Redinc wrote:Where is the fun in this list? where are the pyrovores?
Im thinking you should play jorm it benefits your entire army as long as you do not advance or charge
i think your hyve tyrant is to many points . he is a lone he will get shot so i would lose the wings and just go full daka or real cheap on him .he is going to be the gun magnet.
i would make 1 six man unit of warriors and lose one prime.
why not take hyve guard with shock guns? they are cheaper and you could deep strike them with the pyrovores its so of beat the pyrovores can shoot after they deep strike and next turn just charge them in to a unit and watch them blow up or eat the unit... any way just food for thought
Well its fun as its not the usual units that i have in my lists.
The flyrant would be deep striking as im aware hes a target
I like the additional warriors idea and losing a prime. Makes sense.
Hive guard have impaler cannons as my friend doesnt really use vehicle as strange as that sounds. so its a bit of a waste.
Jorm is my go to hive at the mo so im trying to test another out and thougght that the flyrant getting the charge on deepstrike is vital.
Thanks for the input