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![[Post New]](/s/i/i.gif) 2019/11/05 07:57:57
Subject: [1050] - Tyranids Fun List
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Wicked Canoptek Wraith
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Hello, I have a non competitive game coming up vs s wolves and wanted to get an opinion or 2 on which hive fleet would work best. The list below is obviously not the best nids have to offer but I wanted to have a go at using some of these units that are not so meta
Currently I have it set to Behemoth for the re roll charge for the flyrant but it doesn't really benefit much else. Maybe the trygon i guess.
Battalion Detachment
Hive Fleet: Behemoth
+ HQ
Hive Tyrant
Warlord: Legendary Fighter
Adrenal Glands
Lash Whip and Monstrous Bonesword RELIC UPGRADE The Reaper of Obilterax
Catalyst, & The Horror,
Toxin Sacs
Two Devourers with Brainleech Worms
Wings
Tyranid Prime Boneswords Deathspitter, Flesh Hooks
Tyranid Prime Boneswords Deathspitter, Flesh Hooks
+ Troops
. 10x Termagant (Fleshborer)
. Tyranid Warrior Boneswords Deathspitter
. Tyranid Warrior Boneswords Deathspitter
. Tyranid Warrior (Bio-cannon) Boneswords Venom Cannon
. Tyranid Warrior Boneswords Deathspitter
. Tyranid Warrior Boneswords Deathspitter
. Tyranid Warrior (Bio-cannon) Boneswords Venom Cannon
+ Elites
Deathleaper
. Hive Guard Impaler Cannon
. Hive Guard Impaler Cannon
. Hive Guard Impaler Cannon
3x Venomthropes
+ Heavy Support
Trygon
3x Massive Scything Talons
Adrenal Glands
Toxinspike
++ Total: [62 PL, 1,050pts] ++
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![[Post New]](/s/i/i.gif) 2019/11/05 11:53:53
Subject: [1050] - Tyranids Fun List
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Lurking Gaunt
schiedam
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Where is the fun in this list? where are the pyrovores?
Im thinking you should play jorm it benefits your entire army as long as you do not advance or charge
i think your hyve tyrant is to many points . he is a lone he will get shot so i would lose the wings and just go full daka or real cheap on him .he is going to be the gun magnet.
i would make 1 six man unit of warriors and lose one prime.
why not take hyve guard with shock guns? they are cheaper and you could deep strike them with the pyrovores its so of beat the pyrovores can shoot after they deep strike and next turn just charge them in to a unit and watch them blow up or eat the unit... any way just food for thought
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![[Post New]](/s/i/i.gif) 2019/11/06 13:26:49
Subject: [1050] - Tyranids Fun List
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Wicked Canoptek Wraith
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Redinc wrote:Where is the fun in this list? where are the pyrovores? Im thinking you should play jorm it benefits your entire army as long as you do not advance or charge i think your hyve tyrant is to many points . he is a lone he will get shot so i would lose the wings and just go full daka or real cheap on him .he is going to be the gun magnet. i would make 1 six man unit of warriors and lose one prime. why not take hyve guard with shock guns? they are cheaper and you could deep strike them with the pyrovores its so of beat the pyrovores can shoot after they deep strike and next turn just charge them in to a unit and watch them blow up or eat the unit... any way just food for thought Well its fun as its not the usual units that i have in my lists. The flyrant would be deep striking as im aware hes a target I like the additional warriors idea and losing a prime. Makes sense. Hive guard have impaler cannons as my friend doesnt really use vehicle as strange as that sounds. so its a bit of a waste. Jorm is my go to hive at the mo so im trying to test another out and thougght that the flyrant getting the charge on deepstrike is vital. Thanks for the input
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This message was edited 1 time. Last update was at 2019/11/06 13:28:27
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![[Post New]](/s/i/i.gif) 2019/11/06 16:28:23
Subject: [1050] - Tyranids Fun List
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Lurking Gaunt
schiedam
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Well if he does not run tanks what does he run?
im saying that because hyve guard are very good but also very stationary and expensive in points.
i did some mathhammer and i did not make that pyrovo thing as a joke 3 of them 75 points kill 3,5 marine a turn
3 hyve guard only kill 2 ( math hammer)
4 warriors with death spitters kill 2,6
ad 2 venom cannons its 3,6 inc the buff from the prime ...
20 gaunts 10flesh 10devil (120 points ) kill 3,9 marines
if you think about making a fun list you might want to try out the math frist.
we all know brood lords are the king of killing space marines.
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![[Post New]](/s/i/i.gif) 2019/11/06 19:08:47
Subject: [1050] - Tyranids Fun List
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Wicked Canoptek Wraith
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Redinc wrote:Well if he does not run tanks what does he run?
im saying that because hyve guard are very good but also very stationary and expensive in points.
i did some mathhammer and i did not make that pyrovo thing as a joke 3 of them 75 points kill 3,5 marine a turn
3 hyve guard only kill 2 ( math hammer)
4 warriors with death spitters kill 2,6
ad 2 venom cannons its 3,6 inc the buff from the prime ...
20 gaunts 10flesh 10devil (120 points ) kill 3,9 marines
if you think about making a fun list you might want to try out the math frist.
we all know brood lords are the king of killing space marines.
How are you deepstriking pyros with this list?
Crunching numbers and having a friendly fun game using models I tend to avoid are no where near close to the same idea. This isn’t competitive so I think you’ve miss understood. I simply was asking about hive fleet advice while using these non-meta units
I appreciate you doing some math hammer never the less
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![[Post New]](/s/i/i.gif) 2019/11/06 20:12:24
Subject: [1050] - Tyranids Fun List
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Lurking Gaunt
schiedam
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With jorm if you spend 1 CP you can deep strike any infantry unit als long as it accompanying a tunnel network unit
mawclaw, trygon , ravangers . if your not playing jorm you can still do this but only with troop units.
you could even deep strike several units.with 1 tunnel network unit , just keep in mind your will have to have room to place them. 3 inches i be leave it was.
number crunching its not that heavy you always take the hyve guard it would be fun to leave them home once and play with flamers
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![[Post New]](/s/i/i.gif) 2019/11/07 07:57:31
Subject: [1050] - Tyranids Fun List
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Wicked Canoptek Wraith
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Redinc wrote:With jorm if you spend 1 CP you can deep strike any infantry unit als long as it accompanying a tunnel network unit
mawclaw, trygon , ravangers . if your not playing jorm you can still do this but only with troop units.
you could even deep strike several units.with 1 tunnel network unit , just keep in mind your will have to have room to place them. 3 inches i be leave it was.
number crunching its not that heavy you always take the hyve guard it would be fun to leave them home once and play with flamers
True on the hive guard front.
Totally forgot I had the Trygon tunnel but i think i was going to just run him. Last few games I have tried his tunnel and its such a pain in the ###. Opp takes for ever to block the board up then finding a spot and getting trygon and other units out efficiently was hard. Defo saving the deep strike for the fly rant to keep him alive.
I have switched out the prime for more warriors and had to ditch the 10 man gaunts for points. Can add an additional veneomthrope though. Unless you can think of a better use of 30 points (32 if i knock the hooks off of the other prime). Still yet to touch the hive guard so theres another 144
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