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		<title><![CDATA[Latest posts for the thread "Forgeworld must have AM units?"]]></title>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ Hey there.<br /> <br /> As a tank heavy <span class="glossaryitem" onmouseover='gp(682);'>AM</span> player. Are there any must have <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units? Been looking at some of their models. Sabre gun-platform in particular. But it is gone though. Any other ideas would be much appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2017 09:56:10]]> GMT</pubDate>
				<author><![CDATA[ dahnarius]]></author>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ I'd recommend artillery carriages (either with earthshakers or medusas). They are tough, cheaper than their vehicle-mounted equivalents and you can give them juicy orders such as 'ignores cover'. Rapier laser destroyers are also pretty good and have similar advantages.<br /> <br /> Both of these units fill a good roll in the codex - point-efficient anti tank/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> firepower. For a codex with so many tanks + big guns, I find <span class="glossaryitem" onmouseover='gp(682);'>AM</span> anti-tank to be pretty overcosted in every form. <br /> <br /> The disadvantage is that they fill up heavy slots, which compete with several of our other most useful units (notably the wyvern). I'd be interested to know if there's any way to unlock more heavy support slots for guard than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> without having to take so many tax-units or forced unit choices!]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2017 11:48:25]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ Sabre batteries and Vulture are very good also.  ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2017 11:59:59]]> GMT</pubDate>
				<author><![CDATA[ jSewell]]></author>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/715017/9149221.page"><b>DoomMouse wrote:</b></a><br/>I'd recommend artillery carriages (either with earthshakers or medusas). They are tough, cheaper than their vehicle-mounted equivalents and you can give them juicy orders such as 'ignores cover'. Rapier laser destroyers are also pretty good and have similar advantages.<br /> </div></blockquote><br /> <br /> thought that orders only worked on units that are in the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> Codex? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2017 12:02:07]]> GMT</pubDate>
				<author><![CDATA[ dahnarius]]></author>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ I've been running emperor's wrath battery for my usual <span class="glossaryitem" onmouseover='gp(57);'>HS</span> stuff (2x wyverns, basilisk, Manticore) then all the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots in my cad as rapiers. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jan 2017 15:38:02]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Forgeworld must have AM units?</title>
				<description><![CDATA[ I second the Vulture vote, although it's much easier to convert a Valk than pay for a Vulture. <br /> <br /> I put a Vulture in every list I run, they are just so damn useful. They're very accurate and can consistently generate casualties on anything, including <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. With the vector dancer rule they can also easily maneuver behind other flyers or vehicles to annihilate that rear armor.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2017 19:16:27]]> GMT</pubDate>
				<author><![CDATA[ XCaligulaX]]></author>
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