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		<title><![CDATA[Latest posts for the thread "[1050] - Tyranids Fun List"]]></title>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ Hello, I have a non competitive game coming up vs s wolves and wanted to get an opinion or 2 on which hive fleet would work best. The list below is obviously not the best nids have to offer but I wanted to have a go at using some of these units that are not so meta<br /> <br /> Currently I have it set to Behemoth for the re roll charge for the flyrant but it doesn't really benefit much else. Maybe the trygon i guess.<br /> <br /> Battalion Detachment<br /> <br /> Hive Fleet: Behemoth<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Hive Tyrant<br /> Warlord: Legendary Fighter<br /> Adrenal Glands<br /> Lash Whip and Monstrous Bonesword  <b>RELIC UPGRADE</b> The Reaper of Obilterax<br /> Catalyst, & The Horror,<br /> Toxin Sacs<br /> Two Devourers with Brainleech Worms <br /> Wings<br /> <br /> Tyranid Prime Boneswords Deathspitter, Flesh Hooks<br /> Tyranid Prime Boneswords Deathspitter, Flesh Hooks<br /> <br /> <br /> + Troops<br /> <br /> . 10x Termagant (Fleshborer) <br /> <br /> <br /> . Tyranid Warrior Boneswords  Deathspitter <br /> . Tyranid Warrior Boneswords  Deathspitter <br /> . Tyranid Warrior (Bio-cannon) Boneswords Venom Cannon<br /> <br /> . Tyranid Warrior Boneswords  Deathspitter <br /> . Tyranid Warrior Boneswords  Deathspitter <br /> . Tyranid Warrior (Bio-cannon) Boneswords Venom Cannon<br /> <br /> + Elites <br /> <br /> Deathleaper<br /> <br /> <br /> . Hive Guard  Impaler Cannon<br /> . Hive Guard  Impaler Cannon <br /> . Hive Guard  Impaler Cannon<br /> <br /> 3x Venomthropes<br /> <br /> + Heavy Support<br /> <br /> Trygon <br /> 3x Massive Scything Talons<br /> Adrenal Glands <br /> Toxinspike<br /> <br /> ++ Total: [62 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1,050pts] ++]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2019 07:57:57]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ Where is the fun in this list? where are the pyrovores?<br /> Im thinking you should play jorm it benefits your entire army as long as you do not advance or charge  <br /> <br /> <br /> i think your hyve tyrant is to many points .  he is a lone he will get shot so i would lose the wings and just go full daka or real cheap on him .he is going to be the gun magnet.<br /> <br /> i would make 1 six man unit of warriors and lose one prime.<br /> <br /> why not take hyve guard with shock guns? they are cheaper and you could deep strike them with the pyrovores  its so of beat the pyrovores can shoot after they deep strike and next turn just charge them in to a unit and watch them blow up or eat the unit... any way just food for thought]]></description>
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				<pubDate><![CDATA[Tue, 5 Nov 2019 11:53:53]]> GMT</pubDate>
				<author><![CDATA[ Redinc]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/782122/10619930.page"><b>Redinc wrote:</b></a><br/>Where is the fun in this list? where are the pyrovores?<br /> Im thinking you should play jorm it benefits your entire army as long as you do not advance or charge  <br /> <br /> <br /> i think your hyve tyrant is to many points .  he is a lone he will get shot so i would lose the wings and just go full daka or real cheap on him .he is going to be the gun magnet.<br /> <br /> i would make 1 six man unit of warriors and lose one prime.<br /> <br /> why not take hyve guard with shock guns? they are cheaper and you could deep strike them with the pyrovores  its so of beat the pyrovores can shoot after they deep strike and next turn just charge them in to a unit and watch them blow up or eat the unit... any way just food for thought</div></blockquote><br /> <br /> Well its fun as its not the usual units that i have in my lists.<br /> <br /> The flyrant would be deep striking as im aware hes a target<br /> <br /> I like the additional warriors idea and losing a prime. Makes sense.<br /> <br /> Hive guard have impaler cannons as my friend doesnt really use vehicle as strange as that sounds. so its a bit of a waste.<br /> <br /> Jorm is my go to hive at the mo so im trying to test another out and thougght that the flyrant getting the charge on deepstrike is vital.<br /> <br /> Thanks for the input]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2019 13:26:49]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ Well if he does not run tanks what does he run? <br /> <br /> im saying that because hyve guard are very good but also very stationary and expensive in points.<br /> <br /> i did some mathhammer  and i did not make that pyrovo thing as a joke 3 of them 75 points kill 3,5 marine a turn<br /> 3 hyve guard only kill 2 ( math hammer) <br /> 4 warriors with death spitters kill 2,6<br /> ad 2 venom cannons its 3,6 inc the buff from the prime ... <br /> 20 gaunts 10flesh 10devil (120 points ) kill 3,9 marines<br /> <br /> if you think about making a fun list you might want to try out the math frist.  <br /> we all know brood lords are the king of killing space marines.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2019 16:28:23]]> GMT</pubDate>
				<author><![CDATA[ Redinc]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/782122/10621167.page"><b>Redinc wrote:</b></a><br/>Well if he does not run tanks what does he run? <br /> <br /> im saying that because hyve guard are very good but also very stationary and expensive in points.<br /> <br /> i did some mathhammer  and i did not make that pyrovo thing as a joke 3 of them 75 points kill 3,5 marine a turn<br /> 3 hyve guard only kill 2 ( math hammer) <br /> 4 warriors with death spitters kill 2,6<br /> ad 2 venom cannons its 3,6 inc the buff from the prime ... <br /> 20 gaunts 10flesh 10devil (120 points ) kill 3,9 marines<br /> <br /> if you think about making a fun list you might want to try out the math frist.  <br /> we all know brood lords are the king of killing space marines.<br /> <br /> </div></blockquote><br /> <br /> How are you deepstriking pyros with this list?<br /> <br /> Crunching numbers and having a friendly fun game using models I tend to avoid are no where near close to the same idea. This isn’t competitive so I think you’ve miss understood. I simply was asking about hive fleet advice while using these non-meta units <br /> <br /> I appreciate you doing some math hammer never the less]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2019 19:08:47]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ With jorm if you spend 1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> you can deep strike any infantry unit als long as it accompanying a tunnel network unit<br /> mawclaw, trygon , ravangers . if your not playing jorm you can still do this but only with troop units.  <br /> <br /> you could even deep strike several units.with 1 tunnel network unit , just keep in mind your will have to have room to place them. 3 inches i be leave it was. <br /> <br /> number crunching its not that heavy you always take the hyve guard it would be fun to leave them home once and play with flamers ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2019 20:12:24]]> GMT</pubDate>
				<author><![CDATA[ Redinc]]></author>
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				<title>[1050] - Tyranids Fun List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/782122/10621395.page"><b>Redinc wrote:</b></a><br/>With jorm if you spend 1 <span class="glossaryitem" onmouseover='gp(707);'>CP</span> you can deep strike any infantry unit als long as it accompanying a tunnel network unit<br /> mawclaw, trygon , ravangers . if your not playing jorm you can still do this but only with troop units.  <br /> <br /> you could even deep strike several units.with 1 tunnel network unit , just keep in mind your will have to have room to place them. 3 inches i be leave it was. <br /> <br /> number crunching its not that heavy you always take the hyve guard it would be fun to leave them home once and play with flamers </div></blockquote><br /> <br /> True on the hive guard front. <br /> <br /> Totally forgot I had the Trygon tunnel but i think i was going to just run him. Last few games I have tried his tunnel and its such a pain in the ###. Opp takes for ever to block the board up then finding a spot and getting trygon and other units out efficiently was hard. Defo saving the deep strike for the fly rant to keep him alive.<br /> <br /> I have switched out the prime for more warriors and had to ditch the 10 man gaunts for points. Can add an additional veneomthrope though. Unless you can think of a better use of 30 points (32 if i knock the hooks off of the other prime). Still yet to touch the hive guard so theres another 144<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2019 07:57:31]]> GMT</pubDate>
				<author><![CDATA[ Carl4t7]]></author>
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