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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <br /> Need some opinions here. Back in 7th, I ran missilesides all the way- high yield pods and <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, because the sheer amount of dakka meant they made their points back and then some every game, whereas railguns... at one shot apiece at S8 they were mediocre as tank hunters and that's assuming their shots actually hit something, whereas 4S7 missiles meant they were good against light/medium vehicles, monstrous creatures and all sorts of infantry, even SMEQs because of the sheer amount of saves you could force.<br /> <br /> Now in 8th, the new stats make it look like railguns are cool again. 2 shots (no rerolls, though), S8, -4 rend, and <span class="glossaryitem" onmouseover='gp(24);'>D6</span> wounds, meaning that if you score a hit it's likely to hurt (although you'd still be susceptible to bad dice rolls- but aren't we always?)<br /> <br /> So my question is this: With the one broadside I haven't actually put together yet, should I actually go for a railgun? (I have four missilesides with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> already) Also, I think you can take regular missile pods now as a secondary, which seems pretty cool given the D3 wounds and -1 rend if you're going for a an anti-vehicle/monster piece.<br /> <br /> Or are Broadsides just overcosted these days, at 80 pts?]]></description>
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				<pubDate><![CDATA[Sat, 10 Jun 2017 16:38:02]]> GMT</pubDate>
				<author><![CDATA[ SevenSeasOfRhye]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ The railgun is a viable option these days, but if I were to run Broadsides, it'd still be with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(388);'>sms</span> with an advanced targeting system. That's a lot of dakka that can actually cut through armor, and you don't lose much against the hard targets. Unfortunately, that configuration is not 80 pts, my friend, it's over 200. Broadsides are 80pts before you buy any of their weapons. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Jun 2017 23:35:03]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Yeah, they're pricey, but they do rock 6 wounds each with 2+ saves and T5, with the ability to pass wounds to nearby drones.  At least they're tough as nails.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jun 2017 23:45:49]]> GMT</pubDate>
				<author><![CDATA[ Biophysical]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Kind of? Compare that with a hammerhead at T7, W13 for basically the same cost.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 02:36:09]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ HRRs have more damage output than hammerheads except, I think, against T8.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> These weapons are all quite well balanced against each other. I'm impressed.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 03:42:11]]> GMT</pubDate>
				<author><![CDATA[ Alcibiades]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/728289/9422165.page"><b>MilkmanAl wrote:</b></a><br/>The railgun is a viable option these days, but if I were to run Broadsides, it'd still be with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(388);'>sms</span> with an advanced targeting system. That's a lot of dakka that can actually cut through armor, and you don't lose much against the hard targets. Unfortunately, that configuration is not 80 pts, my friend, it's over 200. Broadsides are 80pts before you buy any of their weapons. </div></blockquote><br /> <br /> WAIT WHAT? 200 points EACH? WHAT THE HELL.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 07:46:00]]> GMT</pubDate>
				<author><![CDATA[ SevenSeasOfRhye]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/728289/9422406.page"><b>MilkmanAl wrote:</b></a><br/>Kind of? Compare that with a hammerhead at T7, W13 for basically the same cost.</div></blockquote><br /> <br /> With being able to shug wounds that cause D3/<span class="glossaryitem" onmouseover='gp(24);'>D6</span> off to drones, Broadsides are more survivable the Hammerheads, they also have a smaller profile, so they are slightly harder to kill.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 10:59:57]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9422699.page"><b>SevenSeasOfRhye wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/728289/9422165.page"><b>MilkmanAl wrote:</b></a><br/>The railgun is a viable option these days, but if I were to run Broadsides, it'd still be with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(388);'>sms</span> with an advanced targeting system. That's a lot of dakka that can actually cut through armor, and you don't lose much against the hard targets. Unfortunately, that configuration is not 80 pts, my friend, it's over 200. Broadsides are 80pts before you buy any of their weapons. </div></blockquote><br /> <br /> WAIT WHAT? 200 points EACH? WHAT THE HELL.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> don't want you to be able to use your battlesuit collection, apparently.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 11:31:37]]> GMT</pubDate>
				<author><![CDATA[ changemod]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9422699.page"><b>SevenSeasOfRhye wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/728289/9422165.page"><b>MilkmanAl wrote:</b></a><br/>The railgun is a viable option these days, but if I were to run Broadsides, it'd still be with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(388);'>sms</span> with an advanced targeting system. That's a lot of dakka that can actually cut through armor, and you don't lose much against the hard targets. Unfortunately, that configuration is not 80 pts, my friend, it's over 200. Broadsides are 80pts before you buy any of their weapons. </div></blockquote><br /> <br /> WAIT WHAT? 200 points EACH? WHAT THE HELL.</div></blockquote><br /> <br /> It has tank durability now.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 13:50:20]]> GMT</pubDate>
				<author><![CDATA[ Alcibiades]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ The Broadside on the WarhammerTV game the other day took out a Chaos Lord with an Overwatch shot and then finished off a Bloodthirster. Totally made his points back.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 14:16:24]]> GMT</pubDate>
				<author><![CDATA[ KaoxVeed]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/728289/9423166.page"><b>KaoxVeed wrote:</b></a><br/>The Broadside on the WarhammerTV game the other day took out a Chaos Lord with an Overwatch shot and then finished off a Bloodthirster. Totally made his points back.</div></blockquote><br /> <br /> That... makes it better, but even so, with such a hefty cost it'll be unlikely to run more than one, maybe two, in a standard game. Which sucks because I have five of them. Are the guns at least that much more effective overall? ]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 14:41:28]]> GMT</pubDate>
				<author><![CDATA[ SevenSeasOfRhye]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9423201.page"><b>SevenSeasOfRhye wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/728289/9423166.page"><b>KaoxVeed wrote:</b></a><br/>The Broadside on the WarhammerTV game the other day took out a Chaos Lord with an Overwatch shot and then finished off a Bloodthirster. Totally made his points back.</div></blockquote><br /> <br /> That... makes it better, but even so, with such a hefty cost it'll be unlikely to run more than one, maybe two, in a standard game. Which sucks because I have five of them. Are the guns at least that much more effective overall? </div></blockquote><br /> <br /> Double the gun, but more than double the cost.<br /> <br /> Big things cost more in general, my advice is to maybe reset your meta to 3000 point games.<br /> <br /> Edit: Oh, and markerlights don't really do much anymore.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 14:51:56]]> GMT</pubDate>
				<author><![CDATA[ changemod]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ It's not actually double the guns. It's more like 33% more firepower at baseline with a higher potential ceiling. While they're certainly more durable, you e got to keep drones around them to pawn off big gun shots on, assuming your opponent doesn't bother to clean house with small arms before targeting the Broadsides. I'm willing to give them a try, but it's hard for me to buy that they're going to be better than 25 Fire Warriors, especially with how wounding and marker lights work.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 15:03:44]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Broadsides are now effectively tanks that can benefit from cover and move as if they were infantry. The HRR is effectively two Vanquisher battle cannons, + possible further mortal wounds. The <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> is effectively four autocannons. They'd better be expensive.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 15:04:03]]> GMT</pubDate>
				<author><![CDATA[ Alcibiades]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Agree to disagree, I suppose. They're more durable but not as durable as similarly-costed vehicles without significant attention to surrounding them with drones. Speaking of which, 200pts of gun drones is 100 S5 shots. Broadsides are no slouch in the firepower department, but they can't measure up to that. Again, I'm interested in trying them, but i think there are better options for any of their configurations.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 18:19:41]]> GMT</pubDate>
				<author><![CDATA[ MilkmanAl]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Broadsides will outperform those 100 drone shots against heavy vehicles, not to mention range and ability to choose targets.  They serve different roles, but I think people are getting a little carried away with gun drones.  ]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 19:17:53]]> GMT</pubDate>
				<author><![CDATA[ xmbk]]></author>
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				<title>Re:Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Question, everyone: what's a good secondary? I plan on doing a railgun broadside, and I'm wondering if I should go with missile pods or plasma rifle. What's the stats like these days?]]></description>
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				<pubDate><![CDATA[Sun, 11 Jun 2017 21:40:55]]> GMT</pubDate>
				<author><![CDATA[ SevenSeasOfRhye]]></author>
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				<title>Re:Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9423753.page"><b>SevenSeasOfRhye wrote:</b></a><br/>Question, everyone: what's a good secondary? I plan on doing a railgun broadside, and I'm wondering if I should go with missile pods or plasma rifle. What's the stats like these days?</div></blockquote><br /> The plasmas are cheaper, but I don't know if you want to get a Broadside close enough to use them well.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jun 2017 04:18:58]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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				<title>Re:Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2eedc736a0ecad1479d42c57da211c77.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9424212.page"><b>ZergSmasher wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9423753.page"><b>SevenSeasOfRhye wrote:</b></a><br/>Question, everyone: what's a good secondary? I plan on doing a railgun broadside, and I'm wondering if I should go with missile pods or plasma rifle. What's the stats like these days?</div></blockquote><br /> The plasmas are cheaper, but I don't know if you want to get a Broadside close enough to use them well.</div></blockquote><br /> If you decide to put <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on it to keep it safe from deep strikers, then the plasmas are a good choice (since enemies in <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> range will be in rapid fire plasma range).]]></description>
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				<pubDate><![CDATA[Mon, 12 Jun 2017 05:30:14]]> GMT</pubDate>
				<author><![CDATA[ Peregrim]]></author>
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				<title>Re:Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ My mentality when it comes to using a specialist unit like the broadside, whose role is heavy firepower, is to always accentuate the role I've chosen for it. That's why I always went <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>; it made for the dakka-est loadout. With a railgun, its role would be taking out monsters and vehicles, and missile pods would complement that role well, what with their high strength and range. Does that make sense?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, is it worth taking seeker missiles? Are they actually good? Overcosted?]]></description>
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				<pubDate><![CDATA[Mon, 12 Jun 2017 07:11:14]]> GMT</pubDate>
				<author><![CDATA[ SevenSeasOfRhye]]></author>
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				<title>Re:Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2eedc736a0ecad1479d42c57da211c77.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9424212.page"><b>ZergSmasher wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3ac692c0f9b2e8469113f719699b27b0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/728289/9423753.page"><b>SevenSeasOfRhye wrote:</b></a><br/>Question, everyone: what's a good secondary? I plan on doing a railgun broadside, and I'm wondering if I should go with missile pods or plasma rifle. What's the stats like these days?</div></blockquote><br /> The plasmas are cheaper, but I don't know if you want to get a Broadside close enough to use them well.</div></blockquote><br /> <br /> I don't think you'll have a choice - things will get close to them.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jun 2017 11:31:42]]> GMT</pubDate>
				<author><![CDATA[ xmbk]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ Seeker missiles aren't really good in few numbers. I'd use them only in big piranha units, hammerheads around longstrike (and with him) and 2+ sky rays]]></description>
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				<pubDate><![CDATA[Mon, 12 Jun 2017 16:13:13]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Broadside railguns- are they good in 8th?</title>
				<description><![CDATA[ I think commanders with fusion blasters make broadsides look a bit silly. Ghostkeels make them look extremely silly.<br /> <br /> You've got this situation now where all three suits - the ghostkeel, commander and broadside, cost roughly the same amount. So what are you getting for your points?<br /> <br /> I don't think a HRR broadside offers anything that a commander with 4 missile pods doesn't. The broadside can have a couple of <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, but you may as well spend the 40 points they cost on a whole troops choice of fire warriors. The commander can move and shoot and hits on a 2+; the broadside can have an advanced targeting system. The ATS is very good to be fair, but not enough to make the whole package worth it in my opinion.<br /> <br /> The trouble with the railside is the comparison with stuff other people have. It costs more than a marine venerable dreadnought with twin-lascannon and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, and that guy owns it. A 4-lascannon predator has twice as many guns as a railside, nearly twice as many wounds, hits on 3s and has better strength.<br /> <br /> The good news is that Tau have other options. A ghostkeel will cost roughly the same as a broadside, but have way more wounds and -1 or -2 to hit when shot at. A commander with fusion blasters has 4 shots that hit on 2s, and as a character is quite difficult to get rid of (and even then can pass wounds to drones).<br /> <br /> Railsides have two things going for them in my opinion: they look awesome and they have a very long range. The range can potentially be less-than-awesome, given that you have to pay lots of points for secondary weapons that might not get to shoot much.<br /> <br /> I'm currently trying to come up with Tau lists. I'm finding that I use a lot of <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, troops and elites. My plan is to have multiple detachments and lots of command points. I think my army will be based around stuff in devilfish, commanders and drones. I do want some markerlights but am not sure whether to put them on pathfinders or marker drones.<br /> <br /> One slightly cheeky thing I'm looking at is charging people on turn 1 with ghostkeels. I don't expect them to kill things, but there are lots of things that will be annoyed to find themselves engaged in melee, forced to fall back and not shoot. I'm considering running a unit of stealths with a homing beacon and farsight to troll people a bit more, though honestly I don't think he's better than a fusion blaster suit. He does give interesting options for heroically intervening in combats though.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/728289/9425048.page</link>
				<pubDate><![CDATA[Mon, 12 Jun 2017 16:54:56]]> GMT</pubDate>
				<author><![CDATA[ Mandragola]]></author>
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