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Made in gb
Fully-charged Electropriest






Varying cities in the North

The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though.

As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.


Automatically Appended Next Post:
Never played the grot tanks either, but I know Tankbustas are great in the same role?

This message was edited 1 time. Last update was at 2017/03/20 16:16:57


 
Made in gb
Fully-charged Electropriest






Varying cities in the North

TheunlikelyGamer wrote:
 Sledgio wrote:
The zhadsnark rules are outdated, so it is vague as to whether it affects units in other detachments. Most people play as it does though.

As for the list, it is pretty conventional. It uses all of the best units in the Ork Codex. Personally I would drop the units of 2 koptas to single deffkoptas, and it might be worth you looking at the Bullyboyz formation if you like using Meganobz? I don't like them as much as other units, but they can work very well.


Automatically Appended Next Post:
Never played the grot tanks either, but I know Tankbustas are great in the same role?


It may be conventional elsewhere but not in my local meta where people use mostly boys in trukks.
The grot tanks are great for smoking infantry and I'm hoping to take out any bubble wrapped units he has leaving enough room for bikes to punch through his lines. The grotzookas shoot 2 small blast BS 3 S6 AP 5. So 8 small templates at 24 inch range plus there move ...so 30ish inch reach? From my experience with them they are usually ignored. The grot tanks also have a 5+ invuln against anything except ordinance, destroyer, or armor bane. I have found that the Tankbustas have the same problem as any other unit in trukks they get blown up and have to foot slog making them easy prey for shooting. I'd rather waaagh on 2 and charge some tougher units that survive the explosions. I would take the bully boys but it's super expensive and I don't have 15 meganobz. I have found that 2 koptas is much better at shooting than 1 (because there is two lol) and that if they fail morale they would fail it just the same if it was just one model. So 1 is not better. Ld 7 sucks not matter what. A 5 man unit would have slightly less chance of running if only one died but if the guard tanks shoot that well than why put all my eggs In one basket. I used to use 1 I have found two more reliable.


Ah, I didn't realise the Grot Tanks had an anti-infantry role. How many points are they? I like taking Lobbas or other Mek Gunz for that, but I don't use FW. I wouldn't rely on them 'usually being ignored' as a strategy. What you say about single deffkoptas doesn't make any sense... If there is only one in a unit it won't need to make a leadership check due to casualties and therefore can't fail it lol? You make good points about Bullyboyz, I think it's too big a points sink too, but just thought I'd mention it. However, you complain constantly about Trukks blowing up and yet have one in your list? 1 is much more likely to be blown up than all ~10 if you have that many, which a lot of competitive lists do. Just my thoughts.
Made in gb
Fully-charged Electropriest






Varying cities in the North

Kommandos and Burnas are pretty useless tbh. You'd have more success with warbuggies equipped with skorchas
 
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