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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ Basically as the title says. What do you all think is the best way to build around Magnus? I'm thinking he can genuinely compete with the best of em between his d beam and the ability to guarantee a chariot every turn, but needs the right support. <br /> <br /> Here's what I was thinking:<br /> <br /> Oracles<br /> Fateweaver<br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>: Robes, 2x greater, lesser, ML3<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Tzerald: ML3, Paradox, Disc<br /> <br /> 11 Blue Horrors<br /> 11 Blue Horrors<br /> 11 Blue Horrors<br /> 11 Blue Horrors<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Sorceror: Mark of Tzeentch<br /> <br /> Cultists: Mark of Tzeentch <br /> Cultists: Mark of Tzeentch<br /> <br /> Magnus <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 Dec 2016 20:47:47]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ The problem is that Magnus isn't really worth 650 points, let alone the 845 you need to spend to get him with his blessing ability. Regardless, I don't think having Fateweaver in the same list is a good idea since they're both dice hogs but Magnus makes better use of them and fatey is poor value as a dice generator. It also means that you've got almost 1000 points stuck in 2 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s that basicaly never want to land and as such, can't even claim objectives and your ground forces are pretty pathetic and will be easily overrun. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is a nice beatstick to be sure, but he's going to struggle to get his powers off. You've got 24 +<span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice by my count but paradox takes 5 and Magnus is going to want 20'ish too. Even with siphon, Magnus is going to eat a lot of your base dice, leaving fatey and the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> with limited ability to make use of their powers. I'd be looking to get a heralds anarchic formation in there for sure, and given that they're the cheapest <span class="glossaryitem" onmouseover='gp(195);'>WC</span> battery in the game now, I think that they're virtually mandatory in any list with Magnus since even if you give one Paradox, they're still generating more dice than they consume. Another Herald and a unit of horrors as a bunker is also something to consider, but at that point, you're starting to rack up points pretty fast and you're not leaving much room to add something killy. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 00:38:53]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ All fair points. Especially about Fateweaver's synergy with the list especially since it doesn't even have or really need the Grimoire. I was just excited to use the Oracles formation but failed to consider how it got with the list. <br /> <br /> What about this?<br /> <br /> <u> Heralds Anarchic</u><br /> <br /> Tzerald: ML3, Disc, Paradox<br /> Tzerald<br /> Tzerald<br /> Tzerald<br /> <br /> <u> Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> </u><br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>: Impossible robe, ML3, 2x Greater, Lesser<br /> <br /> 11x Blue Horrors<br /> 11x Blue Horrors <br /> 11x Blue Horrors <br /> 11x Blue Horrors<br /> <br /> 3x Screamers<br /> 4x Screamers<br /> <br /> <u> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> </u><br /> Sorceror: Mark of Tzeentch <br /> <br /> Cultists: Mark of Tzeentch <br /> Cultists: Mark of Tzeentch <br /> <br /> Magnus <br /> <br /> Yes the ground forces are still rather paltry, but they're not going anywhere too terribly fast thanks to Split and smart use of cover. The two units of Screamers act as screens or harassment depending on the opposing list and now it starts with 27 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and one less <span class="glossaryitem" onmouseover='gp(195);'>WC</span> hog. The base Heralds still make for decent toolboxes since as per the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they'll get Flickering Fire in addition to either the Primaris from either Malefic or Divination as well as whatever power you roll from the respective table. <br /> Every turn you're looking at adding either a unit of 5 Hounds, 3 Screamers or 3 Plague Drones, and either a Chariot or 3 Flamers. Offensively Magnus is laying down a D Beam, either <span class="glossaryitem" onmouseover='gp(545);'>FF</span> or the nova power, and a second D shot, or Doombolt. Siphon magic for more <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and +1 invuln defensively, and all the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> really needs is Cursed Earth. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 01:46:52]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ I'd be very tempted to make the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> my Warlord and fish for the +1 invulnerable power to all Tz Daemons within 9". That bumps Magnus to a 2++ as long as he gets Siphon off and it'll help out if you're not going first since it's always "on" and you don't have to cast it. Also means you don't have to rely on cursed earth for your 2++rr1's on the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> either. Having said that, Magnus would be pretty difficult to kill here unless they alpha him off the board, so making him warlord has less chance of giving up your warlord point, especially if someone thinks about things for a second and takes the sanctic primaris. Ld9 is good, but not something you want to test on every time a wound slips through,<br /> <br /> Other than that, I think the list is about as solid as it's going to get. I still don't think Magnus is worth it, but I'll be interested to hear how you get on with this list.<br /> <br /> Maybe consider dropping a single screamer for a second mastery level on the Tz Sorceror so he can make 1 roll on telepathy?]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 10:50:57]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ I like to think of Magnus as a Tz <span class="glossaryitem" onmouseover='gp(262);'>DP</span> + <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rolled into 1 model with Iron Arm on all the time.  Otherwise, I agree with everything Drasius is saying.<br /> <br /> It will get quite sick if you do get the +1 invul <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait on the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>.  Having both Beatstick <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with a 2++ re-rollable will mean you can keep them on the ground and wreck stuff in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if needed.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 14:31:20]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ I like this.<br /> <br /> Demonic incursion<br /> <br /> Daemon lord - <span class="glossaryitem" onmouseover='gp(39);'>FW</span><br /> <br /> Warpflame Host<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 Herald<br /> 3x11 Pink Horror<br /> 6x Exalted flames<br /> <br /> Daemon Flock<br /> 5 Furries<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Sorceror, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> 2x10 Cultists <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> <br /> Magnus<br /> <br /> <br /> I like it because it still gets the warpstorm shenanigans that can't really hurt you. The real power of your army is 2 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> that are very good at seeking out anything with a chance to destroy them. Then once you have done sufficient damage - you land with magnus and obliterate whats left in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 15:03:47]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>Re:[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ My list is somewhat similar, with the goal to squeezing more Warpcharges:<br /> <br /> +++ ITC-Maggie (1846pts) +++<br /> <br /> ++ CD Pandemoniad of Tzeentch ++<br /> <br /> + Core  +<br /> <br /> ········Lorestealer Host [The Blue Scribes ]<br /> ············Blue Horrors  [11x Blue Horrors ]<br /> ············Blue Horrors  [11x Blue Horrors ]<br /> ············Blue Horrors  [11x Blue Horrors ]<br /> ················The Blue Scribes<br /> <br /> + Command +<br /> <br /> ········Lord of Pandemonium [Kairos Fateweaver]<br /> <br /> + Auxiliary  +<br /> <br /> ········Heralds Anarchic <br /> ········Rules: Warp Conduits<br /> ············Herald of Tzeentch [Disc of Tzeentch , Paradox , Psyker Level 3]<br /> ············Herald of Tzeentch [Disc of Tzeentch , Psyker Level 1]<br /> ············Herald of Tzeentch [Disc of Tzeentch , Psyker Level 1]<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>  +<br /> <br /> ········Exalted Sorcerer [Disc of Tzeetch , Mastery Level 3 ]<br /> <br /> + Troops  +<br /> <br /> ········Chaos Cultists<br /> ········Rules: Mark of Tzeentch<br /> <br /> ········Chaos Cultists<br /> ········Rules: Mark of Tzeentch<br /> <br /> + Lord of War  +<br /> <br /> ········Magnus the Red <br /> <br /> That's 24 +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> warpcharges, before any additional summonings. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 15:12:49]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ I'm curious why I haven't seen anyone running Magnus in the Rehati (spelling?) Formation with 3 Exalted Disc Sorcerers.<br /> Although it is more expensive than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, it provides more <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and the Sorcerer's can literally stay out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> that whole game just zipping around being <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries and casting on 3+<br /> <br /> The only con I see is that they have no unit to join.<br /> <br /> Other than that, I think the best way to run Mangus would be <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, with a Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and 3+ Herald Formation<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 16:55:07]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712247/9100848.page"><b>Galef wrote:</b></a><br/>I'm curious why I haven't seen anyone running Magnus in the Rehati (spelling?) Formation with 3 Exalted Disc Sorcerers.<br /> Although it is more expensive than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, it provides more <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and the Sorcerer's can literally stay out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> that whole game just zipping around being <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries and casting on 3+<br /> <br /> The only con I see is that they have no unit to join.<br /> <br /> Other than that, I think the best way to run Mangus would be <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, with a Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and 3+ Herald Formation<br /> </div></blockquote><br /> No unit to join is a big deal though - when the incentive for going out and killing those Heralds is -9 <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> isn't a major issue for most competitive armies. You probably just end up throwing them in horror units and they'll do fine there]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 17:08:11]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712247/9100848.page"><b>Galef wrote:</b></a><br/>I'm curious why I haven't seen anyone running Magnus in the Rehati (spelling?) Formation with 3 Exalted Disc Sorcerers.<br /> Although it is more expensive than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, it provides more <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and the Sorcerer's can literally stay out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> that whole game just zipping around being <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries and casting on 3+<br /> <br /> The only con I see is that they have no unit to join.<br /> <br /> Other than that, I think the best way to run Mangus would be <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, with a Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and 3+ Herald Formation<br /> </div></blockquote><br /> I like the idea of the E.Sorc as they can be the jack-of-all trade in such list. <br /> <br /> I plan on dropping <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to try out the Rehati + Lorestealer Host...   ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 17:08:37]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712247/9100865.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712247/9100848.page"><b>Galef wrote:</b></a><br/>I'm curious why I haven't seen anyone running Magnus in the Rehati (spelling?) Formation with 3 Exalted Disc Sorcerers.<br /> Although it is more expensive than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, it provides more <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and the Sorcerer's can literally stay out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> that whole game just zipping around being <span class="glossaryitem" onmouseover='gp(195);'>WC</span> batteries and casting on 3+<br /> <br /> The only con I see is that they have no unit to join.<br /> <br /> Other than that, I think the best way to run Mangus would be <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, with a Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and 3+ Herald Formation<br /> </div></blockquote><br /> No unit to join is a big deal though - when the incentive for going out and killing those Heralds is -9 <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> isn't a major issue for most competitive armies. You probably just end up throwing them in horror units and they'll do fine there</div></blockquote><br /> <br /> That sounds cool but the Sorcs aren't really self sustaining by themselves and they aren't really batteries if they're using warp charges even on a 3+ rerolling. Magnus still does it better on his own with his default 2+ harnessing. The headache alone of having to carefully hide them out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> all game makes me not want to do this. Also I'm pretty sure you have to within 18" of Magnus to get the 3+ casting which I foresee being problematic when you're very much concerned about playing hide and seek as well. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/712247/9100505.page"><b>Drasius wrote:</b></a><br/>I'd be very tempted to make the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> my Warlord and fish for the +1 invulnerable power to all Tz Daemons within 9". That bumps Magnus to a 2++ as long as he gets Siphon off and it'll help out if you're not going first since it's always "on" and you don't have to cast it. Also means you don't have to rely on cursed earth for your 2++rr1's on the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> either. Having said that, Magnus would be pretty difficult to kill here unless they alpha him off the board, so making him warlord has less chance of giving up your warlord point, especially if someone thinks about things for a second and takes the sanctic primaris. Ld9 is good, but not something you want to test on every time a wound slips through,<br /> <br /> Other than that, I think the list is about as solid as it's going to get. I still don't think Magnus is worth it, but I'll be interested to hear how you get on with this list.<br /> <br /> Maybe consider dropping a single screamer for a second mastery level on the Tz Sorceror so he can make 1 roll on telepathy?</div></blockquote><br /> <br /> I agree the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> warlord idea is tempting, but as you say very risky. I really don't like banking on the 1 in 6 chance (even if rerollable) when there are that many potential downsides. Not to mention it would force me into rolling on the warpstorm table with no mitigation. With that many expensive daemon models on the table it's a big nope in my book.<br /> <br /> Dropping a screamer for a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the Sorceror does sound like a good idea though. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 17:56:07]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ It's not thaaaat big of a risk since the Tz warlord table has 5 great traits and only 1 crap one (good old soulblaze, <i>*sigh*</i>), but yeah, unmitigated warpstorm <i>could</i> bite you, but not very often with instability not really matering and you having enough psychers on the board not to worry too much about a random one getting popped from a <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> test.<br /> <br /> Besides, Magnus' trait is trash anyway since anything that you'd like to slow down or cause checks on automatically passes anyway.<br /> <br /> As for why you don't see the sorcs with Magnus in a Rehati Galef, it's because Magnus and 3x ML3 Exalted sorcs on discs are 1340 points for 4 models. That's a lot. Like <i>a lot</i> a lot. You've only got 510 points left to play with and you've only got 11 + <span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice and all 4 of your casters are going to be wanting to use all of them and a couple more each.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 21:05:38]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ Oh, wow, I didn't realize the E-Sorcerers were that expensive.  You'd be better off with 3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> at that rate.<br /> <br /> But still <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with cultists is best]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 21:14:39]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ Don't bother trying to give Magnus Blessing of Tzeentch. Have him hide behind a VSG, fly towards the flanks, zap some stuff then move into Ongoing reserve. Rinse and repeat.<br /> <br /> You can use Typhus and Zombies as your mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and troops.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 21:27:10]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ <blockquote><div><cite>Galef wrote:</cite>Oh, wow, I didn't realize the E-Sorcerers were that expensive.  You'd be better off with 3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> at that rate.<br /> <br /> But still <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with cultists is best</div></blockquote><br /> <br /> Yeah, 230 for ML3, familiar and disk. If doing Princes:<br /> <br /> Rehati War Sect<br /> 650 - Magnus<br /> 350 - Prince, ML3, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Familiar, Wings, Armour, Seers Bane<br /> 320 - Prince, ML3, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Familiar, Wings, Armour, Staff of Arcane Compulsion<br /> 355 - Prince, ML3, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Familiar, Wings, Armour, Black Mace<br /> <br /> Heralds Anarchic<br /> 45 - Herald of Tzeentch<br /> 45 - Herald of Tzeentch<br /> 45 - Herald of Tzeentch<br /> <br /> 1810<br /> <br /> 40 points on whatever takes your fancy.<br /> <br /> Could be worse.<br /> <br /> <blockquote><div><cite>MagicJuggler wrote:</cite>Don't bother trying to give Magnus Blessing of Tzeentch. Have him hide behind a VSG, fly towards the flanks, zap some stuff then move into Ongoing reserve. Rinse and repeat.<br /> <br /> You can use Typhus and Zombies as your mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and troops.</div></blockquote><br /> <br /> That's an extra 135 points that he doesn't have though. 135 is the exact amount needed for a heralds anarachic formation to hand out 6 warp charge, and that's a lot.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 22:42:42]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ Don´t remember the formation name.<br /> <br /> Magnus the Red<br /> <br /> 5 x Scarab Termies - Hellfyre Missile, Soulreaper Cannon<br /> 5 x Scarab Termies - Hellfyre Missile, Soulreaper Cannon<br /> 6 x Scarab Termies - Hellfyre Missile, Soulreaper Cannon<br /> 6 x Scarab Termies - Hellfyre Missile, Soulreaper Cannon<br /> <br /> 2 Termie sorcerers on Maelific last two on biomancy  or something.<br /> <br /> With the exalted sorcerers don´t forget their <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 AP2 blast lance bomb. put them on a disc and they are relentless<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 13:42:11]]> GMT</pubDate>
				<author><![CDATA[ rawne2510]]></author>
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				<title>Re:[1850] - Best way to Run Magnus?</title>
				<description><![CDATA[ Thousand Sons <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <br /> <br /> Sorcerer, <br /> Level 1, <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> <br /> <br /> 2x 10 Cultists <br /> <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> <br /> <br /> Magnus <br /> <br /> Omniscient Oracles <br /> <br /> Fateweaver <br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> <br /> ML3, Paradox, Greater Reward <br /> <br /> Daemon <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <br /> <br /> Herald <br /> ML2, Grimoire, Disc <br /> <br /> 3x 11 Horrors <br /> <br /> --------------------<br /> <br /> <br /> This is, currently, the way I plan on running it.<br /> <br /> Magnus and the <span class="glossaryitem" onmouseover='gp(235);'>LOC</span> both summoning, hopefully, two Chariots a turn. Flying around as gunboats, etc.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2017 15:41:18]]> GMT</pubDate>
				<author><![CDATA[ Cephalobeard]]></author>
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