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				<title>Hell Talon Bombs question</title>
				<description><![CDATA[ For the Hell Talon bombs, this is the wording for it. I feel like upon re-reading it, I have been using it wrong the last two times. <br /> <br /> †Warp-pulse Bombs: Once per battle, a Hell Talon equipped with Warp-pulse bombs can make a bombing run<br /> against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved,<br /> pick an enemy unit that it flew over. Then roll <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> for each VEHICLE or MONSTER in the unit or a single <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for<br /> every other model in the unit, up to a maximum of 9D6. For every roll of a 5+, the unit suffers a mortal wound.<br /> In addition, the targeted unit subtracts 1 from its hit rolls and Leadership characteristic until the start of your<br /> opponent’s next game turn.<br /> <br /> †Baletalon Shatter Charges: Once per battle, a Hell Talon equipped with Baletalon shatter charges can make a<br /> bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon<br /> has moved, pick an enemy unit that it flew over, then roll 6D6 for each VEHICLE, BUILDING or MONSTER in<br /> the unit, or a single <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for every other model in the unit, up to a maximum of 6D6. For each roll of a 3+, the unit<br /> being bombed suffers a mortal wound.<br /> <br /> When it says <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, 9d6, and 6d6 is it refering to multiple hits or multiple dice? For example, is it like a flamer where you roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for number of hits, or is it simply saying 6 hits automatically when it says 6d6. I may just be not reading it right, but to me it says 6d6 hits, like a gigantic flamer would act, so afterwards i'd roll that many dice for 'wounds'.]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2019 14:52:15]]> GMT</pubDate>
				<author><![CDATA[ vaklor4]]></author>
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				<title>Hell Talon Bombs question</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a89a3aa8fee8600da9c1ff0fd993ffa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/771989/10358163.page"><b>vaklor4 wrote:</b></a><br/>For the Hell Talon bombs, this is the wording for it. I feel like upon re-reading it, I have been using it wrong the last two times. <br /> <br /> [...]<br /> <br /> When it says <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, 9d6, and 6d6 is it refering to multiple hits or multiple dice? For example, is it like a flamer where you roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for number of hits, or is it simply saying 6 hits automatically when it says 6d6. I may just be not reading it right, but to me it says 6d6 hits, like a gigantic flamer would act, so afterwards i'd roll that many dice for 'wounds'.</div></blockquote>It's referring to the number of dice you roll to see how many are above a certain value, which then causes an effect.<br /> <br /> If you pass over a unit of 1 VEHICLE with the Warp-Pulse Bomb, you get <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>. If you pass over a unit of 10 INFANTRY models, you roll 9D6. Say you pass over the aforementioned INFANTRY unit and roll four 4's and six 5's, that INFANTRY unit now takes 5 Mortal Wounds and subtracts 1 from its hit rolls and Leadership characteristic until the start of your opponent’s next game turn. <br /> <br /> If you pass over a unit of 1 VEHICLE with the Baletalon Shatter Charges, you roll 6D6, if you pass over a unit of 5 INFANTRY models you roll 5D6. Say you pass over the aforementioned VEHICLE unit and roll two 1's and four 3's. That VEHICLE unit now suffers 4 Mortal Wounds.<br /> <br /> It's not actually firing anything or using the Shooting Phase rules in any way.]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2019 14:58:36]]> GMT</pubDate>
				<author><![CDATA[ BaconCatBug]]></author>
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				<title>Re:Hell Talon Bombs question</title>
				<description><![CDATA[ Bacon Cat Bug, edited: you posted while I was posting. Pardon me.<br /> <br /> These rules as you have quoted them are written slightly differently than others. Most say each hit causes a Mortal Wound or something similiar. These rules say roll X dice, and cause a mortal wound for each die that comes up with X result. There is no hit roll. If it helps you, you can think of these rules as "They automatically hit, now roll X dice to see how many Mortal Wounds the unit takes.<br /> So for Warp Pulse Bombs; you choose say a rhino which fits all the criteria as a target (you flew over it this turn). Warp Pulse bombs say roll <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, each 5+ causes a Mortal wound. So the attack causes 0-3 Mortal wounds. You roll a 3, 5, and 6. The rhino takes 2 Mortal Wounds.]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2019 15:07:36]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Hell Talon Bombs question</title>
				<description><![CDATA[ Okay, this makes a lot more sense, and seems a lot less <span class="glossaryitem" onmouseover='gp(280);'>OP</span> than I first thought, thanks!]]></description>
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				<pubDate><![CDATA[Sun, 24 Feb 2019 15:45:17]]> GMT</pubDate>
				<author><![CDATA[ vaklor4]]></author>
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