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Hello all I'm trying to duplicate the above look. I've found the conversion chart for the base paints but I am a painting scrub can anyone give tips on what shading/highlight colors I should use? Also are the new GW colors just a renaming or are they also different colors.
Some of the colours might be a bit different, but as long as you aren't colour matching against an existing g set of painted stuff, the differences to what you see I the example model.are.likely to be unnoticeable.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
As far as the new paints are concerned, I think they are a reformulation of the old paint range, so they are technically new paints, but the pigments may well be the same, and even if they aren't identical they are definitely similar in a lot of cases so don't worry about it too much.
It looks like a pretty simple paintjob, which is obviously important for a swarm unit... Doesn't look like much more than a wash and then a cleanup with the basecoat for the flesh:
Start with your main green tone (whatever you found as the Camo Green replacement), then do an all over wash with a dark green tone of some kind (Biel-Tan Green shade from Games Workshop might be a good idea). Once that's dry, paint over it again with your base 'Camo Green' colour, leaving the dark wash towards the recesses.
For the carapace, it looks very similar to how Behemoth carapace is usually done, but with different colours:
Start with either a black or a very dark blue basecoat (maybe mix your 'Regal Blue' colour with black). Once that's dry, use pure Regal Blue and paint some thin lines starting at the edges of the carapace, getting thinner as they head towards the recess. Build up lots of layers of lines, focusing more and more towards the edge with each layer.
I don't think there's much more to it than that really, I don't really see any edge highlighting or anything, but that's something you can always bring in on your bigger units.
Opiee wrote: I appreciate the info guys, I'll have to find good replacement for the base colors.
I think the PaintRack app's swatch for the old Camo Green is slightly off, or at least, seems so to my eye (which might well be the real problem). To me, I'd think Vallejo Camo Green is probably close.
I don't have any of the old Camo Green at home, but I think I have some Regal Blue, so I'll try to give a visual inspection to that tonight if I can to see what it really looks like. Regal Blue is the third swatch from the left in this image, so it looks to me, from that, that Vallejo Night Blue is close and P3 Exile Blue is also. Just depending on what shade/hue you want to err toward, I think.
Personally, by the look from there, I'd go Vallejo Camo Green with P3 Exile Blue, because that green is "less green" and the blue is "less blue" to me, but you might specifically want the opposite of course.
This message was edited 1 time. Last update was at 2019/12/05 20:20:42
"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit
I looked online last night and I actually think I like the new GW green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that IMO.
It's just so hard to pick a scheme I like the way too many things look lol.
I'd use a colour spray, something like Death Guard green or whatever their spray is - or any of the Vallejo camouflage greens that fit the bill (maybe Necrotic Flesh from Army Painter?).
Flocked bases are something that went out of fashion in the 90's. Try something like this instead...
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Opiee wrote: I looked online last night and I actually think I like the new GW green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that IMO.
It's just so hard to pick a scheme I like the way too many things look lol.
I think, personally, from an aesthetic point, is that I don't want the "skin" to be too green, just a greenish tinge of tan (that seems more "natural" to me). Also, I'm not a big fan of GW paints as Vallejo are just far more cost efficient. I think Death Guard Green might be a little "overly" green, but maybe, I don't know, that is just my bias.
So, my "vision" is a tan which is a subtle green and a blue leaning into purple. I think I'd do a light primer, perhaps wash with sepia, then make a thin glaze for the camo color on the skin, adding highlight as needed, and do the blue you choose on the carapace, then edged or whatever in a close purple. But I don't know, I am far from an expert or anything.
As for the base, I really like the Vallejo texture pastes. Easy to work with, can be primed and painted as needed. I personally like to combine them with some things made with a textured roller (from GSW) but that is up to you, of course.
"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit
Opiee wrote: I looked online last night and I actually think I like the new GW green that is supposed to be the old camo green, but I need to view it on stores first. For the blues I'm wanting a purpley blue outcome. It looks 1 5 or 6 would be the closest to that IMO.
It's just so hard to pick a scheme I like the way too many things look lol.
I think, personally, from an aesthetic point, is that I don't want the "skin" to be too green, just a greenish tinge of tan (that seems more "natural" to me). Also, I'm not a big fan of GW paints as Vallejo are just far more cost efficient. I think Death Guard Green might be a little "overly" green, but maybe, I don't know, that is just my bias.
So, my "vision" is a tan which is a subtle green and a blue leaning into purple. I think I'd do a light primer, perhaps wash with sepia, then make a thin glaze for the camo color on the skin, adding highlight as needed, and do the blue you choose on the carapace, then edged or whatever in a close purple. But I don't know, I am far from an expert or anything.
I agree with the realism part which is why now I'm leaning towards the 2nd one I linked. Or maybe a snow based color with blue whites, and Grey's.
And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.
Opiee wrote: And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.
What is the 'theme' of the scheme? GW uses a slightly more in-depth version of the bases seen in the video tutorial for a large number of their models because it can be used with almost all paint schemes without detracting from the model.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Opiee wrote: And I guess what I meant from basic green flock was more a majority green base. I don't know if that would be too much green . I feel like a sand color would not fit the theme of the scheme.
What is the 'theme' of the scheme? GW uses a slightly more in-depth version of the bases seen in the video tutorial for a large number of their models because it can be used with almost all paint schemes without detracting from the model.
My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much. For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate. My idea is that nids are a product of their environment.
Opiee wrote: My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much. For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate. My idea is that nids are a product of their environment.
Personally, I'd go with this roller done on some sculpey firm clay. Then I'd break it apart, glue it down, and do the rest of the base with a Vallejo texture paste. I'd probably paint it a darker tan-green (almost brown) than the skin, and a dark purple with shades of blue. I personally think a dark base is "better" to have your mini stand out, for the most part.
You can see a rough example of how I did something similar with the texture roller and paste in my gallery for Necrons. Just my opinion though.
"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit
Opiee wrote: My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much. For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate. My idea is that nids are a product of their environment.
Tyranids (and 40K in general) are not known for their camouflage. The red and cream colors of Hive Fleet Kraken won't blend in on too many planets (and not all conflicts will be on the same planet). Unless you have a specific theme for your basing (e.g., a jungle death world, a hive world, an ice world, etc.) it's better to go with a base that makes the miniature pop.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Opiee wrote: My thought is that if I go for the natural look that the base color should be similar to the color of the mini but I don't know if that is too much. For example if I did a blueish white and grey paint job, they should be on a snow base. But I don't know if that's too much of the same color palate. My idea is that nids are a product of their environment.
Personally, I'd go with this roller done on some sculpey firm clay. Then I'd break it apart, glue it down, and do the rest of the base with a Vallejo texture paste. I'd probably paint it a darker tan-green (almost brown) than the skin, and a dark purple with shades of blue. I personally think a dark base is "better" to have your mini stand out, for the most part.
You can see a rough example of how I did something similar with the texture roller and paste in my gallery for Necrons. Just my opinion though.
Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?
Opiee wrote: Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?
Just roll out the clay to be flat (I just used a plastic tube I found), then roll the texture roller over it. That is regular Sculpey clay, which is a little bit of a pain in the ass. I've also done tests on using green stuff, milliput and some air drying clay I found laying around. It works with all that, but the non-clay each had their own "issues" (like being too soft, too sticky, brittle).
I've been led to believe that the Sculpey Firm (which is gray) is much better for this and it seems really likely. The thing about Sculpey is that it needs to be baked. The good thing is that it isn't as if it will need to support itself or anything else, so I just baked it for about 20 minutes in a cheap-o toaster oven and it did fine. Then I broke/cut pieces off, glued them to the base, then added some Vallejo texture paint.
I added some new images of the process to my gallery, each one should have a little description of what I'm trying to show below each of the image's individual page.
"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit
Opiee wrote: Those bases are sweet, I never knew such a thing existed. Do you just press the clay into the roller and let dry?
Just roll out the clay to be flat (I just used a plastic tube I found), then roll the texture roller over it. That is regular Sculpey clay, which is a little bit of a pain in the ass. I've also done tests on using green stuff, milliput and some air drying clay I found laying around. It works with all that, but the non-clay each had their own "issues" (like being too soft, too sticky, brittle).
I've been led to believe that the Sculpey Firm (which is gray) is much better for this and it seems really likely. The thing about Sculpey is that it needs to be baked. The good thing is that it isn't as if it will need to support itself or anything else, so I just baked it for about 20 minutes in a cheap-o toaster oven and it did fine. Then I broke/cut pieces off, glued them to the base, then added some Vallejo texture paint.
I added some new images of the process to my gallery, each one should have a little description of what I'm trying to show below each of the image's individual page.
Thanks for the images. I think with this I could get a war of the world's look. I could have parts of the base be a typical base and parts be this alien texture.
Opiee wrote: Thanks for the images. I think with this I could get a war of the world's look. I could have parts of the base be a typical base and parts be this alien texture.
I like that it's relatively simple to do and looks pretty good.
Yeah, for Necrons, my idea is the Tomb World "rises" up out of the ground, displacing the "dirt." For Tyraids, you could think of it as the hive substrate, or whatever you want to call it (in SC terms, "creep") growns under the ground and emerges in places with the rest being whatever sort of ground you want. I have plans to do my Sisters of Battle bases as ruins of a temple covered in dirt. I have plans for my Tomb Kings to be on Egyptian ruins with sand partly covering them. It's really almost limitless. James Wappel even goes so far as to show how one could sculpt their own sort of ruins, then he does the same sort of thing in "finishing" the edges with texture paste.
Also, James Wappel has said he actually uses a pasta maker machine to roll out his clay to initially flat, then uses the GSW texture roller over it. I have plans to get one and do this too, I think the results will be better than what I had been doing manually.
This message was edited 1 time. Last update was at 2019/12/06 15:53:40
"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit