Switch Theme:

[Killteam] Deathguard tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Had couple of games today and I was really pleased with the heavy specialist blight launcher, I one shotted a tyranid warrior. I didnt play my plague spewer demolitionist today, because it's not fully painted and we wanted to have some fun with fully painted armies. I dropped my poxwalker count and took a bubotic axe combat specialist and a regular plasma gunner.

Ld, PM, sword, fist, plasma
Hvy, PM, BL
Combat, PM, bubotic axe and knife
Zealot, PM, flail
PM gunner w/ plasma
2x poxwalker

This list worked really well today against 2x tyranid warriors and 4x genestealers.
   
Made in no
Hellacious Havoc





I would like to hear your opinions on grandfathers blessing stratagem.

On a demolition specialist with blight launcher it is very useful since to hit bonus is always good for shooting but its wasted because you wound most models on a 2+ rerolling 1s anyways if the enemy is obscured.

On both the powerfist and great plague cleaver its half wasted because you usually wound on 2s rerolling 1s, although it really helps with hit rolls because of the -1 to hit that comes with the weapons.

On plague knives it will help with both hit and wound so its not half wasting anything, but the knives are usually used by models with 1 attack only.

On the flail of corruption it will make you hit on 2+ and wound on 2+ on everything so its very useful, although, maybe we dont want to risk losing such a valuable model.

Is there a way to start the battle with 3 command points so we can use one to reroll a failed attempt?
   
Made in us
Oozing Plague Marine Terminator





Hawehu@hotmail.com wrote:


Is there a way to start the battle with 3 command points so we can use one to reroll a failed attempt?


Being 10 pts under strength will grant you additional CP turn one.


Automatically Appended Next Post:
But, in case it wasn't pointed out yet, the Tactical Re-roll can only be used on Advance, Charge, Psychic, Deny, Hit, Wound, Save, Injury, or Nerve tests anyway.

This message was edited 1 time. Last update was at 2018/08/20 06:25:08


 
   
Made in no
Hellacious Havoc





Right so no safety from the failed roll on that.

I think it is worth it to use this stratagem just because it gives you so much for so little, possibly so little for so much haha.

This message was edited 1 time. Last update was at 2018/08/25 15:18:36


 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: