<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Wave Serpent Loadout"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Wave Serpent Loadout"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ Pretty self explanatory, how would you best way to equip a wave Serpent is?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212676.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212676.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 09:33:32]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ Depends on the contents... <br /> <br /> If you have a squad of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> in there, take Bright Lances to pop the enemy transport, they want to get at the passengers.<br /> If you have Fire Dragons in the back, swap it around the other way, and Scatter Lasers or Shuriken Cannon. <br /> I like taking Star Cannon, for a non-Shuriken AP2, but most avoid it.<br /> <br /> These are Fast vehicles, and can fire 2 weapons each turn. Don't forget about the shield as a weapon, but the underslung <span class="glossaryitem" onmouseover='gp(382);'>SC</span> is a nice upgrade.<br /> <br /> Most people also avoid upgrades, but with the Ghostwalk Matrix, you can park in cover and drop your passengers straight into the woods.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212741.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212741.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 10:47:01]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/718625/9212741.page"><b>Skinnereal wrote:</b></a><br/>Depends on the contents... </div></blockquote><br /> A unit of axe and shield wraith blades]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212786.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212786.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 11:46:52]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ Double Shuricannons is my favorite loadout.<br /> <br /> A single <span class="glossaryitem" onmouseover='gp(327);'>BL</span> can be disappointing and <span class="glossaryitem" onmouseover='gp(461);'>EML</span> is out of the question expensive.  This leaves the Starcannon, Scatter laser or Shuricannon as the best options.  These 3 also match the Serpent shield profile better<br /> <br /> The Scatter laser is nice, but since you will be getting close anyway, double Shuricannons will get the most bang for your buck.<br /> <br /> -]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212971.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9212971.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 14:14:41]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ Just keep in mind they aren't assault transports.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213098.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213098.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 15:33:59]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ What about the vectored engines? Because the top weapon is turret, its not hard to pivot, drop of your passengers, pivot again so your AV12 is facing the enemy, making sure you stay alive.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213167.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213167.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 16:07:55]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ Yeah, and Holofields.  Pretty much mandatory on all Eldar Tanks so they don't have to Jink.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213295.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213295.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 17:12:50]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shuri cannon, shuri cannon underslung, holofields hard to beat for 135<br /> <br /> arguments can be made for scatter later, but the loss of one shot for possibility of rending but I find the rend useful, math wise the scatter laser might win but when that rend kills the terminator out front making the assault that much harder it is priceless... plus it is an extra 5 points<br /> <br /> Honestly anything over this is likely a waste of points ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213957.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9213957.page</link>
				<pubDate><![CDATA[Tue, 21 Feb 2017 22:52:51]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85c644998a088ef71342ca7b09f6657b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/718625/9213957.page"><b>G00fySmiley wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(126);'>TL</span> shuri cannon, shuri cannon underslung, holofields hard to beat for 135<br /> <br /> arguments can be made for scatter later, but the loss of one shot for possibility of rending but I find the rend useful, math wise the scatter laser might win but when that rend kills the terminator out front making the assault that much harder it is priceless... plus it is an extra 5 points<br /> <br /> Honestly anything over this is likely a waste of points </div></blockquote><br /> <br /> +1 to this.<br /> <br /> You have to decide what you want your serpent to do. If your expecting to move fast turns 1/2 (say, 2 serpents with wraithguard inside with some other fast units zerging a gun line)<br /> You might want Holo Fields, spirit stones. This load out doesn't need the shuricannon as you can be expected to be jinking.<br /> <br /> If you want a gun boat, Upgrading to shuricannon is the only thing you really need to do but again holofields are great because you can jink less.<br /> <br /> Upgrades that are good:<br /> Holofield, Shuricannon<br /> <br /> Upgrades that are decent:<br /> Spirit Stones, scatter lasers.<br /> <br /> Upgrades that are situational:<br /> Starcannon, Rest of eldar vehicle upgrades, all have pretty decent use but the points start to add up quickly!<br /> <br /> Upgrades that are bad:<br /> Bright Lance, <span class="glossaryitem" onmouseover='gp(461);'>EML</span>. (they don't synergize with the Shield/cannon and are one shot. They''re bad on all other eldar platforms)<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9214449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9214449.page</link>
				<pubDate><![CDATA[Wed, 22 Feb 2017 06:22:28]]> GMT</pubDate>
				<author><![CDATA[ Fruzzle]]></author>
			</item>
			<item>
				<title>Wave Serpent Loadout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/718625/9212741.page"><b>Skinnereal wrote:</b></a><br/><br /> <br /> These are Fast vehicles, and can fire 2 weapons each turn. Don't forget about the shield as a weapon, but the underslung <span class="glossaryitem" onmouseover='gp(382);'>SC</span> is a nice upgrade.<br /> </div></blockquote><br /> <br /> Incorrect. It can always fire all three weapons.<br /> <br /> If it moved &lt;6, it shoots all three at full <span class="glossaryitem" onmouseover='gp(14);'>bs</span>. If it moved &gt;6, then it shoots two at full <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, and snap-shots the 3rd. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9218152.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/718625/9218152.page</link>
				<pubDate><![CDATA[Fri, 24 Feb 2017 03:18:45]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
			</item>
	</channel>
</rss>