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![[Post New]](/s/i/i.gif) 2017/02/21 09:33:32
Subject: Wave Serpent Loadout
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Furious Fire Dragon
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Pretty self explanatory, how would you best way to equip a wave Serpent is?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2017/02/21 10:47:01
Subject: Wave Serpent Loadout
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Depends on the contents...
If you have a squad of DA in there, take Bright Lances to pop the enemy transport, they want to get at the passengers.
If you have Fire Dragons in the back, swap it around the other way, and Scatter Lasers or Shuriken Cannon.
I like taking Star Cannon, for a non-Shuriken AP2, but most avoid it.
These are Fast vehicles, and can fire 2 weapons each turn. Don't forget about the shield as a weapon, but the underslung SC is a nice upgrade.
Most people also avoid upgrades, but with the Ghostwalk Matrix, you can park in cover and drop your passengers straight into the woods.
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This message was edited 1 time. Last update was at 2017/02/21 10:48:48
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![[Post New]](/s/i/i.gif) 2017/02/21 11:46:52
Subject: Wave Serpent Loadout
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Furious Fire Dragon
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A unit of axe and shield wraith blades
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2017/02/21 14:14:41
Subject: Wave Serpent Loadout
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Powerful Phoenix Lord
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Double Shuricannons is my favorite loadout.
A single BL can be disappointing and EML is out of the question expensive. This leaves the Starcannon, Scatter laser or Shuricannon as the best options. These 3 also match the Serpent shield profile better
The Scatter laser is nice, but since you will be getting close anyway, double Shuricannons will get the most bang for your buck.
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![[Post New]](/s/i/i.gif) 2017/02/21 15:33:59
Subject: Wave Serpent Loadout
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Homicidal Veteran Blood Angel Assault Marine
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Just keep in mind they aren't assault transports.
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![[Post New]](/s/i/i.gif) 2017/02/21 16:07:55
Subject: Wave Serpent Loadout
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Sinewy Scourge
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What about the vectored engines? Because the top weapon is turret, its not hard to pivot, drop of your passengers, pivot again so your AV12 is facing the enemy, making sure you stay alive.
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![[Post New]](/s/i/i.gif) 2017/02/21 17:12:50
Subject: Wave Serpent Loadout
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Powerful Phoenix Lord
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Yeah, and Holofields. Pretty much mandatory on all Eldar Tanks so they don't have to Jink.
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![[Post New]](/s/i/i.gif) 2017/02/21 22:52:51
Subject: Wave Serpent Loadout
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Mekboy on Kustom Deth Kopta
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TL shuri cannon, shuri cannon underslung, holofields hard to beat for 135
arguments can be made for scatter later, but the loss of one shot for possibility of rending but I find the rend useful, math wise the scatter laser might win but when that rend kills the terminator out front making the assault that much harder it is priceless... plus it is an extra 5 points
Honestly anything over this is likely a waste of points
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2017/02/22 06:22:28
Subject: Wave Serpent Loadout
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Regular Dakkanaut
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G00fySmiley wrote:TL shuri cannon, shuri cannon underslung, holofields hard to beat for 135
arguments can be made for scatter later, but the loss of one shot for possibility of rending but I find the rend useful, math wise the scatter laser might win but when that rend kills the terminator out front making the assault that much harder it is priceless... plus it is an extra 5 points
Honestly anything over this is likely a waste of points
+1 to this.
You have to decide what you want your serpent to do. If your expecting to move fast turns 1/2 (say, 2 serpents with wraithguard inside with some other fast units zerging a gun line)
You might want Holo Fields, spirit stones. This load out doesn't need the shuricannon as you can be expected to be jinking.
If you want a gun boat, Upgrading to shuricannon is the only thing you really need to do but again holofields are great because you can jink less.
Upgrades that are good:
Holofield, Shuricannon
Upgrades that are decent:
Spirit Stones, scatter lasers.
Upgrades that are situational:
Starcannon, Rest of eldar vehicle upgrades, all have pretty decent use but the points start to add up quickly!
Upgrades that are bad:
Bright Lance, EML. (they don't synergize with the Shield/cannon and are one shot. They''re bad on all other eldar platforms)
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![[Post New]](/s/i/i.gif) 2017/02/24 03:18:45
Subject: Wave Serpent Loadout
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War Walker Pilot with Withering Fire
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Skinnereal wrote:
These are Fast vehicles, and can fire 2 weapons each turn. Don't forget about the shield as a weapon, but the underslung SC is a nice upgrade.
Incorrect. It can always fire all three weapons.
If it moved <6, it shoots all three at full bs. If it moved >6, then it shoots two at full bs, and snap-shots the 3rd.
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8,000 pts and counting
1,000 points, now painting. |
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