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		<title><![CDATA[Latest posts for the thread "Modelling a Symmetrical(ish) Limb"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Modelling a Symmetrical(ish) Limb"]]></description>
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				<title>Modelling a Symmetrical(ish) Limb</title>
				<description><![CDATA[ The Sylvaneth Tree Revenant kit contains this torso/arm:<br /> <br /> <img src="https://www.bitsandkits.co.uk/images/treerevenants%20(31).JPG" border="0" /><br /> <br /> <br /> I'd hoped to be able to use it as the basis for a <span class="glossaryitem" onmouseover='gp(27);'>DE</span>/Harlequin model, painting the claw to resemble shadow-magic or somesuch:<br /> <br /> <img src="https://i.imgur.com/c4pdzE8l.jpg" border="0" /><br /> <br /> <br /> However, as you may have noticed, that leaves the problem if the left arm. Because the Tree Sprites/Revenants are half-tree, all the left arms have shoulder joints that are much too large to fit onto this model.<br /> <br /> <br /> I did have a go at cutting one a bit and using some green stuff to make it fit, but the end result was oversized and incredibly ugly:<br /> <br /> <img src="https://i.imgur.com/zjQJAtMl.jpg" border="0" /><br /> <br /> <img src="https://i.imgur.com/wJmiDlHl.jpg" border="0" /><br /> <br /> Does anyone have any idea as to how I could possibly attach a claw-arm to the left shoulder without just ending up with another hideous mess?]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2019 23:35:30]]> GMT</pubDate>
				<author><![CDATA[ TheFleshIsWeak]]></author>
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				<title>Modelling a Symmetrical(ish) Limb</title>
				<description><![CDATA[ Green stuff is the way to go. You want to drill pin holes in either component, use a piece of paper clip cut to the right length to attach the pieces. Once this is dry and secure, use your <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, in small amounts to build up your model. I recommend mixing milliput into your <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, or even using pure milliput, as this gives the benefit of being able to be sanded or shaved down once cured, which pure <span class="glossaryitem" onmouseover='gp(47);'>GS</span> does not, so if you do feel you've used too much, you can remove it and shape it to your satisfaction, just wear a mask if filing milliput. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2019 07:49:02]]> GMT</pubDate>
				<author><![CDATA[ queen_annes_revenge]]></author>
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				<title>Modelling a Symmetrical(ish) Limb</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/05ca16910e6b184abea6ec5384dbc2b9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/776447/10470281.page"><b>queen_annes_revenge wrote:</b></a><br/>Green stuff is the way to go. You want to drill pin holes in either component, use a piece of paper clip cut to the right length to attach the pieces. Once this is dry and secure, use your <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, in small amounts to build up your model. I recommend mixing milliput into your <span class="glossaryitem" onmouseover='gp(47);'>GS</span>, or even using pure milliput, as this gives the benefit of being able to be sanded or shaved down once cured, which pure <span class="glossaryitem" onmouseover='gp(47);'>GS</span> does not, so if you do feel you've used too much, you can remove it and shape it to your satisfaction, just wear a mask if filing milliput. </div></blockquote><br /> <br /> I'm really not a sculptor but I'll give millliput a go. Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2019 08:49:53]]> GMT</pubDate>
				<author><![CDATA[ TheFleshIsWeak]]></author>
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				<title>Modelling a Symmetrical(ish) Limb</title>
				<description><![CDATA[ I found milliput much less forgiving than <span class="glossaryitem" onmouseover='gp(47);'>GS</span>. <br /> <br /> I’m trying to remember the sprues but this is where I’d put something over the shoulder to hide what I couldn’t compose from scratch. A big ribbon or sash?]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2019 09:21:10]]> GMT</pubDate>
				<author><![CDATA[ Fajita Fan]]></author>
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				<title>Modelling a Symmetrical(ish) Limb</title>
				<description><![CDATA[ Only way to learn is to try. You can always rip it off and start again. Build it up slowly. I've been sculpting a diorama and it's taken me 3 weeks so far.. Take your time. With milliput or milli/<span class="glossaryitem" onmouseover='gp(47);'>GS</span> mix you can cut it down or file it if you add too much. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2019 12:02:00]]> GMT</pubDate>
				<author><![CDATA[ queen_annes_revenge]]></author>
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