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![[Post New]](/s/i/i.gif) 2017/03/20 13:51:31
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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So as I gain more exp in my coming back to 40k and this 7th edition I have come to realize that I love to play what most consider unconventional. I won my last game handily against another ork player who prefers the old boyz in trukks method. I have chosen fast, shooty and dead ard'! Here is my list against my next opponent , Astra militarum. He was quoted as saying that he would be bringing ignores cover templates, flamers etc after seeing my last battle,as well as my last two tournaments. He seems to think he has my number. I have seen him take many tanks before and imnterested to see what he brings. That being said I have a fun list I made that should definitely hurt when it gets stuck in. What do you guys think.
Double cad 1850 (1844)
Cad 1
HQ
Zhadsnark
Mega armor Mek killsaw and kff
Troops
7xBikers nob pk
3xBikers nob pk
11x Boys trukk nob klaw
Elites
6xManz in BW 1 pair saws. 2x skorchas bpole
3x Manz in trukk pair saws bpole
Grot tank mob. 3 tanks with kommanda. 4 grotzookas.
Fast
2x rokkit Koptas
2x rokkit koptas
2x rokkit koptas
HQ
Painboy bike
Painboy
Troops
3x bikers nob klaw
3x bikers nob klaw
So big bike squad with zhad and pain biker. Painboy on foot with megamek and manz in BW. Plan is to outflank koptas and possible Zhadsnark squad due to scout. My plan for keeping them alive from shooting during first turn. Hopefully they come in quickly. The trukk boys, manz missle, and manz star will flat up board with biker squads zooming around the table as mobile S5 TL shooting and potential to krump if the klaw survives. Koptas will come in and hopefully pop side or rear armor. Zhadsnark squad will eat infantry and vehicles alike. After many game with him I have found his init 4 Pk invaluable and giving his turbobossting squad 2+ cover about is sweet. This list has 16klaws, some killsaws, speed, TL shooting all over, and rokkits. Typica? no. Fun? should be
Thoughts?
Check out this batrep I saw where a manz squad cleaned house starting turn 2 and on. Look at about the 44th minute onward. I like this guys batreps
https://m.youtube.com/watch?v=cEieimBGW38
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This message was edited 9 times. Last update was at 2017/03/20 18:48:10
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![[Post New]](/s/i/i.gif) 2017/03/20 14:15:17
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Heroic Senior Officer
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I think there is no list attached...
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2017/03/20 14:15:17
Subject: Re:[1850] - Orks. Vs Guard - Ork unconventional list
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Hungry Ghoul
Corning, NY
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I am interested to see what you are leading on to, but am not seeing your list...
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![[Post New]](/s/i/i.gif) 2017/03/20 15:01:12
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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Sorry finished typing the list now. Thoughts? And watch the ork batrep of you doubt the manz ability to eat guard tanks.
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![[Post New]](/s/i/i.gif) 2017/03/20 15:19:27
Subject: Re:[1850] - Orks. Vs Guard - Ork unconventional list
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Hungry Ghoul
Corning, NY
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Would the bikers in the second CAD be troops still even if they aren't in zhadsnark's detachment? I ask because I am unfamiliar with him, since I've never run him. Kinda lame that he is building a list specifically to beat your build, but at least he gave you some heads up as to what to expect. I imagine he will be bringing wyverns, as they are just generally great at throwing around wounds, and Eradicator Russes would be great against your bikes, since he said he plans on ignore cover templates. You'll definitely want to target those first. Biggest concern is not that your MANz can't take out armor, but that they are going to have a hard time getting there, as BWs pop fairly easily with that huge side with armor 12, and it's the only heavy vehicle you will be presenting him. You do have enough bikes with klaws to pick up their slack though. You are going to want to pray for first turn though, because your threatening units are reliant on their speed, and it's not difficult to pop the BW and trukks to strand your units trudging to his line from your deployment zone.
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![[Post New]](/s/i/i.gif) 2017/03/20 16:03:39
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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Yes from everything I've read and seen I can take bikes as troops of zhad is the warlord regardless of they are in different cads. Hmm I've never played against a Wyvern and I've only played against regular Russes. My battle wagon is a kit bashed home brew so not the normal BW your used to seeing not not so long sides. I'm hoping to use line of sight blocking if possible. Also the kff Mek will be in there at the least providing it with a 5+ invul sv hope between that and some crap rolling I can get at least with in move/ charge distance before he pops it. I'm hoping for maximum threat over load with all the fast klaws moving around. He needs to choose. Either way I should be guaranteed a second turn charge with the bikes, unless he kills them, and since vehicles can't over watch. I've come to understand there is more to the game then a good list but good use of the terrain and deployment are key factors as well.
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This message was edited 1 time. Last update was at 2017/03/20 16:05:00
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![[Post New]](/s/i/i.gif) 2017/03/20 16:13:49
Subject: Re:[1850] - Orks. Vs Guard - Ork unconventional list
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Hungry Ghoul
Corning, NY
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Eradicators are s6 ap4 large blast. They love blasting bikes. If i were him, I'd completely ignore the bikes turn one, and pop all your transports. blocking LOS is your best option, but you can't hide everything. I'd have a cheap blob of conscripts with a priest there to screen the tanks, so your fast bikes will be stuck for several turns trying to chew though a mass of fearless conscripts, allowing me to shoot your non-bike units fearlessly for at least another turn. That is if I was tailoring against you though, and don't know what your opponent has available for them. And don't rely on bad rolling or a 5+ invuln. Both are nice little extras, but neither are reliable enough to plan around.
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![[Post New]](/s/i/i.gif) 2017/03/20 16:15:39
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Fully-charged Electropriest
Varying cities in the North
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The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though.
As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well. Automatically Appended Next Post: Never played the grot tanks either, but I know Tankbustas are great in the same role?
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This message was edited 1 time. Last update was at 2017/03/20 16:16:57
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![[Post New]](/s/i/i.gif) 2017/03/20 19:00:29
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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Sledgio wrote:The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though.
As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.
Automatically Appended Next Post:
Never played the grot tanks either, but I know Tankbustas are great in the same role?
It may be conventional elsewhere but not in my local meta where people use mostly boys in trukks.
The grot tanks are great for smoking infantry and I'm hoping to take out any bubble wrapped units he has leaving enough room for bikes to punch through his lines. The grotzookas shoot 2 small blast BS 3 S6 AP 5. So 8 small templates at 24 inch range plus there move ...so 30ish inch reach? From my experience with them they are usually ignored. The grot tanks also have a 5+ invuln against anything except ordinance, destroyer, or armor bane. I have found that the Tankbustas have the same problem as any other unit in trukks they get blown up and have to foot slog making them easy prey for shooting. I'd rather waaagh on 2 and charge some tougher units that survive the explosions. I would take the bully boys but it's super expensive and I don't have 15 meganobz. I have found that 2 koptas is much better at shooting than 1 (because there is two lol) and that if they fail morale they would fail it just the same if it was just one model. So 1 is not better. Ld 7 sucks not matter what. A 5 man unit would have slightly less chance of running if only one died but if the guard tanks shoot that well than why put all my eggs In one basket. I used to use 1 I have found two more reliable.
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This message was edited 3 times. Last update was at 2017/03/20 19:07:07
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![[Post New]](/s/i/i.gif) 2017/03/20 20:22:39
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Fully-charged Electropriest
Varying cities in the North
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TheunlikelyGamer wrote: Sledgio wrote:The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though.
As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.
Automatically Appended Next Post:
Never played the grot tanks either, but I know Tankbustas are great in the same role?
It may be conventional elsewhere but not in my local meta where people use mostly boys in trukks.
The grot tanks are great for smoking infantry and I'm hoping to take out any bubble wrapped units he has leaving enough room for bikes to punch through his lines. The grotzookas shoot 2 small blast BS 3 S6 AP 5. So 8 small templates at 24 inch range plus there move ...so 30ish inch reach? From my experience with them they are usually ignored. The grot tanks also have a 5+ invuln against anything except ordinance, destroyer, or armor bane. I have found that the Tankbustas have the same problem as any other unit in trukks they get blown up and have to foot slog making them easy prey for shooting. I'd rather waaagh on 2 and charge some tougher units that survive the explosions. I would take the bully boys but it's super expensive and I don't have 15 meganobz. I have found that 2 koptas is much better at shooting than 1 (because there is two lol) and that if they fail morale they would fail it just the same if it was just one model. So 1 is not better. Ld 7 sucks not matter what. A 5 man unit would have slightly less chance of running if only one died but if the guard tanks shoot that well than why put all my eggs In one basket. I used to use 1 I have found two more reliable.
Ah, I didn't realise the Grot Tanks had an anti-infantry role. How many points are they? I like taking Lobbas or other Mek Gunz for that, but I don't use FW. I wouldn't rely on them 'usually being ignored' as a strategy. What you say about single deffkoptas doesn't make any sense... If there is only one in a unit it won't need to make a leadership check due to casualties and therefore can't fail it lol? You make good points about Bullyboyz, I think it's too big a points sink too, but just thought I'd mention it. However, you complain constantly about Trukks blowing up and yet have one in your list? 1 is much more likely to be blown up than all ~10 if you have that many, which a lot of competitive lists do. Just my thoughts.
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![[Post New]](/s/i/i.gif) 2017/03/20 20:32:07
Subject: Re:[1850] - Orks. Vs Guard - Ork unconventional list
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Hungry Ghoul
Corning, NY
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Grotzookas are nice- i run them on my kans- but 1. They are only 18" range and 2. They struggle aginst adequately spaced models. If done right, you should only be hitting a maximum of 2 per shot bar some ideal scattering.
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![[Post New]](/s/i/i.gif) 2017/03/20 20:42:19
Subject: Re:[1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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graywater wrote:Grotzookas are nice- i run them on my kans- but 1. They are only 18" range and 2. They struggle aginst adequately spaced models. If done right, you should only be hitting a maximum of 2 per shot bar some ideal scattering.
I guess this will depend on if he takes conscripts or guardsman for a screen and how he spaces them. Guardsman are T3 and usually a 5+ sv? My bikes can do some shooting too at S5. I suppose I could take some kommandos with Burna and klaw to take out either infantry or vehicles. Maybe infiltrate them and force my opponent to choose shooting them or my other units.if a unit is forced to deal with my kommandos by either shooting or assaulting them that will free up my other units and give them some breathing room
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This message was edited 2 times. Last update was at 2017/03/20 20:54:56
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![[Post New]](/s/i/i.gif) 2017/03/21 06:01:39
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Waaagh! Warbiker
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I would change the boyz in the trukk for tankbustas. You've got ****loads of anti infantry capability with the bikes, and i believe tankbustas can help with the thougher targets.
Don't rockit them forward but use them as a mobile rockit platform on 2nd line.
I personally never leave withouth them. The more rockits, the better IMO
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2017/03/21 21:43:19
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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I was thinking of dropping the boyz and grot tanks in favor of putting some tanks bustaz and kommandos. I was thinking of taking the red skull kommando formation with some klaws and Burns's it it. Plan would be to come on behind his gun line. I'd have to trim elsewhere too though. I'm thinking the best way to survive would be through use of outflank with multiple units. Or infiltrate kommandos to draw fire away from other units.
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![[Post New]](/s/i/i.gif) 2017/03/22 01:00:51
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Fully-charged Electropriest
Varying cities in the North
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Kommandos and Burnas are pretty useless tbh. You'd have more success with warbuggies equipped with skorchas
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![[Post New]](/s/i/i.gif) 2017/03/22 11:51:31
Subject: [1850] - Orks. Vs Guard - Ork unconventional list
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Stealthy Space Wolves Scout
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Hmm. I could do that. It seems as though no matter what he's going to be able to shoot me I just have to live long enough to get to his lines. I took a void shield in my last tournament. Perhaps I'll take that and put lootas on it to give them a little protection while I try to shoot at whatever is blocking his tanks.
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