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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ So as I gain more <span class="glossaryitem" onmouseover='gp(346);'>exp</span> in my coming back to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and this 7th edition I have come to realize that I love to play what most consider unconventional.  I won my last game handily against another ork player who prefers the old boyz in trukks method.  I have chosen fast, shooty and dead ard'!  Here is my list against my next opponent , Astra militarum.  He was quoted as saying that he would be bringing ignores cover templates, flamers etc after seeing my last battle,as well as my last two tournaments.  He seems to think he has my number.  I have seen him take many tanks before and imnterested to see what he brings.  That being said I have a fun list I made that should definitely hurt when it gets stuck in. What do you guys think.<br /> <br /> Double cad 1850 (1844)<br />  <br /> Cad 1<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Zhadsnark<br /> <br /> Mega armor Mek killsaw and <span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> Troops<br /> 7xBikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> <br /> 3xBikers nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> <br /> 11x Boys trukk nob klaw<br /> <br /> Elites<br /> 6xManz in BW 1 pair saws. 2x skorchas bpole<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> in trukk pair saws bpole<br /> <br /> Grot tank mob. 3 tanks with kommanda. 4 grotzookas.<br /> <br /> Fast<br /> 2x rokkit Koptas<br /> <br /> 2x rokkit koptas<br /> <br /> 2x rokkit koptas<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Painboy bike<br /> Painboy<br /> <br /> Troops <br /> 3x bikers nob klaw<br /> 3x bikers nob klaw<br /> <br /> So big bike squad with zhad and pain biker.  Painboy on foot with megamek and  <span class="glossaryitem" onmouseover='gp(710);'>manz</span> in BW.  Plan is to outflank koptas and possible Zhadsnark squad due to scout.  My plan for keeping them alive from shooting during first turn.  Hopefully they come in quickly.  The trukk boys, <span class="glossaryitem" onmouseover='gp(710);'>manz</span> missle, and <span class="glossaryitem" onmouseover='gp(710);'>manz</span> star will flat up board with biker squads zooming around the table as mobile S5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shooting  and potential to krump if the klaw survives.  Koptas will come in and hopefully pop side or rear armor.  Zhadsnark squad will eat infantry and vehicles alike.  After many game with him I have found his <span class="glossaryitem" onmouseover='gp(74);'>init</span> 4 <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> invaluable and giving his turbobossting squad 2+ cover about is sweet.  This list has 16klaws, some killsaws, speed, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shooting all over,  and rokkits.  Typica? no.  Fun? should be<br /> <br /> Thoughts?<br /> Check out this batrep I saw where a <span class="glossaryitem" onmouseover='gp(710);'>manz</span> squad cleaned house starting turn 2 and on.  Look at about the 44th minute onward. I like this guys batreps<br /> <a href="https://m.youtube.com/watch?v=cEieimBGW38" target="_blank" rel="nofollow">https://m.youtube.com/watch?v=cEieimBGW38</a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 13:51:31]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ I think there is no list attached...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 14:15:17]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ I am interested to see what you are leading on to, but am not seeing your list...]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 14:15:17]]> GMT</pubDate>
				<author><![CDATA[ graywater]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Sorry finished typing the list now.  Thoughts?  And watch the ork batrep of you doubt the <span class="glossaryitem" onmouseover='gp(710);'>manz</span> ability to eat guard tanks.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 15:01:12]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Would the bikers in the second <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> be troops still even if they aren't in zhadsnark's detachment? I ask because I am unfamiliar with him, since I've never run him. Kinda lame that he is building a list specifically to beat your build, but at least he gave you some heads up as to what to expect. I imagine he will be bringing wyverns, as they are just generally great at throwing around wounds, and Eradicator Russes would be great against your bikes, since he said he plans on ignore cover templates. You'll definitely want to target those first. Biggest concern is not that your <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> can't take out armor, but that they are going to have a hard time getting there, as BWs pop fairly easily with that huge side with armor 12, and it's the only heavy vehicle you will be presenting him. You do have enough bikes with klaws to pick up their slack though. You are going to want to pray for first turn though, because your threatening units are reliant on their speed, and it's not difficult to pop the BW and trukks to strand your units trudging to his line from your deployment zone.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 15:19:27]]> GMT</pubDate>
				<author><![CDATA[ graywater]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Yes from everything I've read and seen I can take bikes as troops of zhad is the warlord regardless of they are in different cads.  Hmm I've never played against a Wyvern and I've only played against regular Russes. My battle wagon is a kit bashed home brew so not the normal BW your used to seeing not not so long sides.  I'm hoping to use line of sight blocking if possible.  Also the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> Mek will be in there at the least providing it with a 5+ invul <span class="glossaryitem" onmouseover='gp(157);'>sv</span> hope between that and some crap rolling I can get at least with in move/ charge distance before he pops it.  I'm hoping for maximum threat over load with all the fast klaws moving around.  He needs to choose.  Either way I should be guaranteed a second turn charge with the bikes, unless he kills them, and since vehicles can't over watch.  I've come to understand there is more to the game then a good list but good use of the terrain and deployment are key factors as well.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 16:03:39]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Eradicators are s6 ap4 large blast. They love blasting bikes. If i were him, I'd completely ignore the bikes turn one, and pop all your transports. blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is your best option, but you can't hide everything. I'd have a cheap blob of conscripts with a priest there to screen the tanks, so your fast bikes will be stuck for several turns trying to chew though a mass of fearless conscripts, allowing me to shoot your non-bike units fearlessly for at least another turn. That is if I was tailoring against you though, and don't know what your opponent has available for them. And don't rely on bad rolling or  a 5+ invuln. Both are nice little extras, but neither are reliable enough to plan around.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 16:13:49]]> GMT</pubDate>
				<author><![CDATA[ graywater]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though. <br /> <br /> As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Never played the grot tanks either, but I know Tankbustas are great in the same role?]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 16:15:39]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0555810fb6fb0f6ee2969f0891af0fb7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/721197/9263239.page"><b>Sledgio wrote:</b></a><br/>The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though. <br /> <br /> As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Never played the grot tanks either, but I know Tankbustas are great in the same role?</div></blockquote><br /> <br /> It may be conventional elsewhere but not in my local meta where people use mostly boys in trukks.<br /> The grot tanks are great for smoking infantry and I'm hoping to take out any bubble wrapped units he has leaving enough room for bikes to punch through his lines.  The grotzookas shoot 2 small blast <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3  S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5.  So 8 small templates at 24 inch range plus there move ...so 30ish inch reach?  From my experience with them they are usually ignored.  The grot tanks also have a 5+ invuln against anything except ordinance, destroyer, or armor bane.  I have found that the Tankbustas have the same problem as any other unit in trukks they get blown up and have to foot slog making them easy prey for shooting.  I'd rather waaagh on 2 and charge some tougher units that survive the explosions.   I would take the bully boys but it's super expensive and I don't have 15 meganobz.  I have found that 2 koptas is much better at shooting than 1 (because there is two <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and that if they fail morale they would fail it just the same if it was just one model.  So 1 is not better.  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 sucks not matter what.  A 5 man unit would have slightly less chance of running if only one died but if the guard tanks shoot that well than why put all my eggs In one basket.  I used to use 1 I have found two more reliable. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 19:00:29]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/721197/9263623.page"><b>TheunlikelyGamer wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0555810fb6fb0f6ee2969f0891af0fb7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/721197/9263239.page"><b>Sledgio wrote:</b></a><br/>The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though. <br /> <br /> As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Never played the grot tanks either, but I know Tankbustas are great in the same role?</div></blockquote><br /> <br /> It may be conventional elsewhere but not in my local meta where people use mostly boys in trukks.<br /> The grot tanks are great for smoking infantry and I'm hoping to take out any bubble wrapped units he has leaving enough room for bikes to punch through his lines.  The grotzookas shoot 2 small blast <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3  S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5.  So 8 small templates at 24 inch range plus there move ...so 30ish inch reach?  From my experience with them they are usually ignored.  The grot tanks also have a 5+ invuln against anything except ordinance, destroyer, or armor bane.  I have found that the Tankbustas have the same problem as any other unit in trukks they get blown up and have to foot slog making them easy prey for shooting.  I'd rather waaagh on 2 and charge some tougher units that survive the explosions.   I would take the bully boys but it's super expensive and I don't have 15 meganobz.  I have found that 2 koptas is much better at shooting than 1 (because there is two <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and that if they fail morale they would fail it just the same if it was just one model.  So 1 is not better.  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 sucks not matter what.  A 5 man unit would have slightly less chance of running if only one died but if the guard tanks shoot that well than why put all my eggs In one basket.  I used to use 1 I have found two more reliable. <br /> </div></blockquote><br /> <br /> Ah, I didn't realise the Grot Tanks had an anti-infantry role. How many points are they? I like taking Lobbas or other Mek Gunz for that, but I don't use <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. I wouldn't rely on them 'usually being ignored' as a strategy. What you say about single deffkoptas doesn't make any sense... If there is only one in a unit it won't need to make a leadership check due to casualties and therefore can't fail it <span class="glossaryitem" onmouseover='gp(84);'>lol</span>? You make good points about Bullyboyz, I think it's too big a points sink too, but just thought I'd mention it. However, you complain constantly about Trukks blowing up and yet have one in your list? 1 is much more likely to be blown up than all ~10 if you have that many, which a lot of competitive lists do. Just my thoughts.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 20:22:39]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<title>Re:[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Grotzookas are nice- i run them on my kans- but 1. They are only 18" range and 2. They struggle aginst adequately spaced models. If done right, you should only be hitting a maximum of 2 per shot bar some ideal scattering.]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 20:32:07]]> GMT</pubDate>
				<author><![CDATA[ graywater]]></author>
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				<title>Re:[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/721197/9263868.page"><b>graywater wrote:</b></a><br/>Grotzookas are nice- i run them on my kans- but 1. They are only 18" range and 2. They struggle aginst adequately spaced models. If done right, you should only be hitting a maximum of 2 per shot bar some ideal scattering.</div></blockquote><br /> <br /> I guess this will depend on if he takes conscripts or guardsman for a screen and how he spaces them. Guardsman are T3 and usually a 5+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span>?  My bikes can do some shooting too at S5.  I suppose I could take some kommandos with Burna and klaw to take out either infantry or vehicles.  Maybe infiltrate them and force my opponent to choose shooting them or my other units.if a unit is forced to deal with my kommandos by either shooting or assaulting them that will free up my other units and give them some breathing room]]></description>
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				<pubDate><![CDATA[Mon, 20 Mar 2017 20:42:19]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ I would change the boyz in the trukk for tankbustas. You've got ****loads of anti infantry capability with the bikes, and i believe tankbustas can help with the thougher targets.<br /> Don't rockit them forward but use them as a mobile rockit platform on 2nd line.<br /> <br />  I personally never leave withouth them. The more rockits, the better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2017 06:01:39]]> GMT</pubDate>
				<author><![CDATA[ wallygator]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ I was thinking of dropping the boyz and grot tanks in favor of putting some tanks bustaz and kommandos.  I was thinking of taking the red skull kommando formation with some klaws and Burns's it it.  Plan would be to come on behind his gun line.  I'd have to trim elsewhere too though.  I'm thinking the best way to survive would be through use of outflank with multiple units.  Or infiltrate kommandos to draw fire away from other units.]]></description>
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				<pubDate><![CDATA[Tue, 21 Mar 2017 21:43:19]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks.  Vs Guard - Ork unconventional list</title>
				<description><![CDATA[ Kommandos and Burnas are pretty useless <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. You'd have more success with warbuggies equipped with skorchas]]></description>
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				<pubDate><![CDATA[Wed, 22 Mar 2017 01:00:51]]> GMT</pubDate>
				<author><![CDATA[ Sledgio]]></author>
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				<description><![CDATA[ Hmm.  I could do that.  It seems as though no matter what he's going to be able to shoot me I just have to live long enough to get to his lines.  I took a void shield in my last tournament.  Perhaps I'll take that and put lootas on it to give them a little protection while I try to shoot at whatever is blocking his tanks.]]></description>
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				<pubDate><![CDATA[Wed, 22 Mar 2017 11:51:31]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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