-fearless models with all kinds of extras and power weapons can be a recipe for disaster.<br /> <br /> Look into the Traitor Legions book for much stronger <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> armies, unless you specifically want to play a renegade warband.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9100982.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9100982.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2016 18:21:00]]> GMT</pubDate>
				<author><![CDATA[ cinnabar]]></author>
			</item>
			<item>
				<title>[1499] - Chaos space marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/97edd8676701f9eb80d72634759b1264.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712211/9099338.page"><b>tassadarr wrote:</b></a><br/>Hey, I've played eldar for awhile now and I am looking to try something new. I have looked around at the different armies, and so far I really like the look of the chaos armies. But, before I get anything I wanted to see what you guys think about these lists. This is my first time making a chaos list, so please forgive any stupid mistakes <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> . But, any advice is very much wanted. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> these lists are made of models that I could easily get ahold of in these groups, being 15 it can be hard to get models sometimes.<br /> Thanks so much! - Josh<br /> <br /> list #1      1499 points<br /> Favored of Chaos formation<br /> Deamon Prince<br /> daemon of khorne<br /> black mace<br /> gift of mutation<br /> aura of dark glory<br /> combat familiar<br /> spell familiar<br /> mastery level 3<br /> wings<br /> power armor<br /> 325 points<br /> <br /> 3x  1 champion<br />       4 possessed<br /> 2 gifts of mutation<br /> mark of khorne<br /> Icon of wrath<br /> veterans of the long war<br /> 190 points each (570 total)<br /> <br /> Primary Detachment<br /> kharn the betrayer<br /> 160 points<br /> <br /> 2x  1 champion<br />       6 berzerkers <br /> chainaxe<br /> 2 plasma pistols<br /> powerfist<br /> mutation<br /> melta bombs<br /> icon of wrath<br /> veterans of the long war<br /> 177 points each (354 points total)<br /> <br /> <br /> I've considered switching the primary detachment for 10 marines with a rhino<br /> --------------------------------------------------------------------------<br /> <br /> Unbound list 1407 points<br /> ahriman<br /> 230 points<br /> <br /> Deamon Prince<br /> daemon of tzeetch<br /> black mace<br /> gift of mutation<br /> aura of dark glory<br /> combat familiar<br /> spell familiar<br /> mastery level 3<br /> wings<br /> power armor<br /> 325 points<br /> <br /> 19 cultists<br /> mark of tzeetch<br /> 105 points<br /> <br /> 1 champion<br /> 5 chosen<br /> mark of tzeetch<br /> icon of flame<br /> veterans of the long war<br /> 4 w/ combi-meltas<br /> 1 w/ missile launcher<br /> champion w/ mutation and melta bombs<br /> 317 points<br /> <br /> forgefiend <br /> 2 hades autocannons<br /> 1 ectoplasma cannon<br /> 200 points</div></blockquote><br /> <br /> Plasma Pistols on the Zerkers are too expensive and pretty pointless, they are a combat unit no?<br /> I would recommend running <span class="glossaryitem" onmouseover='gp(411);'>WE</span> if you're bringing Khârn and Zerkers.<br /> Mark of Tzeentch is wasted on anything that doesn't already have an invuln (termies,oblits are only units which would benefit <span class="glossaryitem" onmouseover='gp(72);'>imo</span>)<br /> All the gifts of mutation on sergeants aren't really worth it.<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> does not need aura of Dark Glory, he already has a 5+ invuln from Daemon.<br /> Fairly Certain Ahriman doesn't make Chosen troops.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9102524.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/712211/9102524.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2016 15:45:04]]> GMT</pubDate>
				<author><![CDATA[ Cptn_Cronssant]]></author>
			</item>
	</channel>
</rss>