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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <a href="https://imgur.com/WddnBWF" target="_new" rel="nofollow">https://imgur.com/WddnBWF</a><br /> <br /> Hello all I'm trying to duplicate the above look. I've found the conversion chart for the base paints but I am a painting scrub can anyone give tips on what shading/highlight colors I should use? Also are the new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> colors just a renaming or are they also different colors.<br /> <br /> Thanks for the help.]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2019 19:51:56]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ This might help too if you want to try out colours from.different manufacturers<br /> <br /> <a href="https://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart" target="_blank" rel="nofollow">https://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart</a><br /> <br /> Some of the colours might be a bit different, but as long as you aren't colour matching against an existing g set of painted stuff, the differences to what you see I  the example model.are.likely to be unnoticeable.]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2019 21:25:01]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ As far as the new paints are concerned, I think they are a reformulation of the old paint range, so they are technically new paints, but the pigments may well be the same, and even if they aren't identical they are definitely similar in a lot of cases so don't worry about it too much. <br /> <br /> It looks like a pretty simple paintjob, which is obviously important for a swarm unit... Doesn't look like much more than a wash and then a cleanup with the basecoat for the flesh:<br /> <br /> Start with your main green tone (whatever you found as the Camo Green replacement), then do an all over wash with a dark green tone of some kind (Biel-Tan Green shade from Games Workshop might be a good idea). Once that's dry, paint over it again with your base 'Camo Green' colour, leaving the dark wash towards the recesses.<br /> <br /> For the carapace, it looks very similar to how Behemoth carapace is usually done, but with different colours:<br /> <br /> Start with either a black or a very dark blue basecoat (maybe mix your 'Regal Blue' colour with black). Once that's dry, use pure Regal Blue and paint some thin lines starting at the edges of the carapace, getting thinner as they head towards the recess. Build up lots of layers of lines, focusing more and more towards the edge with each layer. <br /> <br /> I don't think there's much more to it than that really, I don't really see any edge highlighting or anything, but that's something you can always bring in on your bigger units. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2019 21:42:54]]> GMT</pubDate>
				<author><![CDATA[ shmvo]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ I appreciate the info guys, I'll have to find good replacement for the base colors.]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2019 23:27:50]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10652048.page"><b>Opiee wrote:</b></a><br/>I appreciate the info guys, I'll have to find good replacement for the base colors.</div></blockquote><br /> I think the PaintRack app's swatch for the old Camo Green is slightly off, or at least, seems so to my eye (which might well be the real problem).  To me, I'd think <a href="https://acrylicosvallejo.com/en/producto/hobby/game-color-en/camouflage-green-72031/" target="_new" rel="nofollow">Vallejo Camo Green</a> is probably close.<br /> <br /> I don't have any of the old Camo Green at home, but I think I have some Regal Blue, so I'll try to give a visual inspection to that tonight if I can to see what it really looks like.  <a href="http://image.bolterandchainsword.com/uploads/gallery/album_8632/gallery_61651_8632_54896.jpg" target="_new" rel="nofollow">Regal Blue is the third swatch from the left in this image</a>, so it looks to me, from that, that Vallejo Night Blue is close and P3 Exile Blue is also.  Just depending on what shade/hue you want to err toward, I think.<br /> <br /> Personally, by the look from there, I'd go Vallejo Camo Green with P3 Exile Blue, because that green is "less green" and the blue is "less blue" to me, but you might specifically want the opposite of course.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 14:27:57]]> GMT</pubDate>
				<author><![CDATA[ H]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ I looked online last night and I actually think I like the new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> It's just so hard to pick a scheme I like the way too many things look <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 18:32:01]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Re:Trying to duplicate this look.</title>
				<description><![CDATA[ I'd use a colour spray, something like Death Guard green or whatever their spray is - or any of the Vallejo camouflage greens that fit the bill (maybe Necrotic Flesh from Army Painter?).<br /> <br /> Would be an exceptionally easy army to paint.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 18:50:32]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ Yeah I'm going for easy to paint as I'm not artistically inclined <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  <br /> <br /> I also like this one to be honest seems more natural and realistic.<br /> <br /> <a href="http://imgur.com/gallery/7LaKJS1" target="_blank" rel="nofollow">http://imgur.com/gallery/7LaKJS1</a><br /> <br /> Under the assumption I do a pale green and some blue/purple. Would doing basic greenish flock be too much green? ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 19:17:53]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Re:Trying to duplicate this look.</title>
				<description><![CDATA[ Flocked bases are something that went out of fashion in the 90's.  Try something like this instead...<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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				<pubDate><![CDATA[Thu, 5 Dec 2019 19:24:16]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ The colours are<br /> <br /> Elysian Green - Camo Green<br /> Kantor blue - Regal Blue<br /> Warboss green - Goblin Green for the base.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>Gw</span>'s flock was ground cork that was coloured green that looks like the later gravel they sold]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 19:38:30]]> GMT</pubDate>
				<author><![CDATA[ Rybrook]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10652780.page"><b>Opiee wrote:</b></a><br/>I looked online last night and I actually think I like the new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> It's just so hard to pick a scheme I like the way too many things look <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.</div></blockquote><br /> I think, personally, from an aesthetic point, is that I don't want the "skin" to be too green, just a greenish tinge of tan (that seems more "natural" to me).  Also, I'm not a big fan of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> paints as Vallejo are just far more cost efficient.  I think Death Guard Green might be a little "overly" green, but maybe, I don't know, that is just my bias.<br /> <br /> So, my "vision" is a tan which is a subtle green and a blue leaning into purple.  I think I'd do a light primer, perhaps wash with sepia, then make a thin glaze for the camo color on the skin, adding highlight as needed, and do the blue you choose on the carapace, then edged or whatever in a close purple.  But I don't know, I am far from an expert or anything.<br /> <br /> As for the base, I really like the Vallejo texture pastes.  Easy to work with, can be primed and painted as needed.  I personally like to combine them with some things made with a textured roller (from GSW) but that is up to you, of course.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 20:34:17]]> GMT</pubDate>
				<author><![CDATA[ H]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/387f6377f864621f74d182a1f0d7ae33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783106/10652964.page"><b>H wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/783106/10652780.page"><b>Opiee wrote:</b></a><br/>I looked online last night and I actually think I like the new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> It's just so hard to pick a scheme I like the way too many things look <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.</div></blockquote><br /> I think, personally, from an aesthetic point, is that I don't want the "skin" to be too green, just a greenish tinge of tan (that seems more "natural" to me).  Also, I'm not a big fan of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> paints as Vallejo are just far more cost efficient.  I think Death Guard Green might be a little "overly" green, but maybe, I don't know, that is just my bias.<br /> <br /> So, my "vision" is a tan which is a subtle green and a blue leaning into purple.  I think I'd do a light primer, perhaps wash with sepia, then make a thin glaze for the camo color on the skin, adding highlight as needed, and do the blue you choose on the carapace, then edged or whatever in a close purple.  But I don't know, I am far from an expert or anything.</div></blockquote><br /> <br /> I agree with the realism part which is why now I'm leaning towards the 2nd one I linked. Or maybe a snow based color with blue whites, and Grey's.<br /> <br /> <br /> And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 21:51:27]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10653072.page"><b>Opiee wrote:</b></a><br/>And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.</div></blockquote><br /> What is the 'theme' of the scheme?  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses a slightly more in-depth version of the bases seen in the video tutorial for a large number of their models because it can be used with almost all paint schemes without detracting from the model.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 22:17:19]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783106/10653111.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/783106/10653072.page"><b>Opiee wrote:</b></a><br/>And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.</div></blockquote><br /> What is the 'theme' of the scheme?  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses a slightly more in-depth version of the bases seen in the video tutorial for a large number of their models because it can be used with almost all paint schemes without detracting from the model.</div></blockquote><br /> <br /> My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much.  For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate.  My idea is that nids are a product of their environment.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 22:46:52]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10653153.page"><b>Opiee wrote:</b></a><br/>My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much.  For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate.  My idea is that nids are a product of their environment.</div></blockquote><br /> Personally, I'd go with <a href="http://www.greenstuffworld.com/en/textured-rolling-pins/697-rolling-pin-hobby-roller-alien-hive.html" target="_new" rel="nofollow">this roller</a> done on some sculpey firm clay.  Then I'd break it apart, glue it down, and do the rest of the base with a Vallejo texture paste.  I'd probably paint it a darker tan-green (almost brown) than the skin, and a dark purple with shades of blue.  I personally think a dark base is "better" to have your mini stand out, for the most part.<br /> <br /> You can see a rough example of how I did something similar with the texture roller and paste in my gallery for Necrons.  Just my opinion though.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 23:09:01]]> GMT</pubDate>
				<author><![CDATA[ H]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10653153.page"><b>Opiee wrote:</b></a><br/>My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much.  For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate.  My idea is that nids are a product of their environment.</div></blockquote><br /> Tyranids (and <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in general) are not known for their camouflage.  The red and cream colors of Hive Fleet Kraken won't blend in on too many planets (and not all conflicts will be on the same planet).  Unless you have a specific theme for your basing (e.g., a jungle death world, a hive world, an ice world, etc.) it's better to go with a base that makes the miniature pop.<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/LWnE2YSxSS0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2019 23:33:38]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/387f6377f864621f74d182a1f0d7ae33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783106/10653169.page"><b>H wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/783106/10653153.page"><b>Opiee wrote:</b></a><br/>My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much.  For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate.  My idea is that nids are a product of their environment.</div></blockquote><br /> Personally, I'd go with <a href="http://www.greenstuffworld.com/en/textured-rolling-pins/697-rolling-pin-hobby-roller-alien-hive.html" target="_new" rel="nofollow">this roller</a> done on some sculpey firm clay.  Then I'd break it apart, glue it down, and do the rest of the base with a Vallejo texture paste.  I'd probably paint it a darker tan-green (almost brown) than the skin, and a dark purple with shades of blue.  I personally think a dark base is "better" to have your mini stand out, for the most part.<br /> <br /> You can see a rough example of how I did something similar with the texture roller and paste in my gallery for Necrons.  Just my opinion though.</div></blockquote><br /> <br /> Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2019 03:16:05]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10653321.page"><b>Opiee wrote:</b></a><br/>Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?</div></blockquote><br /> Just roll out the clay to be flat (I just used a plastic tube I found), then roll the texture roller over it.  That is regular Sculpey clay, which is a little bit of a pain in the ass.  I've also done tests on using green stuff, milliput and some air drying clay I found laying around.  It works with all that, but the non-clay each had their own "issues" (like being too soft, too sticky, brittle).<br /> <br /> I've been led to believe that the Sculpey Firm (which is gray) is much better for this and it seems really likely.  The thing about Sculpey is that it needs to be baked.  The good thing is that it isn't as if it will need to support itself or anything else, so I just baked it for about 20 minutes in a cheap-o toaster oven and it did fine.  Then I broke/cut pieces off, glued them to the base, then added some Vallejo texture paint.<br /> <br /> I added some new images of the process to my gallery, each one should have a little description of what I'm trying to show below each of the image's individual page.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2019 13:18:20]]> GMT</pubDate>
				<author><![CDATA[ H]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/387f6377f864621f74d182a1f0d7ae33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783106/10653611.page"><b>H wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/783106/10653321.page"><b>Opiee wrote:</b></a><br/>Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?</div></blockquote><br /> Just roll out the clay to be flat (I just used a plastic tube I found), then roll the texture roller over it.  That is regular Sculpey clay, which is a little bit of a pain in the ass.  I've also done tests on using green stuff, milliput and some air drying clay I found laying around.  It works with all that, but the non-clay each had their own "issues" (like being too soft, too sticky, brittle).<br /> <br /> I've been led to believe that the Sculpey Firm (which is gray) is much better for this and it seems really likely.  The thing about Sculpey is that it needs to be baked.  The good thing is that it isn't as if it will need to support itself or anything else, so I just baked it for about 20 minutes in a cheap-o toaster oven and it did fine.  Then I broke/cut pieces off, glued them to the base, then added some Vallejo texture paint.<br /> <br /> I added some new images of the process to my gallery, each one should have a little description of what I'm trying to show below each of the image's individual page.</div></blockquote><br /> Thanks for the images.  I think with this I could get a war of the world's look. I could have parts of the base be a typical base and parts be this alien texture.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2019 15:41:02]]> GMT</pubDate>
				<author><![CDATA[ Opiee]]></author>
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				<title>Trying to duplicate this look.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783106/10653773.page"><b>Opiee wrote:</b></a><br/>Thanks for the images.  I think with this I could get a war of the world's look. I could have parts of the base be a typical base and parts be this alien texture.</div></blockquote><br /> I like that it's relatively simple to do and looks pretty good.<br /> <br /> Yeah, for Necrons, my idea is the Tomb World "rises" up out of the ground, displacing the "dirt."  For Tyraids, you could think of it as the hive substrate, or whatever you want to call it (in <span class="glossaryitem" onmouseover='gp(382);'>SC</span> terms, "creep") growns under the ground and emerges in places with the rest being whatever sort of ground you want.  I have plans to do my Sisters of Battle bases as ruins of a temple covered in dirt.  I have plans for my Tomb Kings to be on Egyptian ruins with sand partly covering them.  It's really almost limitless.  <a href="https://www.youtube.com/watch?v=B3Go6XJzNxw" target="_new" rel="nofollow">James Wappel</a> even goes so far as to show how one could sculpt their own sort of ruins, then he does the same sort of thing in "finishing" the edges with texture paste.<br /> <br /> Also, James Wappel has said he actually uses a pasta maker machine to roll out his clay to initially flat, then uses the GSW texture roller over it.  I have plans to get one and do this too, I think the results will be better than what I had been doing manually.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2019 15:53:08]]> GMT</pubDate>
				<author><![CDATA[ H]]></author>
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