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		<title><![CDATA[Latest posts for the thread "200 point imperial formation/ally"]]></title>
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				<title>200 point imperial formation/ally</title>
				<description><![CDATA[ Got an infantry based imperial guard army with sister of silence squad and inquisitor with psyocculum. Looking for an extra ally to stick in there for around 200-225 points. Ideally something that is able to put a dent in something big. Anyone able to suggest something?]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2017 18:55:39]]> GMT</pubDate>
				<author><![CDATA[ Punisher23]]></author>
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				<title>Re:200 point imperial formation/ally</title>
				<description><![CDATA[ Any of the assassins, Belisarius Cawl, Celestine, Inquisitor Greyfax (if you'd like another psyocculum).<br /> <br /> Any of the triumvirate can be taken as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices in your existing <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or allied detachments if you're using one.]]></description>
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				<pubDate><![CDATA[Thu, 16 Feb 2017 19:18:56]]> GMT</pubDate>
				<author><![CDATA[ chrispy1991]]></author>
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				<title>200 point imperial formation/ally</title>
				<description><![CDATA[ Allied Militarum Tempestus, as opposed to taking them from the Elites section of Codex: <span class="glossaryitem" onmouseover='gp(682);'>AM</span> for the bonus orders. I run a Command Squad with 4x Plasma and two 5-man Scion Squads with 2x Melta for 325pts. Dropping one of the 5-man melta teams would take you down to 235pts, maybe cutting a plasma gun to save an extra 15pts?<br /> <br /> I deep strike them in and pop heavy armour with the meltas, and use the command order that effectively grants preferred enemy to the plasma gunners - especially good against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> within rapid firing range. <br /> <br /> The small selection of allies have turned a number of games in my favour quite unexpectedly. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2017 12:31:05]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>200 point imperial formation/ally</title>
				<description><![CDATA[ I'd agree with the above, can't think of anything more points efficient without a tax than Cawl or Celestine if you want extremely durable hard hitters.<br /> Another option if you can shave 30pts elsewhere is the plasma obliterator.]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2017 12:33:00]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>200 point imperial formation/ally</title>
				<description><![CDATA[ Ravenwing attack squadrons work nicely with my foot guard.<br /> <br /> 3 Bikers with 2 grav guns and combi grav 115pts<br /> Land speeder with 2 multi meltas 75pts (or <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span> - can change to preference) <br /> <br /> These can outflank and help deal with heavies that the guard struggle against - e.g. imperial knights, riptides, wraithknights. They can also be good for maelstrom missions by zooming onto objectives with all guns blazing - guard really lack in mobility, and I find that these help with this as well.<br /> <br /> They're incredibly points efficient, with no tax units and they're not even easy for the opponent to remove with their re-rollable jink save.]]></description>
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				<pubDate><![CDATA[Wed, 22 Feb 2017 15:07:38]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>200 point imperial formation/ally</title>
				<description><![CDATA[ Nah, what you wanna do is hire some Blood Axes:<br /> <br /> <a href="http://warhammer40k.wikia.com/wiki/Blood_Axes" target="_blank" rel="nofollow">http://warhammer40k.wikia.com/wiki/Blood_Axes</a><br /> <br /> Fer 200 points you get a MegaArmored Warboss with Bosspole and 10 Boyz in a Trukk with a Rokkit and Reinforced Ram (allows rerolling Dangerous Terrain AND Tank Shock/Ram) Moves 24" a turn, open-topped assault vehicle, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9, 10 ablative wounds, 2+ save on the Boss, 5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 attacks on the charge along with 4 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 attacks for each boy who didn't bite it earlier.  Extra points? Upgrade a boy to a nob with a Big Choppa.  <br /> <br /> Hide it in some terrain far enough away from the rest of your army and run it up the table turn one.  Turn two: profit!]]></description>
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				<pubDate><![CDATA[Wed, 22 Feb 2017 16:20:31]]> GMT</pubDate>
				<author><![CDATA[ PipeAlley]]></author>
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				<title>Re:200 point imperial formation/ally</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d82d6fd1e0eec9942cb9bf6851cc9f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/718180/9205143.page"><b>chrispy1991 wrote:</b></a><br/>Belisarius Cawl, Celestine</div></blockquote>these units should be in nearly all competitive Imperial armies]]></description>
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				<pubDate><![CDATA[Wed, 22 Feb 2017 21:02:42]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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