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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Regardless of whether or not they're in the same universe, they do both have the warp etc.  <br /> <br /> So is it possible that, say, the undead etc. can work in Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the same general way that it does in Warhammer fantasy?  Does anyone think there's anything stopping that from happening?  Or are there indeed some things very fundamentally different that would keep such things from being able to occur in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 03:51:02]]> GMT</pubDate>
				<author><![CDATA[ Netsurfer733]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Once upon a time, there actually were rules for using <span class="glossaryitem" onmouseover='gp(3);'>40K</span> armies and <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> armies on the table together (Warhammer Seige). So at that point, at least, the answer would have been 'yes'.<br /> <br /> <br /> These days, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have put a considerable effort into separating the two settings, with the Chaos Gods really being the only remaining link. With the current direction seeming to be steering more towards a shinier, more generic scifi setting rather than the previous 'Fantasy in Spaaaaaace!' vibe, it becomes increasingly non-viable to cross the two settings over. More overtly fantasy-style ideas just don't fit in there as well as they used to. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 04:18:42]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Yep, as late as 2nd edition <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you could still field Fantasy models in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> (mainly for Chaos).  However that was the Old World, not the rather lame <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> setting.  ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 17:13:54]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c847ef1a7742516e541e5591f542eb8e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550196.page"><b>insaniak wrote:</b></a><br/>Once upon a time, there actually were rules for using <span class="glossaryitem" onmouseover='gp(3);'>40K</span> armies and <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> armies on the table together (Warhammer Seige). So at that point, at least, the answer would have been 'yes'.<br /> <br /> <br /> These days, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have put a considerable effort into separating the two settings, with the Chaos Gods really being the only remaining link. With the current direction seeming to be steering more towards a shinier, more generic scifi setting rather than the previous 'Fantasy in Spaaaaaace!' vibe, it becomes increasingly non-viable to cross the two settings over. More overtly fantasy-style ideas just don't fit in there as well as they used to. </div></blockquote><br /> <br /> not sure I agree with them going full on shinier sci-fi. there's plenty of fantasy elements in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> still. I'd argue that <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, has more accurately come into it's own as "Space Opera" that unique blending of magic, sci-fi whose most famous genre member is Star Wars]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 17:21:49]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ I thought about this recently, because I think the Steam Punk look of the Kharadron Overlords would make very playable squats.<br /> <br /> The original Squat line was all about bikes, trikes and Living Ancestors; the Karadons would require a shift to dirigibles rather than bikes, but some of those models look like they're in power armour and almost all of them have guns or passable thunder hammers.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 20:16:55]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/779573/10550919.page"><b>PenitentJake wrote:</b></a><br/>I thought about this recently, because I think the Steam Punk look of the Kharadron Overlords would make very playable squats.<br /> <br /> The original Squat line was all about bikes, trikes and Living Ancestors; the Karadons would require a shift to dirigibles rather than bikes, but some of those models look like they're in power armour and almost all of them have guns or passable thunder hammers.</div></blockquote><br /> Yeah, that was bandied around as an idea when the Karadron range was released...<br /> <br /> <a href="https://www.dakkadakka.com/gallery/877718-Humor%2C%20Squats.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2017/5/18/877718_sm-Humor%2C%20Squats.jpg" border="0" /></a><br /> <br /> <br /> <br /> <br /> I've seen various takes on it online. and it can work well. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 20:27:11]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Well lore wise their is a theory that oldhammer world is just a world cut from the galaxy of the 40 000 millenia by a warp storm where things go on on themselves. So an ork/inquisitorial/guard/necrons whatever fleet stranding randomly there would do.<br /> <br /> As everything in tabletop, if you wish to do it you can do it with no official rule by houseruling something. I could see this get a fun outcome.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 21:20:49]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16113e5f05be1a5090816c660a9afa83.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550983.page"><b>Maréchal <span class="glossaryitem" onmouseover='gp(27);'>des</span> Logis Walter wrote:</b></a><br/>Well lore wise their is a theory that oldhammer world is just a world cut from the galaxy of the 40 000 millenia by a warp storm where things go on on themselves. .</div></blockquote><br /> It wasn't just a theory, it was outright said as much in one of the Rogue Trader books. The background has moved on since then, though, and the studio has been saying for the last 20 years now that the two settings are separate, just sharing some common elements.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 21:31:14]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ I remember way back during the Albion campaign for Fantasy they added unique wargear that was obviously <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stuff (a magic gauntlet that doubles your strength but makes you attack last, gee I wonder...)<br /> <br /> So I think there was an amount of deliberately playing into the theory that the settings are connected.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 21:33:16]]> GMT</pubDate>
				<author><![CDATA[ ScarletRose]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Thanks for the replies, it definitely has me thinking on about this.<br /> <br /> I suppose to get a bit more specific, what are the sources of *magic* in Warhammer fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>/whatever?  Is it *all* just based on the warp, or are there other sources unique to the setting that are absolutely NOT derived from the warp? (Since, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>, the warp is basically the only source of it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>)]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2019 22:56:52]]> GMT</pubDate>
				<author><![CDATA[ Netsurfer733]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Wasn’t there some lizardmen relic that got signals from outer space or something?  Also the gates that collapsed at the northern and southern poles of the Warhammer world could have been webway gates that collapsed due to slaaneshes birth maybe?]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 04:39:25]]> GMT</pubDate>
				<author><![CDATA[ agurus1]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Yeah, at one point Amazons could have boltguns as well. <br /> <br /> Those were all just fun little easter eggs, though, rather than actual links between the games.]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 05:39:35]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ So there is a bit of confusion here, first off <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has not been trying to seperate the universes for the last 20 years, one person at one games day (2006 <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) stated it and information post <span class="glossaryitem" onmouseover='gp(42);'>GD</span> 2006 has directly contradicted that statement, most recently the Warhammer fantasy liber chaotica turning up in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe, so there are still little snippets that appear here and there.<br /> <br /> to be clear the universes are not connect, the warp exists between them and they cannot interact, things slip through though such as weapons, deamons etc. <br /> <br /> <br /> As for your original question, yes anything that happens in <span class="glossaryitem" onmouseover='gp(383);'>WHF</span> can theoretically happen in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has soothsayers, necromancers and wizards but they are just psykers of various categories.]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 05:44:34]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550186.page"><b>Netsurfer733 wrote:</b></a><br/>Regardless of whether or not they're in the same universe, they do both have the warp etc.  <br /> <br /> So is it possible that, say, the undead etc. can work in Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the same general way that it does in Warhammer fantasy?  Does anyone think there's anything stopping that from happening?  Or are there indeed some things very fundamentally different that would keep such things from being able to occur in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?</div></blockquote><br /> <br /> <br /> Well, I don't know exactly how Undead work in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you also have Zombies (Poxwalkers among others) at least. Necrons are basically Tomb Kings. And Thousand Sons are... also Tomb Kings I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Snakebite Orks or Feral Orks would be Fantasy Orks without any change necessary (they even have boar riders).]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 15:44:04]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/779573/10551656.page"><b>Sgt. Cortez wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550186.page"><b>Netsurfer733 wrote:</b></a><br/>Regardless of whether or not they're in the same universe, they do both have the warp etc.  <br /> <br /> So is it possible that, say, the undead etc. can work in Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the same general way that it does in Warhammer fantasy?  Does anyone think there's anything stopping that from happening?  Or are there indeed some things very fundamentally different that would keep such things from being able to occur in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?</div></blockquote><br /> <br /> <br /> Well, I don't know exactly how Undead work in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you also have Zombies (Poxwalkers among others) at least. Necrons are basically Tomb Kings. And Thousand Sons are... also Tomb Kings I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Snakebite Orks or Feral Orks would be Fantasy Orks without any change necessary (they even have boar riders).</div></blockquote><br /> <br /> <br /> I just read into it on the wiki (can't believe I've never done so over all the years) <a href="https://warhammerfantasy.fandom.com/wiki/Winds_of_Magic" target="_blank" rel="nofollow">https://warhammerfantasy.fandom.com/wiki/Winds_of_Magic</a><br /> And apparently ALL magics etc come from the winds of magic which is, of course, the warp. Necromancy just being one dark aspect of those winds of magic. Huge +1 in terms of the argument that all which is possible in Warhammer fantasy is possible in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> I'm trying to look into things like the afterlife itself in Warhammer fantasy, and the different realms within... But what do you all think? Does this solidify the answer, as it already stands? ]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 17:44:42]]> GMT</pubDate>
				<author><![CDATA[ Netsurfer733]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c847ef1a7742516e541e5591f542eb8e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550986.page"><b>insaniak wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16113e5f05be1a5090816c660a9afa83.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10550983.page"><b>Maréchal <span class="glossaryitem" onmouseover='gp(27);'>des</span> Logis Walter wrote:</b></a><br/>Well lore wise their is a theory that oldhammer world is just a world cut from the galaxy of the 40 000 millenia by a warp storm where things go on on themselves. .</div></blockquote><br /> It wasn't just a theory, it was outright said as much in one of the Rogue Trader books. The background has moved on since then, though, and the studio has been saying for the last 20 years now that the two settings are separate, just sharing some common elements.</div></blockquote><br /> <br /> Ok thanks I didn't know it used to be even confirmed. I obviously was not around back then <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 17:56:11]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/779573/10551656.page"><b>Sgt. Cortez wrote:</b></a><br/>Well, I don't know exactly how Undead work in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you also have Zombies (Poxwalkers among others) at least. Necrons are basically Tomb Kings. And Thousand Sons are... also Tomb Kings I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Except these are <i>not </i>zombies. These are people possessed by Nurgle disease. About as much difference as between 17th century folk zombie, product of evil magic, and modern Hollywood one, created by science. As far as we know, nothing resembling <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> winds of magic exists in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, warp is one, not divided between 8 specific kinds of warp stuff. There are no animated skeletons or statues, no vampires, no ex-mortal gods, no dragons, no nothing.<br /> <br /> Also, while technically <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> daemons are supposed to be the same, which is why they use same models, the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> daemons <i>suck</i>. A bunch of spearmen in rags can stab a bloodthirster to death, good luck doing that in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. This is pretty much one of iconic bits of Fantasy art, just try to imagine <span class="glossaryitem" onmouseover='gp(3);'>40K</span> guardsmen clubbing <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> with butts of their rifles out of the trench:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Tue, 27 Aug 2019 21:33:37]]> GMT</pubDate>
				<author><![CDATA[ Irbis]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ So, just to point it out, the Galaxy is enormous. If there’s an element fluff-wise you’d like to play with from Fantasy, in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe, it’s just your imagination to make it happen.<br /> <br /> Beastmen as Guardsmen, Minotaurs as Ogryn, Centaur type critters as rough riders... Lizardmen as Orks, Skinks as Gretchin, bigger Dino’s as Dreadnaughts... Vampire counts as Eldar, using the “tough stuff” as Wraithguard? Maybe better as Necrons?<br /> <br /> Point is, most models would have a reasonable counts-as between Fantasy and <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, if you imagine Mutated versions of humans, or technology replacing magic (necrons) such creatures likely exist somewhere on a backwater feral world. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 21:43:47]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Besides the Chaos gods, since Eldar/Elf gods like Isha and Khaine also exist in both universes (though Khaine is in pieces in <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> and Isha is Nurgle's lab rat in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>), I would love to see Morghur enter the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe as well.]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2019 22:15:46]]> GMT</pubDate>
				<author><![CDATA[ ArcaneHorror]]></author>
			</item>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Irbis wrote:</cite><blockquote><div><a href="/dakkaforum/posts/preList/779573/10551656.page"><b>Sgt. Cortez wrote:</b></a><br/>Well, I don't know exactly how Undead work in <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you also have Zombies (Poxwalkers among others) at least. Necrons are basically Tomb Kings. And Thousand Sons are... also Tomb Kings I guess <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Except these are <i>not </i>zombies. These are people possessed by Nurgle disease. About as much difference as between 17th century folk zombie, product of evil magic, and modern Hollywood one, created by science. As far as we know, nothing resembling <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> winds of magic exists in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, warp is one, not divided between 8 specific kinds of warp stuff. There are no animated skeletons or statues, no vampires, no ex-mortal gods, no dragons, no nothing.<br /> <br /> Also, while technically <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> daemons are supposed to be the same, which is why they use same models, the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> daemons <i>suck</i>. A bunch of spearmen in rags can stab a bloodthirster to death, good luck doing that in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. This is pretty much one of iconic bits of Fantasy art, just try to imagine <span class="glossaryitem" onmouseover='gp(3);'>40K</span> guardsmen clubbing <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> with butts of their rifles out of the trench:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div></div></blockquote><br /> <br /> <blockquote><div><cite>greatbigtree wrote:</cite>So, just to point it out, the Galaxy is enormous. If there’s an element fluff-wise you’d like to play with from Fantasy, in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe, it’s just your imagination to make it happen.<br /> <br /> Beastmen as Guardsmen, Minotaurs as Ogryn, Centaur type critters as rough riders... Lizardmen as Orks, Skinks as Gretchin, bigger Dino’s as Dreadnaughts... Vampire counts as Eldar, using the “tough stuff” as Wraithguard? Maybe better as Necrons?<br /> <br /> Point is, most models would have a reasonable counts-as between Fantasy and <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, if you imagine Mutated versions of humans, or technology replacing magic (necrons) such creatures likely exist somewhere on a backwater feral world. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> <br /> I saw that about the 8 different kinds of magic in Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but all of that *still* is derived from the warp.  And in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the warp effects different areas of space/realspace/warpspace/etc. differently. From what I understand, the way it fundamentally works in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is such that you end up with worlds that DO have worlds, sectors, continents, or even buildings that act and behave in certain ways, with certain rules of their own.  Right?  So to me there is nothing particularly *special* (GREAT though it may be) about Warhammer Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> having 8 specific kinds of magic. If anything, it just reinforces the idea that all such things WOULD be possible.<br /> <br /> In answer to you greatbigtree, I'm not actually trying to just rip an army from Warhammer fantasy and add guns, though i love the idea of seeing fights like that.  I've always wondered if Warhammer fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> magic etc. was generally *potentially* applicable to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but I'm deciding to finally ask that because, specifically, I want to see about making an Imperial army slanted towards undeath, and even dabbling in some powers OF it.    Being able to draw heavy inspiration from some of the necromantic powers seen in Warhammer Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is the absolute perfect way for me to be able to do that.  <br /> <br /> (Today I heard that Necromunda, which is ironically where my campaign is to be set, actually had *real* undead in it, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>)<br /> <br /> Since you asked then, does anyone have any thoughts on that, in particular? Undeath in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> *outside* of your run-of-the-mill nurgle zombies?   I.e. spirits etc.?]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 01:37:09]]> GMT</pubDate>
				<author><![CDATA[ Netsurfer733]]></author>
			</item>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ So, to be clear, you're looking to homebrew a new codex? Or are you looking to "counts as" an existing codex and use "counts as" models to represent units from that counts-as codex?<br /> <br /> In either case, the only real limit is what the people playing with you will put up with... for lack of a better term.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 03:52:22]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
			</item>
			<item>
				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552250.page"><b>Netsurfer733 wrote:</b></a><br/><br /> In answer to you greatbigtree, I'm not actually trying to just rip an army from Warhammer fantasy and add guns, though i love the idea of seeing fights like that.  I've always wondered if Warhammer fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> magic etc. was generally *potentially* applicable to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but I'm deciding to finally ask that because, specifically, I want to see about making an Imperial army slanted towards undeath, and even dabbling in some powers OF it.    Being able to draw heavy inspiration from some of the necromantic powers seen in Warhammer Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is the absolute perfect way for me to be able to do that.  <br /> <br /> (Today I heard that Necromunda, which is ironically where my campaign is to be set, actually had *real* undead in it, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>)<br /> <br /> Since you asked then, does anyone have any thoughts on that, in particular? Undeath in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> *outside* of your run-of-the-mill nurgle zombies?   I.e. spirits etc.?</div></blockquote><br /> <br /> I'd go the Chaos route with your idea. <br /> Night Lords could use some of the Vampire Counts units, ghouls as Cultists, giant bats as furies, Vargheists as Daemon prince, varghulfs as giant chaos spawn. And <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> it would also fit their fluff, so these units would represent tortured or humiliated humans. <br /> Zombies in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> are always Nurgle creations (on Necromunda, too), but it's not too hard to ally them to Night Lords despite the latter usually hating the Chaos gods. <br /> Renegades & Heretics also offer a huge pool of units.<br /> <br /> A totally different take could be some Vampire Count inspired Imperial Guard allied with Blood Angels. Blood Angels are the actual Space Vampires in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't crank up that theme as much as they did the werewolf aspect of Space Wolves, so it's a little more subtle. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 05:11:57]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ The main separation isn't so much of possibility (basically anything goes in either universe) but of genre. The expectations of each game's genre make certain elements easier or harder to accept.<br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, being broadly Fantasy, is steeped in supernatural mysteries. There are gods, spirits, wizards, curses, etc. You don't need to explain how a necromancer manages to animate the dead, because it's magic. You don't need to analyse how a vampire's powers work, because they simply do.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, being broadly Space Opera, strives to give the impression that its phenomena are explicable. Plague Zombies aren't just the walking dead, they have a disease that alters their physiology and behaviour into something that just so happens to mimic the zombies of pop culture. Psykers aren't wizards who do magic spells, they're an expression of unique genetics that gives them conscious control over the energies of the Warp, a co-existent parallel dimension with different physical laws. And so on.<br /> <br /> So to transition something from <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, the only real trick is to reframe it in more genre-appropriate terms. So it's not a Vampire necromancer leading an army of zombies - that's far too out of place. But a mad tech-priest who self-experimented with forbidden Biologis techniques to extend his life for thousands of years but, due to an unforeseen side-effect, has to be sustained by a specific chemical only found in human blood... and whose technical masterpiece is the Galvanic Collar, a device capable of hijacking a subject's nervous system and moving them around like a puppet, even for a considerable time after the subject has died... well that's just dandy. It's all about how much effort you put into explaining things.<br /> <br /> Incidentally, if I was going to use vampires and zombies in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, I'd run them as Necrons.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 08:09:25]]> GMT</pubDate>
				<author><![CDATA[ kadeton]]></author>
			</item>
			<item>
				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552250.page"><b>Netsurfer733 wrote:</b></a><br/>I saw that about the 8 different kinds of magic in Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, but all of that *still* is derived from the warp.  And in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the warp effects different areas of space/realspace/warpspace/etc. differently. From what I understand, the way it fundamentally works in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is such that you end up with worlds that DO have worlds, sectors, continents, or even buildings that act and behave in certain ways, with certain rules of their own.  Right?  So to me there is nothing particularly *special* (GREAT though it may be) about Warhammer Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> having 8 specific kinds of magic. If anything, it just reinforces the idea that all such things WOULD be possible.</div></blockquote><br /> I am not opposed to the idea (though chaos being divided into 8 different, very precisely defined and actually scientifically researchable domains is a bit weird), as kadeton noted, it's the question of theme. Warp as described in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> would need a lot of changes to do half of the stuff it does in Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span>.<br /> <br /> Though, now that I think about it, it's ironic Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> warp follows clear rules and does have user manuals / universities with cathedrals devoted to study of its aspects, while the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> one is pretty much 'a wizard did it'. It kind of feels like they got it backwards and maybe they should be swapped. Dunno.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2092a0cfabd6fea2d8e1e9977e92118d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552392.page"><b>kadeton wrote:</b></a><br/>Incidentally, if I was going to use vampires and zombies in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, I'd run them as Necrons.</div></blockquote><br /> Why not Dark Eldar? They fit both aspects thematically much more <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, Necrons are more of a skeleton/mummy side of undead.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 10:56:45]]> GMT</pubDate>
				<author><![CDATA[ Irbis]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ One aspect of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> undead that people always forget is that at least in the 30k era, a sub faction of Iron Hands practiced a form of cybernetic reanimation.  They'd take dead Marines and jazz them up with augmetics that got their bodies and brains running again.  The Marines were definitely dead, but could still fight and think, if not at full capacity.  I want to say the first short story was called the Keys of Hel and that it played a small part in Deathfire.<br /> <br /> I've always considered doing a really grim Iron Hands force with lots of augmetics, exposed bone and damaged armor.  I'd include a single, pristine Techmarine who is the "necromancer" bringing them all back to "life" after each battle.  I might actually do this once the Iron Hands book launches.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 13:15:06]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ The first Necron Codex (i.e. Oldcrons) suggested using a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Lizardmen army to represent the degenerate descendants of the Old Ones, all but implying Old Ones = Slann.  Of course, whether such an army would be viable without major modifications is another matter.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 13:25:55]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ In the Horus Heresy novels, one of the Cabal is called Gahet.  He is described as a powerful reptilian psyker who comes from a race older than the Eldar.  Based on the description, he could easily be a Slann or "old one".]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 13:51:25]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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			<item>
				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/779573/10552637.page"><b>Iracundus wrote:</b></a><br/>The first Necron Codex (i.e. Oldcrons) suggested using a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Lizardmen army to represent the degenerate descendants of the Old Ones, all but implying Old Ones = Slann.  Of course, whether such an army would be viable without major modifications is another matter.  </div></blockquote><br /> That was actually one of the key differences between the two settings introduced over the years - in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, the Slann are the Old Ones. In <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, the Slann were the <i>servants</i> of the Old Ones. While they started with a similar core (Slann were actually present in Rogue Trader, and then disappeared for 2nd edition), they developed in different directions in the two settings. <br /> <br /> Just as <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Orks became a semi-sentient fungus, a concept that was never introduced in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> as far as I'm aware...]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 20:37:41]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ The Old Ones/Slann difference actually isn't necessarily as great as it might appear on the surface.  <br /> <br /> The original <span class="glossaryitem" onmouseover='gp(115);'>RT</span> era Old Ones = Old Slann had the Slann regressing to a primitive state.  To such primitive descendants, the achievements and magical technology of their ancestors would have seemed god-like.  The same can hold true for the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Slann, who may be classing themselves as servants of the god-like Old Ones, unaware that the Old Ones are their ancestors.  Nobody except the1st generation Slann in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> ever saw the Old Ones, so their purported appearance was just a matter of hearsay and speculation by the younger Slann and the 1st generation Slann <span class="glossaryitem" onmouseover='gp(298);'>AFAIK</span> never shed light on the issue.  For example, Chotec, the Lizardmen Lord of the Sun, might have been an Old Slann with an interest in heat and plasma technology.  <br /> <br /> Having the Old Ones be the Slann adds to the tragedy of their fall. Their gods are just their ancestors, the secretive upper management of their civilization, something forgotten as they degenerate into rote ritual and superstition. They lose not only their powerful civilization but also their identity and their own awareness of their potential. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2019 21:16:07]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ Just read an article from the french lore web site "Taran", which is dedicated to rogue trader/ 2nd edition lore, about chaos monolith. The crossover in that article was obvious so I'd say this further backs up the idea that it is entirely possible!]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2019 19:03:04]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt. Cortez wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552250.page"><b>Netsurfer733 wrote:</b></a><br/><br /> In answer to you greatbigtree, I'm not actually trying to just rip an army from Warhammer fantasy and add guns, though i love the idea of seeing fights like that.  I've always wondered if Warhammer fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> magic etc. was generally *potentially* applicable to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but I'm deciding to finally ask that because, specifically, I want to see about making an Imperial army slanted towards undeath, and even dabbling in some powers OF it.    Being able to draw heavy inspiration from some of the necromantic powers seen in Warhammer Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> is the absolute perfect way for me to be able to do that.  <br /> <br /> (Today I heard that Necromunda, which is ironically where my campaign is to be set, actually had *real* undead in it, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>)<br /> <br /> Since you asked then, does anyone have any thoughts on that, in particular? Undeath in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> *outside* of your run-of-the-mill nurgle zombies?   I.e. spirits etc.?</div></blockquote><br /> <br /> I'd go the Chaos route with your idea. <br /> Night Lords could use some of the Vampire Counts units, ghouls as Cultists, giant bats as furies, Vargheists as Daemon prince, varghulfs as giant chaos spawn. And <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> it would also fit their fluff, so these units would represent tortured or humiliated humans. <br /> Zombies in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> are always Nurgle creations (on Necromunda, too), but it's not too hard to ally them to Night Lords despite the latter usually hating the Chaos gods. <br /> Renegades & Heretics also offer a huge pool of units.<br /> <br /> A totally different take could be some Vampire Count inspired Imperial Guard allied with Blood Angels. Blood Angels are the actual Space Vampires in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't crank up that theme as much as they did the werewolf aspect of Space Wolves, so it's a little more subtle. </div></blockquote><br /> <br /> Indeed; the quick version, I'm thinking just regular humans/non-astartes basically, but actually able to sort of hang on to the spirits of their lost dead, and utilize them in some way.  They'd have a way to harness those spirits since, I believe, a person's spirit dissipates into the warp, losing all cohesion once they die (normally)?  <br /> <br /> I MIGHT be willing to entertain the idea of eldar spirit stones holding on to the dead, but some other human sorceror/pysker type could have discovered a way to save at least some usable portion of a person's soul, I'm thinking.  But would that rub against the community at large too greatly?<br /> <br /> <br /> <blockquote><div><cite>kadeton wrote:</cite>The main separation isn't so much of possibility (basically anything goes in either universe) but of genre. The expectations of each game's genre make certain elements easier or harder to accept.<br /> <br /> <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, being broadly Fantasy, is steeped in supernatural mysteries. There are gods, spirits, wizards, curses, etc. You don't need to explain how a necromancer manages to animate the dead, because it's magic. You don't need to analyse how a vampire's powers work, because they simply do.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, being broadly Space Opera, strives to give the impression that its phenomena are explicable. Plague Zombies aren't just the walking dead, they have a disease that alters their physiology and behaviour into something that just so happens to mimic the zombies of pop culture. Psykers aren't wizards who do magic spells, they're an expression of unique genetics that gives them conscious control over the energies of the Warp, a co-existent parallel dimension with different physical laws. And so on.<br /> <br /> So to transition something from <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> to <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, the only real trick is to reframe it in more genre-appropriate terms. So it's not a Vampire necromancer leading an army of zombies - that's far too out of place. But a mad tech-priest who self-experimented with forbidden Biologis techniques to extend his life for thousands of years but, due to an unforeseen side-effect, has to be sustained by a specific chemical only found in human blood... and whose technical masterpiece is the Galvanic Collar, a device capable of hijacking a subject's nervous system and moving them around like a puppet, even for a considerable time after the subject has died... well that's just dandy. It's all about how much effort you put into explaining things.<br /> <br /> Incidentally, if I was going to use vampires and zombies in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, I'd run them as Necrons.</div></blockquote><br /> <br /> Yeah I think you're really touching upon the truth of things here. It's kind of a dynamic that if you have to deal with a larger community, you have to spend a little more effort to conform, maybe.  <br /> <br /> But it really is pretty clear to me that so, so much is possible in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and this thread convinces me all the more that Warhammer fantasy-esque things are absolutely possible. All things in this universe come from the assumption that the warp exists, after all.  Plus so very, very much is *not* sci-fi or tech oriented.  Death worlds, feral worlds, medieval worlds... Exodites with their bloody dinosaurs <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  The list goes on.  <br /> <br /> And Irbis here may really have made the best point here:<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fbd2e4a44a0a55181903f217ad116e5b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552485.page"><b>Irbis wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5675cf414cdc4e97929f912b353ab831.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/779573/10552250.page"><b>Netsurfer733 wrote:</b></a><br/><br /> <b>Though, now that I think about it, it's ironic Fantasy/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> warp follows clear rules and does have user manuals / universities with cathedrals devoted to study of its aspects, while the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> one is pretty much 'a wizard did it'. It kind of feels like they got it backwards and maybe they should be swapped. Dunno.</b><br /> </div></blockquote><br /> <br /> Even if that's not entirely true, since sure as HELL folks study it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, just in a myriad of ways that are far less controlled and far more varied, thus why no set of investigations stands out - the thing to take away is that since there truly is no centralized understanding of the warp, it genuinely does fall into magic. It's just as unknowable 40,000 years into the future as it is in Warhammer fantasy, being the point.  <br /> <br /> Which brings me to greatbigtree's point...<br /> <br /> <br /> <blockquote><div><cite>greatbigtree wrote:</cite>So, to be clear, you're looking to homebrew a new codex? Or are you looking to "counts as" an existing codex and use "counts as" models to represent units from that counts-as codex?<br /> <br /> In either case, the only real limit is what the people playing with you will put up with... for lack of a better term.</div></blockquote></div></blockquote><br /> <br /> That really is the long and short of it.  I am fairly convinced, personally, that all of these things are possible.  I've always known <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to be absolutely littered with infinite possibilities - but then I come across people that really try to pin players down, despite how this is pretty much the greatest setting/IP to *create* things in that has ever been made, and it makes me sad.  <br /> <br /> But <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> on the other hand, I love the community that has grown around my most beloved setting/IP here.  So I don't want to go against the grain anymore than I have to.  But I'm trying to wrap my head around the balance here, trying to *predict* what the folks that *will* be in front of me might put up with <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  What are the rules?  <br /> (since I've been watching this today @ 1 min 36 sec in<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/DAKFhRWg9AE?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2019 01:30:16]]> GMT</pubDate>
				<author><![CDATA[ Netsurfer733]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ The dark eldars can bring their dead back to life infinitely, as long as the haemonculi have enough of the body left, the person hasn't been gone for too long and they have people to torture to fuel the process. They basically regrow the body and let the soul find its way back in. If it's done right, they won't even bring back a daemon with it!<br /> Aside from that you have grotesques who are pretty much their version of Frankenstein's monster... And all of that is done without psychic powers, since they'd get eaten by Slaanesh if they tried to use that.<br /> <br /> So I'd say something like necromancy is well within the realm of possible in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, through technology, psychic shenanigans or both.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2019 09:23:49]]> GMT</pubDate>
				<author><![CDATA[ Tiennos]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> there is a fan theory in which Sigmar was one of the lost primarchs, and I kinda like it.<br /> <br /> It goes as far as to say that the Old World was a lost planet and that <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> takes place in the webway.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2019 12:05:31]]> GMT</pubDate>
				<author><![CDATA[ IronSlug]]></author>
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				<title>Re:Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ The following is my own personal headcanon:<br /> <br /> <br /> The Old Ones civilization collapsed. That does not mean they are necessarily dead. As seen in the old Necron Codex, the Old Ones as species still exist (the Necron Codex says use <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Lizardmen to represent degenerate Old Ones). If one takes a porton of the Black Library <i>Xenology</i>, there was at least 1 Old One survivor, Qah. That does not preclue the possibility of other scattered survivors or even pockets of survivors in the aftermath of their collapse as a galactic power. <br /> <br /> It is not entirely that unbelievable to think any such survivors might have carried samples of their subject races and recreated them on one of their strongholds or experimental planets, shielded from the galaxy by warp storms. Such a recreation could occur at any time, so the existence of Slaanesh by itself doesn't disprove anything. I would argue that in fact it was the turmoil leading up to the Fall and the blowing away of the warp storms in the galaxy that threatened and ultimately triggered the collapse of the polar gates.<br /> <br /> So the Old Ones' civilization collapses but a few un-degenerate survivors gather samples of their subjects (or recreate them) and continue their tinkering on a world they keep shielded from interference through warp storms and sealing it off from the warp in a "bubble", with only the two polar gates as points of access. Some similarities to the development of the Tau and their fortuitous warp storm shield is noted. In one of the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Lizardmen army books, the Orks are described as hitching a ride on the Old Ones' ships in spore form and are subsequently warred upon by the Lizardmen who contain but are unable to purge them.  The younger Slann generations start to degenerate into ritual and worship of the Old Ones as gods, unaware they are the leaders of the Slann, since only the eldest of the Slann get to even have an audience with the Old Ones, and these eldest Slann all perish in the collapse of the polar warp gates and ensuing messiness.<br /> <br /> In this sealed environment there can be a local recreation of Eldar deities, that share the same name as the deceased Eldar deities of the wider galaxy, but not the same identity or fate. In other words, the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Elves believe in gods, call them the same names as the Eldar gods (perhaps this is intentional by the Old Ones), and since emotions and belief shape the warp, the Elves belief creates gods that go by the same names as the Eldar gods.  <br /> <br /> One might ask why hasn't Chaos simply overwhelmed this world through <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or brute force of daemonic invasion? <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> itself states the Chaos gods, particularly Slaanesh, like to impose conditions and rules on their contests, some seemingly arbitrary and whimsical or nonsensical. One of these might be that the primary means of conquest must come from the world's own mortal followers.<br /> <br /> In this headcanon, the Tau (and their suspected artificially engineered Ethereal caste) may be a different Old One survivor manipulation.  Instead of trying to go for more psychic power, the approach with the Tau is the opposite, towards psychic dullness.  There is the suspiciously fortuitous long lived warp storm that blocked any threats to the Tau until they became more developed, and then the sudden out of nowhere appearance of the Ethereal  caste to prevent the Tau from self-destructing.      <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2019 12:28:38]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>Is everything that's possible in Warhammer fantasy possible in Warhammer 40k?</title>
				<description><![CDATA[ I like your head cannon, especially the part about the tau being created by the old ones!]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2019 17:26:48]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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