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		<title><![CDATA[Latest posts for the thread "Monster Faction on the table"]]></title>
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				<title>Monster Faction on the table</title>
				<description><![CDATA[ Has anyone ever added a third &quot;army&quot; to the table, which automatically attacked units within X inches? <br /> <br /> A friend received a box of Tyranids as a gift, and, he doesn't play them. <br /> <br /> We were entertaining the thought of using some of the miniatures as objective guards. Basically, when someone got within X inches, or attacked them, they responded according to a flow chart. <br /> <br /> Basically like this: <br /> <br /> (a) is a model within shooting distance? -&gt; Yes -&gt; Shoot at it. <br /> (b) is a model within 10&quot;? -&gt; Yes -&gt; Roll to charge<br /> (c) if no models are within shoot or charge distance, roll direction dice and a d3. The creature moves this distance, provided it stays within 6&quot; of the objective. <br /> With the monsters getting a &quot;turn&quot; after both players had taken theirs.  <br /> <br /> The idea would be you'd have a few monsters guarding objectives, to add a layer of fun to the game.<br /> <br /> You could get real creative with it, too. Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and a <span class="glossaryitem" onmouseover='gp(339);'>D4</span> (<span class="glossaryitem" onmouseover='gp(340);'>D8</span>/2, if you have it). A pack of monsters deep strike at this location (in feet) on the board during their turn. (still roll deep strike). Like, once a monster unit was fully eliminated, it would deep strike back onto the table. <br /> <br /> I realize in larger games this would be pointless. But we play smaller games, so the board isn't overly cluttered. <br /> <br /> Has anyone done this successfully, if so, what'd you do? ]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 21:10:47]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
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				<title>Monster Faction on the table</title>
				<description><![CDATA[ Miniwargaming did something very similar. check it out.<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/CU3amtqUkCQ?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 21:17:33]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Monster Faction on the table</title>
				<description><![CDATA[ I feel like a better place for a third '<span class="glossaryitem" onmouseover='gp(348);'>NPC</span>' faction on the table would be kill team. Games are usually less serious and it would make more sense to encounter hostile aliens in unknown territory than them being sandwiched between two large armies<br /> <br /> There's no reason not to try something similar in a full game though. Maybe when moving onto an objective you roll a die and on a 1 or 2 a unit of gants or stealers appear. Or some similar randomised system.]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 21:48:46]]> GMT</pubDate>
				<author><![CDATA[ Snake Tortoise]]></author>
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				<title>Monster Faction on the table</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bbe7b3dac42c8ed6ad2cc079abfbbc46.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/718300/9207227.page"><b>Snake Tortoise wrote:</b></a><br/>I feel like a better place for a third '<span class="glossaryitem" onmouseover='gp(348);'>NPC</span>' faction on the table would be kill team. Games are usually less serious and it would make more sense to encounter hostile aliens in unknown territory than them being sandwiched between two large armies<br /> <br /> There's no reason not to try something similar in a full game though. Maybe when moving onto an objective you roll a die and on a 1 or 2 a unit of gants or stealers appear. Or some similar randomised system.</div></blockquote><br /> <br /> Well 2 armies, at 1000 points each, doesn't have a whole lot of models. <br /> <br /> You're looking at maybe 20-40 models on each side. As 2 space marine armies, i think our total model count is under 40. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 21:55:32]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
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				<title>Monster Faction on the table</title>
				<description><![CDATA[ There was a chapter approved article on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site for this. Its no longer on their site but some fans have rescued it and are keeping parts of it on-line. You might want to track down the original <span class="glossaryitem" onmouseover='gp(143);'>WD</span>'s fr more info in this.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br />  <a href="http://www.eastern-empire.com/downloads/CreatureFeature.pdf" target="_blank" rel="nofollow">http://www.eastern-empire.com/downloads/CreatureFeature.pdf</a><br /> 
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</div><br /> <br /> There are also some <span class="glossaryitem" onmouseover='gp(143);'>WD</span> old rules for battle missions death worlds that you might like. It offers some nice random "enviromental effects" tables<br /> They republished it as a web book. But the original <span class="glossaryitem" onmouseover='gp(143);'>WD</span>'s aren't that hard to find. <a href="https://www.games-workshop.com/en-US/Battle-Missions-Death-Worlds-Interactive-iBook-Edition?_requestid=1998549" target="_blank" rel="nofollow">https://www.games-workshop.com/en-US/Battle-Missions-Death-Worlds-Interactive-iBook-Edition?_requestid=1998549</a>]]></description>
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				<pubDate><![CDATA[Fri, 17 Feb 2017 22:02:07]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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