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		<title><![CDATA[Latest posts for the thread "[Killteam] Deathguard tactics"]]></title>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Hey,<br /> <br /> all of the armys have their own thread. Only our sweet sweet cherry haven't.<br /> <br /> So lets go! Lists, <span class="glossaryitem" onmouseover='gp(346);'>exp</span>, tactics etc.<br /> <br /> I have my first game tomorrow, so you get my opinion tomorrow <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Great day and always lucky dices]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2018 09:14:56]]> GMT</pubDate>
				<author><![CDATA[ Soldier #243]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <br /> This my Death Guard Kill Team, it's worked quite well so far, but I'm thinking of swapping the Blight Launcher for another Flail or Plague Spewer.<br /> <br /> <br /> <b>++ Kill Team List (Death Guard) [99pts] ++</b><br /> <br /> <b>+ Configuration +</b><br /> <br /> <b>List Configuration:</b> Matched Play: Kill Team<br /> <br /> <b>+ Leader +</b><br /> <br /> <b>Plague Champion [22pts]:</b> Leader, Plague knife, Plasma gun, Power fist<br /> <br /> <b>+ Specialists +</b><br /> <br /> <b>Plague Marine Fighter [19pts]:</b> Combat, Flail of Corruption<br /> <br /> <b>Plague Marine Gunner [19pts]:</b> Demolitions, Plague spewer<br /> <br /> <b>Plague Marine Gunner [18pts]:</b> Blight launcher, Veteran<br /> <br /> <b>+ Non-specialists +</b><br /> <br /> <b>Poxwalker [3pts]</b> x7<br /> <br /> <b>++ Total: [99pts] ++</b>]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2018 09:41:11]]> GMT</pubDate>
				<author><![CDATA[ King Pyrrhus]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Me and my friends have played with:<br /> <br /> Leader - Plague marine champion + power fist + plasma gun + plagesword<br /> <br /> Sniper - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> w/ plasma gun (snipers reroll ones, so S8 wounds most stuff with 2+, which is nice)<br /> <br /> Heavy - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> gunner w/ blight launcher (+1 bullet strat rules)<br /> <br /> Zealot - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> fighter w/ dual knives (only has S5 on the charge, so almost feels like needs a better <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon)<br /> <br /> 9x poxwalkers (these are actually great for hoarding objectives and tie up shooters, when distances aren't that big, so you can most of the times get to try some charges on T1. I've liked to move three of these closer on scout phase.<br /> <br /> At this point <span class="glossaryitem" onmouseover='gp(528);'>DG</span> feels very competitive.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2018 09:51:12]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Since when plague marines have access to snipers?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 11:48:23]]> GMT</pubDate>
				<author><![CDATA[ Sarevokk]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Plague Marines of any variety don't have access to Sniper.<br /> <br /> I see a lot of people loading up their Leaders with wargear - this is a really bad idea for the most part.<br /> Your Leader is your source of <span class="glossaryitem" onmouseover='gp(707);'>CP</span>, and a morale buffer - you don't want them in the thick of it, nor do you want to give them weapons that can kill them like Plasma. The counter argument is that you don't *have* to overcharge the plasma - but then you'd have been better putting the points elsewhere. Leaders are going to be targets for all the good guns in the game straight away - make them a less appealing target by spreading your good wargear onto other models.<br /> <br /> My Roster is currently looking something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword (It's free).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Veteran - Boltgun (for those odd situations you have an extra Specialist slot and need to scoot onto an objective fast with an otherwise slow army).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail (Needs no justification).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail (As above).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Demo - Plasma Gun (If you come up against Tyranid Warriors, Lictors etcetera).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher (The <span class="glossaryitem" onmouseover='gp(327);'>BL</span> is devastating in Kill Team, and being able to advance and fire it makes you a danger to targets all over the place - concealed Leaders and Comms specialists, Vox Casters and the like).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Veteran - Blight Launcher (On the off chance I need a second mobile Blight Launcher).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (Filling out numbers).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (As above).<br /> Poxwalkers x 9 (Enough to fill out most lists while leaving enough other options to not take any if the situation calls for it).<br /> <br /> In situations where you only get a 100 point list I'll probably run:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher<br /> Poxwalker x 9.<br /> 98 Points.<br /> <br /> I need to do more playtesting to see if the Poxwalkers end up being a morale liability.<br /> <br /> <br /> <br /> I'll be at the WHW Kill Team Weekender & playing in the tournament if anyone else is in. Looking forward to seeing the event pack - hoping they use Command Rosters and not just a 100 point list, although the blurb on the tickets website seems to suggest the latter.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 12:33:27]]> GMT</pubDate>
				<author><![CDATA[ Dedwoods42]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Sorry, my bad for the sniper thing, reviewed my list and my plasma gunner was actually a demolitions specialist wounding on twos when obscured. But now after some rework, I'll be trying this in 1 hour when my russian opponent arrives to plsy site:<br /> <br /> Leader: <span class="glossaryitem" onmouseover='gp(634);'>PM</span> champ w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, plague knife and plasma gun<br /> Demolitions: <span class="glossaryitem" onmouseover='gp(634);'>PM</span> w/ plague spewer<br /> Combat: <span class="glossaryitem" onmouseover='gp(634);'>PM</span> w/ flail of corruption<br /> Heavy: <span class="glossaryitem" onmouseover='gp(634);'>PM</span> w/ blight launcher<br /> <br /> 7x poxwalkers<br /> <br /> I'll be facing harlequins and we will play sweep and clear. I'll let you know how it turns out. At this point <span class="glossaryitem" onmouseover='gp(24);'>d6</span> auto hits wounding on twos and you can saturate damage within 2" to hopefully several targets seem good on paper and the 3 bullet blight launcher with the strat. 3d3 hits with flail feels nice too. Haven't scheduled a campaign yet, while playing like 6th different person.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 14:43:57]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ How decent are Poxwalkers as with a leadership of 4 they won't be passing many nerve tests once they start getting flesh wounds or taken out of action and seem like an easy way for your opponent to cause to you start taking break tests.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 16:55:52]]> GMT</pubDate>
				<author><![CDATA[ Volkmair]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/761701/10098667.page"><b>Volkmair wrote:</b></a><br/>How decent are Poxwalkers as with a leadership of 4 they won't be passing many nerve tests once they start getting flesh wounds or taken out of action and seem like an easy way for your opponent to cause to you start taking break tests.</div></blockquote><br /> <br /> They're incredible walking cover and anvils for your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialists - but yeah, they may be a Morale issue.<br /> Never forget that they can be obnoxious to kill with DR - and in a 13 model list like mine above, the opponent needs to down 7 of them before you start getting worried about breaking. For the majority of lists that's going to be extremely difficult without getting caught in melee or completely giving up all objectives.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 17:18:36]]> GMT</pubDate>
				<author><![CDATA[ Dedwoods42]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/881cd277b18cb6505d8698325f010829.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10098696.page"><b>Dedwoods42 wrote:</b></a><br/>and in a 13 model list like mine above, the opponent needs to down 7 of them before you start getting worried about breaking.</div></blockquote> I suppose even with flesh wounds counting as well it depends on volume of firepower and how hot your DR rolls are to get that many down or flesh wounded.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 18:56:10]]> GMT</pubDate>
				<author><![CDATA[ Volkmair]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/881cd277b18cb6505d8698325f010829.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10098319.page"><b>Dedwoods42 wrote:</b></a><br/><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Plague Marines of any variety don't have access to Sniper.<br /> <br /> I see a lot of people loading up their Leaders with wargear - this is a really bad idea for the most part.<br /> Your Leader is your source of <span class="glossaryitem" onmouseover='gp(707);'>CP</span>, and a morale buffer - you don't want them in the thick of it, nor do you want to give them weapons that can kill them like Plasma. The counter argument is that you don't *have* to overcharge the plasma - but then you'd have been better putting the points elsewhere. Leaders are going to be targets for all the good guns in the game straight away - make them a less appealing target by spreading your good wargear onto other models.<br /> <br /> My Roster is currently looking something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword (It's free).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Veteran - Boltgun (for those odd situations you have an extra Specialist slot and need to scoot onto an objective fast with an otherwise slow army).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail (Needs no justification).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail (As above).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Demo - Plasma Gun (If you come up against Tyranid Warriors, Lictors etcetera).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher (The <span class="glossaryitem" onmouseover='gp(327);'>BL</span> is devastating in Kill Team, and being able to advance and fire it makes you a danger to targets all over the place - concealed Leaders and Comms specialists, Vox Casters and the like).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Veteran - Blight Launcher (On the off chance I need a second mobile Blight Launcher).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (Filling out numbers).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (As above).<br /> Poxwalkers x 9 (Enough to fill out most lists while leaving enough other options to not take any if the situation calls for it).<br /> <br /> In situations where you only get a 100 point list I'll probably run:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher<br /> Poxwalker x 9.<br /> 98 Points.<br /> <br /> I need to do more playtesting to see if the Poxwalkers end up being a morale liability.<br /> <br /> <br /> <br /> I'll be at the WHW Kill Team Weekender & playing in the tournament if anyone else is in. Looking forward to seeing the event pack - hoping they use Command Rosters and not just a 100 point list, although the blurb on the tickets website seems to suggest the latter.</div></blockquote> 
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</div><br /> <br /> I disagree about taking a plasma gun on the leader. It only costs 3 points, and more importantly it gives an opportunity for a third special weapon in a list that can otherwise only take 2.<br /> <br /> Let's be honest the opponent will be gunning for your leader anyway, and at least a Plague Marine is tougher than most.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2018 19:24:23]]> GMT</pubDate>
				<author><![CDATA[ King Pyrrhus]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b6d46059ea09fed394be8aa6bec7dc46.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10098877.page"><b>King Pyrrhus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/881cd277b18cb6505d8698325f010829.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10098319.page"><b>Dedwoods42 wrote:</b></a><br/><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Plague Marines of any variety don't have access to Sniper.<br /> <br /> I see a lot of people loading up their Leaders with wargear - this is a really bad idea for the most part.<br /> Your Leader is your source of <span class="glossaryitem" onmouseover='gp(707);'>CP</span>, and a morale buffer - you don't want them in the thick of it, nor do you want to give them weapons that can kill them like Plasma. The counter argument is that you don't *have* to overcharge the plasma - but then you'd have been better putting the points elsewhere. Leaders are going to be targets for all the good guns in the game straight away - make them a less appealing target by spreading your good wargear onto other models.<br /> <br /> My Roster is currently looking something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword (It's free).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Veteran - Boltgun (for those odd situations you have an extra Specialist slot and need to scoot onto an objective fast with an otherwise slow army).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail (Needs no justification).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail (As above).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Demo - Plasma Gun (If you come up against Tyranid Warriors, Lictors etcetera).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher (The <span class="glossaryitem" onmouseover='gp(327);'>BL</span> is devastating in Kill Team, and being able to advance and fire it makes you a danger to targets all over the place - concealed Leaders and Comms specialists, Vox Casters and the like).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Veteran - Blight Launcher (On the off chance I need a second mobile Blight Launcher).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (Filling out numbers).<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> - Boltgun (As above).<br /> Poxwalkers x 9 (Enough to fill out most lists while leaving enough other options to not take any if the situation calls for it).<br /> <br /> In situations where you only get a 100 point list I'll probably run:<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champ - Leader - Boltgun, Plaguesword<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Combat - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter - Zealot - Flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner - Heavy - Blight Launcher<br /> Poxwalker x 9.<br /> 98 Points.<br /> <br /> I need to do more playtesting to see if the Poxwalkers end up being a morale liability.<br /> <br /> <br /> <br /> I'll be at the WHW Kill Team Weekender & playing in the tournament if anyone else is in. Looking forward to seeing the event pack - hoping they use Command Rosters and not just a 100 point list, although the blurb on the tickets website seems to suggest the latter.</div></blockquote> 
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</div><br /> <br /> I disagree about taking a plasma gun on the leader. It only costs 3 points, and more importantly it gives an opportunity for a third special weapon in a list that can otherwise only take 2.<br /> <br /> Let's be honest the opponent will be gunning for your leader anyway, and at least a Plague Marine is tougher than most.</div></blockquote><br /> <br /> My playtesting so far has me firmy leaving the gun off - but I'll be interested to see the results people have with it.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2018 06:20:36]]> GMT</pubDate>
				<author><![CDATA[ Dedwoods42]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ For deathguard I feel that the zelot fighter with flail is a must take. Giving him nurgal gift for a +1 to hit and wound is amazing.  Especially because of the way it's worded.  It's not a increase your <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and wound, it's just a +1 meaning your <span class="glossaryitem" onmouseover='gp(149);'>ws</span> is being modified from 3+ each time.  Why this is amazing is because it makes it so death to the false emperor triggers on a 5+ now and the zealot strat for 1cp also triggers on a 5+<br /> <br /> And if you use that when fighting an imp unit you get exploding dice and it's just slowed. <br /> <br /> Statistic average a charging zealot using the zealot strat the enemy if imperium would need to make 11 says if you charge with the flail ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2018 18:10:29]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10100202.page"><b>Backspacehacker wrote:</b></a><br/>For deathguard I feel that the zelot fighter with flail is a must take. Giving him nurgal gift for a +1 to hit and wound is amazing.  Especially because of the way it's worded.  It's not a increase your <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and wound, it's just a +1 meaning your <span class="glossaryitem" onmouseover='gp(149);'>ws</span> is being modified from 3+ each time.  Why this is amazing is because it makes it so death to the false emperor triggers on a 5+ now and the zealot strat for 1cp also triggers on a 5+<br /> <br /> And if you use that when fighting an imp unit you get exploding dice and it's just slowed. <br /> <br /> Statistic average a charging zealot using the zealot strat the enemy if imperium would need to make 11 says if you charge with the flail </div></blockquote><br /> <br /> I agree. Guy with flail is ridiculous good. Take a look at this batrep and see for yourself:<br /> <br /> <a href="https://www.youtube.com/watch?v=aRYLUH1BpZk" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=aRYLUH1BpZk</a>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2018 15:07:18]]> GMT</pubDate>
				<author><![CDATA[ Strg Alt]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ My list is focused on not taking breaking tests and strong melee.<br /> <br /> Leader<br /> Champ with sword and plasma pistol for my 1 spare point.<br /> <br /> Specialist 1<br /> Fighter as combat specialist with great plague cleaver because of <span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice on injury roll and one extra attack.<br /> <br /> Specialist 2<br /> Fighter as zealot and flail because its good and lots of attacks.<br /> <br /> Specialist 3<br /> Gunner as demo with blight launcher to better wound.<br /> <br /> Fire team<br /> Plague marine x2<br /> <br /> <br /> Havent lost with this list yet.<br /> <br /> I used to have the plague spewer instead of great plague cleaver but often only got 1 round of shooting out of it before getting charged so i figured better to just be a good fighter.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The zealot <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 tactic says that when you use that tactic and you roll a 6 you make one extra attack.<br /> On the flail of corruption it says each time you attack you make d3 hit rolls for each attack with this weapon.<br /> <br /> Seems like you can then, if you charged, potentially do 9 attacks and those 9 could then give you 9 d3 rolls if they were all 6 so thats 27 more dice for a total of 36 dice <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2018 20:44:07]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ I played my first game yesterday vs Tau (I heard they're a strong faction alongside <span class="glossaryitem" onmouseover='gp(528);'>DG</span>). And I disagree with some saying that plasma pistol isn't worth it on a champion. Mine was an absolute beast and he succeeded all his shots mostly because of the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -3 of the plasma pistol.<br /> <br /> <br /> I agree that if you have precisely 100pts in your list then maybe it's not worth it. But if you have to choose between 1 poxwalker or upgrading a boltgun in a plasma pistol, I would choose the later, considering you already have some pox in your list.<br /> <br /> <br /> Again, I don't have much experience. But I feel that 1pt isn't much to have a way more dangerous champion. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2018 15:29:06]]> GMT</pubDate>
				<author><![CDATA[ bouledepoisson]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8a649400ec3219eeab1f2123e5cbdaa1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10102854.page"><b>bouledepoisson wrote:</b></a><br/>I played my first game yesterday vs Tau (I heard they're a strong faction alongside <span class="glossaryitem" onmouseover='gp(528);'>DG</span>). And I disagree with some saying that plasma pistol isn't worth it on a champion. Mine was an absolute beast and he succeeded all his shots mostly because of the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -3 of the plasma pistol.<br /> <br /> <br /> I agree that if you have precisely 100pts in your list then maybe it's not worth it. But if you have to choose between 1 poxwalker or upgrading a boltgun in a plasma pistol, I would choose the later, considering you already have some pox in your list.<br /> <br /> <br /> Again, I don't have much experience. But I feel that 1pt isn't much to have a way more dangerous champion. <br /> <br /> <br /> </div></blockquote><br /> <br /> Plasma pistol on the Champion seems like a solid choice, but I agree with others saying that kitting your Champ all the way with a Plasma Gun and Powerfist is a tremendous waste. Sword/Plasma Pistol seems like a great loadout that gives him threat without making him quite such a liability.<br /> <br /> I've played a couple games so far with an all shooty Marine list, did well but definitely felt the lack of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch in the later turns. I definitely want to get a Flail guy and an Axe guy built and see how they stack up. The Blight Launcher does great work in this. Taking a Heavy with <span class="glossaryitem" onmouseover='gp(327);'>BL</span> lets you Advance all over for area control and still drop a couple grenades with ease. In my last game against a <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> horde, my <span class="glossaryitem" onmouseover='gp(327);'>BL</span> guy killed more models on Overwatch shooting than any other model in the army.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2018 18:10:20]]> GMT</pubDate>
				<author><![CDATA[ Prometheum5]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ I have the dark imperium box + easy to build plague marines so no flail for me.<br /> <br /> This is what I plan to use.<br /> <br /> 18p Leader champion (plasma gun, plaguesword)<br /> 18p Combat fighter (mace of contagion)<br /> 18p Heavy gunner (blight launcher, plague knife)<br /> 18p Demo gunner (plasma gun, plague knife)<br /> 14p Marine (boltgun, plague knife)<br /> 14p Marine (boltgun, plague knife)<br /> 100p<br /> <br /> I will face intercessors and tactical marines with this setup so multi damage and <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons are what I'm after.<br /> I'm hoping to get value out of my leader with lesser points and not being a high value front line target. Plasma gun gives nice range instead of pistol.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2018 22:29:43]]> GMT</pubDate>
				<author><![CDATA[ pampatus]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Do we roll disgustingly resilient after failing a save or after injury roll has made us lose a wound and if successful we also ignore flesh wound?]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 11:51:55]]> GMT</pubDate>
				<author><![CDATA[ pampatus]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/761701/10103928.page"><b>pampatus wrote:</b></a><br/>Do we roll disgustingly resilient after failing a save or after injury roll has made us lose a wound and if successful we also ignore flesh wound?</div></blockquote><br /> When you suffer a wound, which is before the injury roll, which happens after you are brought at 0 wounds.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 14:42:38]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Combat &gt; Zealot.<br /> <br /> Flail is the best special melee weapon, and flail grant +2S already. <br /> <br /> Does S7 and S6 make any difference in an infantry fight? No.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 16:01:05]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dd56677afb97497420893b523117115a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/761701/10104126.page"><b>tokugawa wrote:</b></a><br/>Combat &gt; Zealot.<br /> <br /> Flail is the best special melee weapon, and flail grant +2S already. <br /> <br /> Does S7 and S6 make any difference in an infantry fight? No.</div></blockquote><br /> Considering only traits and not tactics, yes, absolutely. Zealot does have a nice interaction with the flail, though: if you use the tactic, every 6 to hit generates 1D3 more hits instead of just one. On a 5+ if you use Grandfather's Blessing on top of that...]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 17:03:53]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ If you have two fighters, you are probably gonna use both combat and zealot.<br /> <br /> The reason im using zealot on my flail fighter is because of the one extra d3 hits on the charge, just as a bonus.<br /> <br /> This i do because i dont have two flail guys and i am using great plague cleaver on my other fighter.<br /> <br /> The great plague cleaver is very good at taking anything out of the game, extremely good!<br /> <br /> The downside of 4+ to hit is mitigated by taking combat on this guy so he has 3 attacks every round.<br /> <br /> If even one attack with the cleaver go through, it is almost guaranteed that you can nail the 2+ with rerollable 1 to wound and then there's  <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 so pretty useless to try to save that.<br /> <br /> Then the best part is <span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice to injure! <br /> <br /> I argue that the plague cleaver is just as good as the flail, who is good at hitting and wounding but not that great at injuring.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 20:24:55]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ The flail is just the best weapon in the game for multi-combats, though. If your enemy has models within 3" of each other, you can charge both (your base is 1", so you're gonna be within 1" of both of them) and make 2D3 hits on a guy and 1D3 on the other. If you have the Zaelot Tactic active, on a 6 (and statistically you will roll one. More than one, if you have Grandfather's Blessing) you get to make another 1D3 attacks. Hell, with this weapon, Zaelot and Grandfather's Blessing you can reliable kill or wound 2-3 models if not more, if they are close enough to each other. DEFINITELY more if they are from the Imperium.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2018 22:30:58]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ I tend to run <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> leader, Flail Combat Fighter, Plague belcher gunner demo, blight launcher gunner heavy, generic guy with icon, and two walkers.<br /> <br /> I would make the argument that you reaaaally want to get Grandfather's Blessings on the blight launcher.  From the perspective of taking fire, your opponent knows the combat flail guy is horrifying with 3D3 attacks each turn for just being present.  But launcher guy is also real bad and can move hilariously fast across the table.  Belcher guy doesn't feel super scary but wounds on 3's and also move super fast (never not advance).  The leader tends to take potshots from the middle/back.  Even icon guy is menacing.  I've played against Genestealers (Writhing Shadow) once and there were two turns of Purestrains just sitting on their hands for being at -1 leadership.  So they may have trouble choosing something to focus down.<br /> <br /> Another reason to put Grandpa's Blessings on the launcher: you ignore the first -1 to hit (essentially) and will wound (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) everything in the game currently on 2's, rerolling 1's.  The D3 wounds usually means that fleshwound rolls are scarier.  And unlike flail guy, the blight launcher can be scary to just about the entire table every turn through a combination of range, advancing, and not taking the -1 penalty to advancing.  <br /> <br /> I also see a LOT of Tau where I am.  They see flail guy and tend to cluster up for better overwatch (or for recon drone/comms guy/rail rifle wombo combos).  This makes it really easy to tactic up the launcher to Assault 3 and put one shot into three different models to avoid "wasting" shots.  <br /> <br /> It can be a fast kill team no matter how you build them, with durability, and incredible kill potential thanks to the abundance of multi-damage weapons, with chaff to hold objectives.<br /> <br /> <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2018 14:55:21]]> GMT</pubDate>
				<author><![CDATA[ PoorGravitasHandling]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Good write up!<br /> <br /> Lots of good points.<br /> I agree with you on all.]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2018 15:15:54]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>Re:[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Fine points, and I also agree with most of it. I'm wondering on your thoughts on the Plague Spewer vs Plague Belcher. Marines are definitely faster with the Belcher because it's Assault but is the extra mobility worth losing out on better wounding and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -1? I suppose you can make a case either way but if you're going up against power armor I'd want all the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> I can get. Also I don't think it's a great idea to load up too many points in the Plague Champion since it makes him a bigger target and personally I wouldn't want my leader too close to the action unless he had to be. I'd run him with a Plaguesword + Plasma Pistol or a Plasma Gun if you want swing the points for it.]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2018 19:10:02]]> GMT</pubDate>
				<author><![CDATA[ Mr. Funktastic]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ I agree on the plague champ using only sword and plasmapistol.<br /> The pistol is kind of a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon as well.<br /> <br /> But on the other side, if you dont loose the champ, you're more likely to crush your opponent in melee with 3 strong melee brawlers using some of the best <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons in the game.]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2018 19:30:21]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ So, to continue a bit, do you guys run your champ offensively or try to keep him safe?<br /> <br /> Personally, i have not treated him any different than the others and sent him where i see him most useful, without regards to his survival.<br /> He doesnt die much at all, as i am not running him in the very front.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2018 20:47:13]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Here is the list I’ll try in a couple weeks when holidays will ends.<br /> <br /> It’s mostly inspired by all your posts guys so thank you all for sharing your experiences.<br /> <br /> For the moment we’re not planning a real campain and therefor my friends already started to play under the 100 pts cap.<br /> <br /> Since they’re collecting games I’m planning a nice list able to keep walking regardless of my first-try inevitable errors, or at list that’s what I’m hoping <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Can you <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> check and underline major faults?<br /> <br /> - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Champion, Plague Sword, Plasma Pistol, Icon of Despair; (17) LEADER<br /> - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter, Flail of Corruption; (19) ZEALOT<br /> - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Fighter, Great Plague Cleaver; (19) COMBAT<br /> - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner, Plague Belcher, Plague Knife; (18) <br /> - <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Gunner, Blight Launcher, Plague Knife; (18) HEAVY<br /> - Poxwalker; (3)<br /> - Poxwalker; (3)<br /> - Poxwalker; (3)<br /> Tot. 100 pts<br /> <br /> The Icon it’s just because of the 1 spare point, the Belcher however is there because of the autohit rule (no négative as assaut weapon after movement) and since it has a similar profile than a regular bolter (I know the range it’s shorter) but with the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits chance I considered it as a nice add..<br /> <br /> Am I on the right.. ehm.. putrid path?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/761701/10105116.page"><b>PoorGravitasHandling wrote:</b></a><br/>I tend to run <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> leader, Flail Combat Fighter, Plague belcher gunner demo, blight launcher gunner heavy, generic guy with icon, and two walkers. </div></blockquote><br /> <br /> I se your very useful points, thanks!<br /> <br /> However I would like to know why COMBAT over ZEALOT for the Flail and why the fluffy <span class="glossaryitem" onmouseover='gp(105);'>PF</span> since you could add 2 Poxwalkers in the list by changing it with a Plague Sword that’s free.<br /> <br /> Or even just 1 more Poxwalker and a Mace for the Leader]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2018 21:46:39]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ </div></blockquote>However I would like to know why COMBAT over ZEALOT for the Flail and why the fluffy <span class="glossaryitem" onmouseover='gp(105);'>PF</span> since you could add 2 Poxwalkers in the list by changing it with a Plague Sword that’s free. </div></blockquote><br /> <br /> I think for me its really about consistency.  When facing off against another team that may have melee or even a horde if you get charged you still get the extra attack.  ]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2018 17:26:04]]> GMT</pubDate>
				<author><![CDATA[ xadmar]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Had couple of games today and I was really pleased with the heavy specialist blight launcher, I one shotted a tyranid warrior. I didnt play my plague spewer demolitionist today, because it's not fully painted and we wanted to have some fun with fully painted armies. I dropped my poxwalker count and took a bubotic axe combat specialist and a regular plasma gunner.<br /> <br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, sword, fist, plasma<br /> Hvy, <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> Combat, <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, bubotic axe and knife<br /> Zealot, <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, flail<br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> gunner w/ plasma<br /> 2x poxwalker<br /> <br /> This list worked really well today against 2x tyranid warriors and 4x genestealers.]]></description>
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				<pubDate><![CDATA[Fri, 17 Aug 2018 19:49:41]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ I would like to hear your opinions on grandfathers blessing stratagem.<br /> <br /> On a demolition specialist with blight launcher it is very useful since to hit bonus is always good for shooting but its wasted because you wound most models on a 2+ rerolling 1s anyways if the enemy is obscured.<br /> <br /> On both the powerfist and great plague cleaver its half wasted because you usually wound on 2s rerolling 1s, although it really helps with hit rolls because of the -1 to hit that comes with the weapons.<br /> <br /> On plague knives it will help with both hit and wound so its not half wasting anything, but the knives are usually used by models with 1 attack only.<br /> <br /> On the flail of corruption it will make you hit on 2+ and wound on 2+ on everything so its very useful, although, maybe we dont want to risk losing such a valuable model.<br /> <br /> Is there a way to start the battle with 3 command points so we can use one to reroll a failed attempt?]]></description>
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				<pubDate><![CDATA[Sun, 19 Aug 2018 00:32:14]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/761701/10115314.page"><b>Hawehu@hotmail.com wrote:</b></a><br/><br /> <br /> Is there a way to start the battle with 3 command points so we can use one to reroll a failed attempt?</div></blockquote><br /> <br /> Being 10 pts under strength will grant you additional <span class="glossaryitem" onmouseover='gp(707);'>CP</span> turn one. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But, in case it wasn't pointed out yet, the Tactical Re-roll can only be used on Advance, Charge, Psychic, Deny, Hit, Wound, Save, Injury, or Nerve tests anyway.]]></description>
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				<pubDate><![CDATA[Mon, 20 Aug 2018 03:36:09]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>[Killteam] Deathguard tactics</title>
				<description><![CDATA[ Right so no safety from the failed roll on that.<br /> <br /> I think it is worth it to use this stratagem just because it gives you so much for so little, possibly so little for so much haha.]]></description>
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				<pubDate><![CDATA[Sat, 25 Aug 2018 15:18:17]]> GMT</pubDate>
				<author><![CDATA[ Hawehu@hotmail.com]]></author>
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